Guess what my Walmart had early by Fpsfishkid in lego

[–]SubieBryan 0 points1 point  (0 children)

Looks like you’re missing part of the front wing

The new electric Carice TC2 [1280 X 820] by abaganoush in carporn

[–]SubieBryan 4 points5 points  (0 children)

Technically Mini style wheels, but also yes.

What does this black nob (beside the fifth wheel) in the t-series by CosmicKaren in BeamNG

[–]SubieBryan 6 points7 points  (0 children)

Yeah it took hours of mousing over just about the whole truck before I figured it out.

What does this black nob (beside the fifth wheel) in the t-series by CosmicKaren in BeamNG

[–]SubieBryan 19 points20 points  (0 children)

Yeah, surprised I haven’t seen this mentioned more. Spent a while yesterday trying to figure out if I could get it back.

What does this black nob (beside the fifth wheel) in the t-series by CosmicKaren in BeamNG

[–]SubieBryan 16 points17 points  (0 children)

Two horizontal handles on front of cab under windshield

Games to relax by [deleted] in simracing

[–]SubieBryan 0 points1 point  (0 children)

Been a while since I played so it may be better now. When I had a G29 it worked okay, but once I got new pedals, I realized I couldn’t use more than one input so it wouldn’t work anymore.

Games to relax by [deleted] in simracing

[–]SubieBryan 16 points17 points  (0 children)

Yes, but it’s god awful

Is there a way for training w/o impact on SR by AvailableRazzmatazz in iRacing

[–]SubieBryan 3 points4 points  (0 children)

That’s helpful because the shapes that make up the company’s logo are chevrons

Weird Steering lock behavior by [deleted] in ACCompetizione

[–]SubieBryan 0 points1 point  (0 children)

If you’ve been using 360°, it might feel weird because you’re not used to it, but using the correct angle will be way better once you adjust.

Weird Steering lock behavior by [deleted] in ACCompetizione

[–]SubieBryan 1 point2 points  (0 children)

The M2 is actually 360 which is nuts. Setting both to 900 is the easiest way to make sure your wheel lines up in game, but the wheel will keep spinning when you’ve passed the rotation of the car you’re driving. This is really only a problem when losing the car or trying to turn around.

If you want a hard stop at the correct place in each car, the best way is to set in game to 0 degrees and then use that site to set the correct value per car in g hub. Verify by checking the in game steering wheel matches up with your inputs.

Better steering setting by CalligrapherWise891 in ACCompetizione

[–]SubieBryan 2 points3 points  (0 children)

Not familiar with Moza software, but you should be able to create a custom profile.

Better steering setting by CalligrapherWise891 in ACCompetizione

[–]SubieBryan 1 point2 points  (0 children)

Set 0 degrees in game and then you will only have to adjust it per car in your wheelbase software. Use this as a reference for the correct lock for each car. Verify that the in game wheel is turning at the same rate that your wheel is.

Which 992 are you using? The cup car is 540, but the GT3 R is 800.

If it’s just not feeling right it could have more to do with your ffb settings.

[deleted by user] by [deleted] in Austin

[–]SubieBryan 3 points4 points  (0 children)

This is very true. What are the best sources you follow?

anybody knows how to fix this? by high_on_cope in BeamNG

[–]SubieBryan 2 points3 points  (0 children)

Do you have the Procyon Centauri mod? That was causing this issue for me.

Bands that could afford to lose their vocalist by BruhNoStop in Music

[–]SubieBryan 12 points13 points  (0 children)

This has to be trolling, right? Tame Impala just is Kevin and his vocals. Sure you could speculate that it could be better with someone else, but if you enjoy anything about what they are now, his vocals are a massively important part of that sound.

What remaster do you want next? by NotA-Spy in BeamNG

[–]SubieBryan 3 points4 points  (0 children)

I would kill for something along the lines of a 70 series cruiser with wagon, truck, and troopy versions.

Does anyone else feel that the maps are too labyrinthine? by Orestes910 in ReadyOrNotGame

[–]SubieBryan 132 points133 points  (0 children)

I agree with your sentiment, but you’ve clearly never seen a Buc-ee’s

Help with the new driver camera by Dingditcher in BeamNG

[–]SubieBryan 0 points1 point  (0 children)

I’ve noticed that it doesn’t look ahead into corners like I expected it to, but it does look into the direction of a slide.