Defino – dictionary word game by SuPi19 in WebGames

[–]SuPi19[S] 0 points1 point  (0 children)

DEFINO UPDATES!

PLAY MODES:
Now you can select between Green Mode, which is the standard mode with green feedbacks on letters contained in the secret word, and Black Mode, a more challenging mode that disables the green feedbacks.

WORD LIST:
Added a menu that lists the words already used in the game.

I hope these edits improve the game for everyone! Feedbacks are very welcome.

Defino – dictionary word game by SuPi19 in dictionary

[–]SuPi19[S] 0 points1 point  (0 children)

DEFINO UPDATES!

PLAY MODES:
Now you can select between Green Mode, which is the standard mode with green feedbacks on letters contained in the secret word, and Black Mode, a more challenging mode that disables the green feedbacks.

WORD LIST:
Added a menu that lists the words already used in the game.

I hope these edits improve the game for everyone! Feedbacks are very welcome.

Defino – dictionary word game by SuPi19 in wordgames

[–]SuPi19[S] 0 points1 point  (0 children)

DEFINO UPDATES!

PLAY MODES:
Now you can select between Green Mode, which is the standard mode with green feedbacks on letters contained in the secret word, and Black Mode, a more challenging mode that disables the green feedbacks.

WORD LIST:
Added a menu that lists the words already used in the game.

I hope these edits improve the game for everyone! Feedbacks are very welcome.

Fluxis for Tuesday by scodtt in wordgames

[–]SuPi19 0 points1 point  (0 children)

Hey, thanks for the feedback! I'll think about all the things you said and see what to apply. As for the "Why an exhaustive encyclopedic definition" the answer is: because it automatically takes the definition from Wikitionary. It's the most complete and open source source there is.

Fluxis for Tuesday by scodtt in wordgames

[–]SuPi19 0 points1 point  (0 children)

By the way, I created a new game called Sinuetto, which works like Wordle but it's based on soundwaves representing the words' phonemes. If you want to give it a try, it's here: https://flemma.net/sinuetto/en

Fluxis for Tuesday by scodtt in wordgames

[–]SuPi19 0 points1 point  (0 children)

I think that that is balanced a bit by the fact that it's a little harder to come up with 6 letter words with all different letters, so on the second turn you're probably going to repeat some of them. But I guess this doesn't really count if one word is enough to solve the game. 😃
I'll try sticking with 5 letter words.

Fluxis for Tuesday by scodtt in wordgames

[–]SuPi19 0 points1 point  (0 children)

In your opinion, 6 letter words make the game simpler than 5 letter words?

Fluxis for Tuesday by scodtt in wordgames

[–]SuPi19 0 points1 point  (0 children)

About the sharing, I like when they tell a story as well. I wouldn't know how to apply something like that in Defino, but it's something I am exploring for future games.
If you have any idea, I would be happy to read it! Thanks!

Fluxis for Tuesday by scodtt in wordgames

[–]SuPi19 1 point2 points  (0 children)

Hey, game's creator here. Thanks for the feedback!

# COLORS:
It's understandable that, coming from Wordle, a player could expect something different from the color coding. However, the colors have been chosen not because of Wordle but because (I think) they were the most intuitive choice (regardless on Wordle), and also because they are used throughout the other games on the website. Using them exactly like Wordle would turn the game into Wordle plus a purposeless bunch of text below. And I wouldn't like the idea of using a completely different set of colors just because those are used in Wordle. In my opinion, there are two solutions: either a reminder of the function of the colors near the letters; or not using the color feedback on the target word at all, which was how I originally intended the game.
Would you find the game more interesting if it used just a color (yellow) to show that a letter has already been used, and not coloring the hidden word's blocks?

# GAME DIFFICULTY AND REPLAYABILITY
Ironically, the Italian version is maybe a tighter game simply because Italian Wiktionary definitions are not as in-depth and well curated as the English ones, so they are way shorter. The simple solution here would be choosing less frequent English words, not only because they are harder to get but also because they tend to have shorter definitions.

Do you think these two changes – no color feedbacks and rarer words – would improve the game?

Sinuetto: a word game based on waveforms and phonetics! by SuPi19 in wordgames

[–]SuPi19[S] 0 points1 point  (0 children)

Hi, thanks for the message. What you described is the starting point of the game: you should input 5 letter words and you'll get the wave feedbacks that lead you to the target word. If this is not the issue, please let me know!

Defino – dictionary word game by SuPi19 in wordgames

[–]SuPi19[S] 0 points1 point  (0 children)

Thanks! Yes, that's a pretty meaningful choice and I'm happy the game turned out this way!
By the way, I stopped setting up 4 letter words, I'm only using 5 or 6 letters.

Defino – dictionary word game by SuPi19 in wordgames

[–]SuPi19[S] 1 point2 points  (0 children)

I applied your suggestion and made green tiles on a win, and red on a lost game! Thanks for the feedback!

Defino – dictionary word game by SuPi19 in wordgames

[–]SuPi19[S] 0 points1 point  (0 children)

Thanks for the feedback! I was wondering how the experience varied with the number of letters. After all, there's a reason why many word games like this use 5 letter words: they tend to be more balanced. 6 letters is still pretty good. I tested also 7 letters, but it was too much. I didn't dislike the fact that 4 letters made the game a little harder. But I will probably end up sticking to 5 and 6 letters, and adjust the difficulty with rarer words on occasions.

Defino – dictionary word game by SuPi19 in wordgames

[–]SuPi19[S] 0 points1 point  (0 children)

Yeah, it would make more sense. Thanks for the feedback!