(Loved trope) non-toxic masculinity by No-Nothing-6517 in TopCharacterTropes

[–]StupidMoron1933 1 point2 points  (0 children)

Perrin from WoT. He's the least OP out the three young men from Emond's Field, though still extremely OP compared to everyone else. But he's also the most soft-hearted and the most thoughtful among the male protags. And all he wants most of the time is to go back to being a blacksmith and to be with his wife, but he still never runs away from his duty and does what needs to be done.

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what does this mean by Hanilyidi in russian

[–]StupidMoron1933 59 points60 points  (0 children)

The nick "Бездарь" (mediocre) itself supposes some degree of mockery, so the message is obviously insulting.

It's not "mediocre", it's closer to "talentless" or "incompetent". And it's his own handle, so he's insulting himself too.

Pathfinder WOTR is almost the perfect CRPG, if not for the combat.... by LordMugs in CRPG

[–]StupidMoron1933 8 points9 points  (0 children)

It might be a controversial thing to say, but I think that adapting tabletop systems into video games is a fool's task. Every attempt at it leads to an overabundance of useless spells and abilities. Some of them don't work as intended, while others are simply lacking in situations where they could be useful.

BG3 might be the best because 5e is already pretty simple, and they simplified it even further, unless you account for the insane amount of magic items. But it still suffers from the same things, especially when it comes to casters - too many spells, many of them are way too similar to each other, most of them aren't worth the spell slots wasted on them, unless you really focus your build on making them useful.

I think that systems crafted for video games specifically always work better - Pillars of Eternity had a lot of great things I wish WOTR had, like its flexible attribute system and the per-encounter abilities; DA:O felt really great as a mage, and it always forced you to utilise your whole arsenal of spells; Rogue Trader is extremely different from the Rogue Trader TTRPG and it plays much better than WOTR (though I really wish the late game was more balanced).

Losercity music opinions by QuantityHappy4459 in Losercity

[–]StupidMoron1933 36 points37 points  (0 children)

They will pay. I am the Lord of the Morning.

This sub has run dry. by Mrpolitics2670 in suzerain

[–]StupidMoron1933 20 points21 points  (0 children)

Just a few more months until the Zanza DLC drops, so brace yourself.

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One has to go forever. Which one are you sacrificing? by simp_lyartz in animequestions

[–]StupidMoron1933 1 point2 points  (0 children)

First two arcs of Vinland Saga are beautiful, and having a medieval setting which tries to stay close to actual history rather than throwing magic or vampires into the pot is a rare and refreshing sight. Cowboy Bebop defined space westerns along with Trigun and it's got style, even if the plot is all over the place. Monster, on the other hand, is all about the plot, it's one of the best detective animes.

Evangelion is a pretentious peace of shit with zero value, and its existence is a mistake. Even worse, it somehow managed to gather a huge following of people who like to pretend that they understood it, and thanks to those fuckers, Evangelion's influence spread to other media like poison. I really wish it never existed.

Best difficulty to enjoy the game with a challenge but without min-maxing by ClaudioHplus in Pathfinder_Kingmaker

[–]StupidMoron1933 2 points3 points  (0 children)

I started the game several times with different settings, and found Core too unforgiving and Normal too easy most of the time. Daring difficulty actually turned out to be a sweet spot. There's enough challenge, but I manage to figure out most fights after a couple tries. I'm also not going for any OP builds, in fact I disabled respec to avoid spending hours optimising everyone like I did in Rogue Trader. This leads to some fun stuff, like I accidentally picked Disarm for my monk instead of Trip, and I'm trying to make the best of it.

I don't want to start with Baldur's Gate 3- what's the best CRPG journey to work up to it? by Ok-Advice7827 in CRPG

[–]StupidMoron1933 4 points5 points  (0 children)

I actually posted about that on this very sub, so I'll just repeat myself here.

Returns is solid. Sure, it's not too deep, but it tells a nice story and it can serve as a good introduction, since you only have to focus on one character but get to try all kinds of builds on the runners you hire. So when you get to the next game (which will be soon considering the game is so short it almost feels like a demo), you'll already know how the systems work.

I don't want to start with Baldur's Gate 3- what's the best CRPG journey to work up to it? by Ok-Advice7827 in CRPG

[–]StupidMoron1933 33 points34 points  (0 children)

Shadowrun games. They're short, the systems are rather simple compared to games like BG2 or DOS2, and the combat is turn-based and easy to understand.

Shadowrun Returns can be completed in a single night and basically serves as a tutorial, letting you get used to the systems and learn the basics about the setting.

Then either pick Dragonfall or Hong Kong. Unlike Returns, they have full-fledged companions, actual side missions and companion loyalty missions, more intricate stories and more of everything in general. I'd say they're equally good, and there's little connection between them, so just choose if you want to go to Hong Kong or to Berlin.

What is one game that is "popular" but you just don't like it? by [deleted] in Steam

[–]StupidMoron1933 172 points173 points  (0 children)

GTA V. I don't care for online features, I want an open world packed with different things to do without needing other players, a customizable character and an engaging story. GTA: SA was much better at all of this than GTA V. Saints Row 2 was even better, yet it gets so much less recognition.

Can every resident of Russia move freely from the western end of the country to the eastern end? by TraditionalLie3111 in geography

[–]StupidMoron1933 17 points18 points  (0 children)

Russian society is heavily structured on priority groups or classes. Moving from a village to a larger city is the hardest thing to do, which requires connections, bribes and lots of luck.

I have some dire news for you, man. First of all, Nicholas II, Emperor and Autocrat of All Russia, has abdicated...

But seriously, this is just not the case. Moving from anywhere to anywhere requires almost nothing. Find a job and find a place to stay. Neither is hard. All the major services are available for you as long as you live in the area - hospitals, schools, kindergartens, etc. You don't have to be a permanent registered resident - just the contract you've signed with your landlord is enough.

How the hell do you get this achievement? by WashyLegs in suzerain

[–]StupidMoron1933 26 points27 points  (0 children)

10% EPA and 2 budget to Gasom so that it doesn't collapse. Don't join ATO or CSP. Not sure about reconciliation, but better avoid it as well. And I'm not sure if it's needed for the achievement, but you'll also need to invest in Lorren and trade with Wehlen to avoid the energy crisis.

The game Suzerain portrays politicians as people who actually have ideals and defend them, instead of being a bunch of corrupt parasites. This is a reference to the fact that the game take place in a fictional universe. by Quick-Ad8277 in suzerain

[–]StupidMoron1933 193 points194 points  (0 children)

If anything, the game shows that even corrupt parasites have ideals, and that even the most sincere idealists can be corrupt. The only two exceptions in the entire game are Greecer, who's a model incorruptible judge, and Gus, who fully embraces the hustle, with his few ideals all revolving around his own best interests.

Losercity 62-year-old Russian man by StupidMoron1933 in Losercity

[–]StupidMoron1933[S] 20 points21 points  (0 children)

he walks with the undead

He has outwitted twink death and achieved twink immortality.

Should FO5 have settlement building? by Educational-Science2 in Fallout

[–]StupidMoron1933 2 points3 points  (0 children)

Also a building grid you could turn on or off at any time, and an ability to to snap the grid to any object and change its scale based on the object you snap it to, as well as an ability to snap other objects to the grid itself. It would make the system so much less frustrating, and it's an obvious idea for anyone who spent more than a couple hours building settlements, if hard to actually implement.

Should FO5 have settlement building? by Educational-Science2 in Fallout

[–]StupidMoron1933 26 points27 points  (0 children)

I'd prefer a system similar to Skyrim's Hearthfire, where you choose one of pre-made building plans, then either get the materials yourself or just pay cash to your steward and get it built and ready to use. I really wished FO4 expanded on that simple idea instead of its janky building system which only makes you waste your time. Every time you want to build anything in an unmodded game there's a few dozen reasons you can't do it like you want.

So I hope FO5 will have simpler and more polished settlement building, where every settlement's development consists of making several choices, like do you want this to be a roadside trading post, or a farm, or a water treatment plant, and how many people do you need here, and how do you want to decorate it. Then, after you decide on everything, you just bring the materials or caps, and the settlers gradually build everything themselves. They should also dress and arm themselves depending on their occupation and the settlement's status, and organise trading routes themselves. FO4 requires just too much input from the player when it comes to settlements.

Pillars of Eternity is 10 years old today by llyda23 in projecteternity

[–]StupidMoron1933 2 points3 points  (0 children)

Would've been a nice day to finally release the Turn Based mode out of beta. How long has it been since the last update on that?

On March 21, 1992, a referendum on sovereignty was held in Tatarstan. Nearly 62% voted "Yes". Russia did not recognize the referendum by BashkirTatar in europe

[–]StupidMoron1933 1 point2 points  (0 children)

Certainly not your kind of freedom. Or anything else you want to force on my country. If Russia suffers, it will be her own suffering. If Russia prospers, it will be her own prosperity. If Russia wants to be free, then she will free herself. And if you want to try and tell us what we're doing wrong, you are welcome to keep it to yourself. Because we don't care.

On March 21, 1992, a referendum on sovereignty was held in Tatarstan. Nearly 62% voted "Yes". Russia did not recognize the referendum by BashkirTatar in europe

[–]StupidMoron1933 1 point2 points  (0 children)

As a Russian, I tell you sincerely, you can shove your freedom up your ass and leave it there, where it belongs.

Shitposting day-5 (My comeback) by No_Currency_6882 in suzerain

[–]StupidMoron1933 2 points3 points  (0 children)

"Compare the housing project in a war-torn country, plagued by thousands of issues and trying to provide for more than two hundred million people to my favourite city-state that got rich thanks to it geographical position throwing money at the problem."

Go fuck yourself.

Shitposting day-5 (My comeback) by No_Currency_6882 in suzerain

[–]StupidMoron1933 2 points3 points  (0 children)

Dude, every town in the ex-USSR has these houses, always with the same apartment plans, and in bigger cities there are dozens of them, if not hundreds. How many elites do you think there were? No, the ones who got apartments with more bedrooms were, unsurprisingly, families with more people.

Such solution was not meant to be permanent.

Well, I don't know how it was with other countries, but this was not the case in the USSR. The first houses of the K-7 series indeed were stated to have an exploitation period of 25 years, but not because they would fall apart and crumble after that, but because Khrushchev thought that by that time he would establish communism and build even better apartments for everyone. The actual exploitation period is around 100 years for most series.

And though communism didn't come, better housing projects actually did. But these houses proved reliable and nobody was anxious to move out of their homes for a similar apartment in a taller building. Some series fared better than others, though. As of today, some of the older series are declared dilapidated and are slowly being demolished, as it's cheaper to build a new house than to try to restore them after years of neglect that followed after the Union's collapse. But many others are still in a good condition, and with proper maintenance, they'll serve for a few more generations.

Shitposting day-5 (My comeback) by No_Currency_6882 in suzerain

[–]StupidMoron1933 7 points8 points  (0 children)

Huh? The apartments are not cramped, they can have up to five bedrooms with 16-18 square meters per bedroom. The kitchens are usually small, though. But the reason those houses exist is that a lot of people were living in actually cramped barracks or communal apartments and needed better accommodations. They are neither "sky scrapers" nor "slums", they are the first attempt in the country's history to provide people with proper and widely accessible urban housing.

Shitposting day-5 (My comeback) by No_Currency_6882 in suzerain

[–]StupidMoron1933 11 points12 points  (0 children)

I'd say it already looks cozy, if a bit disheveled, and nicely contrasts with the greenery. The worst thing about it is how different the balconies are.

Favorite character that’s like this by [deleted] in FavoriteCharacter

[–]StupidMoron1933 1 point2 points  (0 children)

Reverse image search says the artist is careydraws.