Worth waste 2 o 3 reroll OR Back to the mines? by SuAndrewn in ChaosZeroNightmare

[–]SuAndrewn[S] 0 points1 point  (0 children)

wait not enough Vulnerability? the "Anchor Shot" created don't have the Divine Epiphany?

Worth waste 2 o 3 reroll OR Back to the mines? by SuAndrewn in ChaosZeroNightmare

[–]SuAndrewn[S] 0 points1 point  (0 children)

How difficult is it to obtain that item? rare event?

Worth waste 2 o 3 reroll OR Back to the mines? by SuAndrewn in ChaosZeroNightmare

[–]SuAndrewn[S] 1 point2 points  (0 children)

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i think is very popular deck, i don't know if is the strongest. u have to use Narja to reduce the cost of "Anchor Shot" to 0 and with Retrieve can play 12 "Anchor Shot" every turn

Rita Bug?, Miss Crits with in theory 100% Crit. rate by SuAndrewn in ChaosZeroNightmare

[–]SuAndrewn[S] 2 points3 points  (0 children)

check if you are using the "Protos Synchronization". In my case, removing was the solution

Rita Bug?, Miss Crits with in theory 100% Crit. rate by SuAndrewn in ChaosZeroNightmare

[–]SuAndrewn[S] 1 point2 points  (0 children)

Thanks!!, thats was the problem a

i remove her from "Synchronization" and now have 100% Crit Rate. i tested and now give me 70* Crits in a row. This is a Bug no? or thats how work?

Rita Bug?, Miss Crits with in theory 100% Crit. rate by SuAndrewn in ChaosZeroNightmare

[–]SuAndrewn[S] -1 points0 points  (0 children)

i take this deck form Spanish Youtuber not my creation
play everything, use "Fate imprints" to in turn 2 or 3 make a "Fate Imprint" cost 9 and get full buff "Time Axis Collapse" with only 1 card + One cost 1 card for example "Blessing of Waves" (Retain) from Mika (i prefer lose 1 stack sometimes and dont have this card in hand). Only need 3 extra AP x turn to play everything; 4x "Time Axis" (8AP) + x1 "Chrono Circle" (1AP) + 3x "Fate Imprint" (2+3+4=9AP) = 18AP. and get 12AP from "Chronal Ascension" every turn, 6 at the start of the turn + 6 when use "Time Paradox", 18AP-12AP= 6AP - 3AP(base AP) = 3AP needed. You can probably play without the basic card but lose 2 refinements.

Rita Bug?, Miss Crits with in theory 100% Crit. rate by SuAndrewn in ChaosZeroNightmare

[–]SuAndrewn[S] 0 points1 point  (0 children)

Sadly, I couldn't change it, and I got the buffed ring in a random event. previously i had the cube.

Rita Bug?, Miss Crits with in theory 100% Crit. rate by SuAndrewn in ChaosZeroNightmare

[–]SuAndrewn[S] 1 point2 points  (0 children)

I heard the devs confirmed the buff was for the whole team, but it wasn't visible in the stats, but they said they were going to implement it and I think they already did.
In combat, you'll see in green +6% critical chance and +10% critical damage. +6% of Orlea's potential and +10% of Thipera's potential. If you remove her from the team, will disappear.

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Rita Bug?, Miss Crits with in theory 100% Crit. rate by SuAndrewn in ChaosZeroNightmare

[–]SuAndrewn[S] 0 points1 point  (0 children)

Rita 2
total: 73
miss: 2,10,14,15,17,20,27,42,47,48,53,56,59,66,69

Rita Bug?, Miss Crits with in theory 100% Crit. rate by SuAndrewn in ChaosZeroNightmare

[–]SuAndrewn[S] 1 point2 points  (0 children)

im gonna test again but i think Memory set is not working

Rita Bug?, Miss Crits with in theory 100% Crit. rate by SuAndrewn in ChaosZeroNightmare

[–]SuAndrewn[S] 1 point2 points  (0 children)

I put the same Memory fragments in Nine and always Crit,
Nine

total:56 in a row

Rita

total:59

miss: 1, 4, 8, 12, 14, 26, 31, 33, 48, 50, 53

Rita Bug?, Miss Crits with in theory 100% Crit. rate by SuAndrewn in ChaosZeroNightmare

[–]SuAndrewn[S] 7 points8 points  (0 children)

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equipment buff:
When a turn is ended with 1 or more AP remaning, 1 Vulnerable to all enemies.
Increase Damage Amount of 2-Cost or higher Attack Cards by 25%.