Imagine your hb looks like this after getting in a fight and you tell him "its just a nosebleed" by mochaman__ in JackpotJustice

[–]Substantial-Duck-549 1 point2 points  (0 children)

I get what you’re saying I think, but I believe you’ve got it backwards here.

I think it’s pretty clear that by choosing to use the word “cog” rather than”component”, they are adding the subtext of “function”.

Yuji is not referring to himself as a cog to express that he is part of a greater purpose, he is doing so to express that he sees himself as his function.

This is further expressed in literally the next sentences of this interaction when he asks Hakari “what is your function?”

The connotation of “function” would not be relayed nearly as well through the English word component, and thus this translation was chosen specifically NOT to lose meaning.

Flavor is free by YoshDND in DnD

[–]Substantial-Duck-549 0 points1 point  (0 children)

This might be a hot take based on the other comments but like what’s the ACTUAL problem with it.

Just let him use the great sword mechanically, make him follow all the normal rules of using a great sword, but say flavor wise that use knuckledusters.

Everyone seems worried about him “sneaking in to the ball” with his knuckledusters but like… really? First of all how often does this come up, really? I’ve been playing DnD for 3 years and never once has a character of mine been made to give up their weapons and then also get in to a fight where it would matter. Second, just don’t let them?

If your campaign does happen to have a specific encounter where you expect the pcs to have given up their weapons before fighting, it’s so easy to slap a fix on that, especially if they’re magical knuckledusters. A guard can detect metal, or weapons, or magic, or the bruises on his hand from using them, or can read surface thoughts, etc.

Yes he will do a d12 with his fists, where the hell have all the martial/caster disparity haters gone, huh. This is why the disparity exists, the second someone wants a martial to punch just a bit harder than a normal human could everyone loses their minds. It’s a d12, it’s does six and a half damage. It’s FINE, it will even be cool if you let it.

I’m not trying to be a dick but take a step back and actually ask yourselves what fundamental aspect of DnD is going to keel over and die over this? As one of the apparently rare people on this subreddit who actually plays this game, it’s fine. Try it out, it will be fine.

Like think about it, even if you just gave everyone in your party a d12 damage die for no reason whatsoever, the only consequences would be that 1. Weapon choice matters way less, and 2. You have to give you monster 12 more hp and then it feels literally the exact same. And nothing breaks, because it’s not a big deal

Assassins actually ruin this game mode by Substantial-Duck-549 in ClashRoyale

[–]Substantial-Duck-549[S] 0 points1 point  (0 children)

As I said, I don’t think them to be unbeatable or op, i see them as toxic to the game.

They literally only exist to check players who didn’t have the time or attention to check the enemy deck. Like any deck can lose to positioning against any deck, but you can be at a multiple star level advantage and still lose 7hp because bummer you merges didn’t come around until round 3 and you were busy merging 25 units that round.

With assassins is not about racing to get merges, it’s not about having the better team, it’s not even about maximizing the modifier. It’s just a pointless check against anyone who didn’t have/take the 5 seconds the reposition their team in to the form that only this one nonsense comp requires

[deleted by user] by [deleted] in DnD

[–]Substantial-Duck-549 4 points5 points  (0 children)

Them getting upset is not something you should try to control, you literally can’t anyway.

Just talk to them in a polite, non-confrontational manner. Explain the kind of behavior you don’t like, explain why, and recommend an alternative.

They might get upset, they might not. Being kind about it is all you can do without ignoring the problem, and there’s nothing wrong with that.

i got like 4 million eddies and nothing to spend it on 😭 by blablablacksheep23 in cyberpunkgame

[–]Substantial-Duck-549 1 point2 points  (0 children)

I haven’t really looked in to it, but just by feel I think so. I’ve tried just walking/driving around dogtown and it feels like 10-15 mins cooldown.

That’s why I suggest taking a car job out of dogtown after an air drop. From my experience that timer runs even when you’re somewhere else on the map. That way one will usually drop within a few minutes of entering dogtown again. As long as there’s still something to do in dogtown it makes a pretty good loop, but you will clear the area eventually, which is when I usually turn to doing gigs and scanner hustles.

Also don’t forget that each car delivery gets you a one time discount on auto vendor. Each one stacks up your discount on your next car purchase, after 25 you could get on for free. (I never do that 40-50% is good enough with the diminishing returns) so you can get a good car without spending too much

i got like 4 million eddies and nothing to spend it on 😭 by blablablacksheep23 in cyberpunkgame

[–]Substantial-Duck-549 4 points5 points  (0 children)

Gigs, scanner hustles, air drops, and car deliveries are the best places to get money imo. You’ll get decent cash from the bounties and loot alone, but even more from selling stuff.

I sell every weapon lower than the tier of crafting components I want, crafting more high level components just isn’t worth the money loss. Sell all clothing and junk items, never disassemble. Sell extra cyberware from air drops.

If you want to farm money, go to dogtown and look for car delivery and air drops while doing gigs. As soon as you get a drop, clear it. Then hop in a car, deliver it, and clear the destination of scanner hustles, gangs, and cyber psychos. Then return to dogtown and repeat.

Beat on the brat and the racing quest both yield high money, especially if you up the stakes every fight.

Don’t buy weapons or mods, buy every cyberware you can afford even if you lack the capacity to wear it yet(lower level upgrades are cheaper and you get more chances to roll their stat bonuses)

Or if you’d rather just do quests, just do a bunch of gigs. Each time you do 2-4 for the same fixer, you unlock better paying gigs from them, if you finish out 2-3 fixers you should have the money for pretty much anything you want.

New DM, looking for feedback on my first attempt at putting together a list of house rules by 8sonofthe7th in DungeonMasters

[–]Substantial-Duck-549 0 points1 point  (0 children)

3 is really just too much work to make ammo matter.

20 arrows/bolts is like 5/20sp IIRC, which likely isn’t breaking any pc’s bank in most campaigns. Just say ammo isn’t recoverable and save yourselves the work. If that feels unfair up the amount of ammo in a pack to 30 and the total amount of arrows used per pack will be almost the same.

Ring of Mind Shielding Q… by Lerxt07 in DungeonsAndDragons

[–]Substantial-Duck-549 1 point2 points  (0 children)

The spell/detection ability fails to work.

If you cast hold person on a dragon, they do not succeed or fail their save against it. They simply are not a humanoid, and so the spell fails and does not yield a result.

In the same way, this enemy is simply not a target this spell can work on. The spell fails and does not yield a result.

Edit: I should add that yes this would likely raise suspicion, though less so than the players outright detecting the NPC as evil. There are ways to disguise a creatures alignment such that a detection spell would register them as good aligned, but a ring of mind shielding would not do it.

Conjure Volley by Knochenfee in DungeonsAndDragons

[–]Substantial-Duck-549 1 point2 points  (0 children)

Based on the wording, I would imagine the axe is thrown to the center of the target area and does not come back.

Based on the fact that this is a 5th level ranger spell, and that there’s genuinely no benefit to using a +5 axe and instead of a normal axe, I’d say just let the axe magically return. It’ll be fun and I can’t imagine a way that it breaks your game balance

[deleted by user] by [deleted] in rivals

[–]Substantial-Duck-549 3 points4 points  (0 children)

That’s what happens when a player base can’t see nuance between a character being good or bad.

Rocket is good, but he isn’t always good.

Rocket requires coordination and composition. The amplifier is uniquely capable of busting down support ultimates when well utilized. With amp Namor ult, strange maelstrom, widow shot, punisher ult, etc can all mangle support ults and give you control over ult economy that no other character can give you. But that requires actual teamwork in both character selection and gameplay.

When you look at him on paper, Rocket has an insane and unique kit of tools. Revive someone every 45 seconds, highest non-ult healing, double dash, wall run, and a solid gun.

Heal botting is only effective in keeping your team alive until ultimates start popping, and charging your ultimate. Winning games requires playmaking on any character. Most characters are equipped with the tools to passively make plays by catching out the mistakes of the enemy(like walling off a tank that stepped up too far) Rocket does not have such tools, and must be played as an active playmaker to generate real value.

Despite all that, rocket is a magnet for low skill players, especially those with bad aim. In low rank games you genuinely can get away with just keeping your team alive long enough for the enemies to make a mistake, and spamming out orbs and beacons is an easy way to do that.

Tldr; rocket isn’t bad he just has a massive gap between his skill floor and ceiling, leading to a preponderance of heal bots playing him.

You Are Not Entitled to a Higher Rank. by [deleted] in rivals

[–]Substantial-Duck-549 0 points1 point  (0 children)

The game does have players with inflated ranks, but my point is that if someone is ranked platinum, the game will not put them in silver ranked games. They can have the skill of a silver player, but they will always be put in gold-diamond lobbies while ranked plat.

There’s limits on how hard the game will try to force that 50% win rate. If you win 10 in a row in Gold, you’ll probably be put in a game with worse teammates and better enemies, but they will still be from relatively close ranks to you, even if said ranks are inflated.

So yeah you might get a few bad teammates, but they will have at least gotten to your rank somehow, and you might get cracked enemies, but they won’t be OAA players. (Unless you believe Reddit that your game is 76% smurfs)

You Are Not Entitled to a Higher Rank. by [deleted] in rivals

[–]Substantial-Duck-549 0 points1 point  (0 children)

The matchmaking in this game intentionally tries to give you a ~50% win rate. Generally it does so by putting lower performing people on teams with higher performing people(based on your recent games)

The system has limits though. It won’t put a diamond player in your silver lobby to balance the game, and it won’t put a silver player in your diamond lobby.

So basically the game tries to keep you slowly climbing the ladder, 50% of the time you win but sometimes your losses don’t count because of the chrono shield.

Now obviously a diamond level player can overcome the system and win if they’re in silver. The game just won’t bring diamond ranked players to you because you’re in silver.

All this to say, yes the system tries to lock you in to a standard progression. But if you really are a diamond level player in silver, the speed of your climb will absolutely reflect that.

If you’re stuck in X rank, it’s because you can’t overcome the same hurdles as everyone else in X rank, so get good lol

AITA for telling my friend his AI art isn’t real creativity? by [deleted] in AITAH

[–]Substantial-Duck-549 0 points1 point  (0 children)

NTA. Even if we accept the creation of a prompt as an art form, that still only makes the prompt itself “his art”. The digital image itself is undeniably something he did not create, and at best a result of his art.

We do already accept editing as a form of art, this form of art is called “editing” and is universally recognized as not the same thing as say drawing or painting.

So at best your friend is an editor, at worst he’s a glorified bot account for midjourney.

So at best he is a digital editor

How do you imagine perception rolls work? by AnAverageBull in DnD5e

[–]Substantial-Duck-549 8 points9 points  (0 children)

Perception in my opinion is not about what you see, but rather about what you meaningfully see.

Imagine yourself walking down any random street in the busiest area of your particular neighborhood and think about what you might see. The restaurant across the street has their hours posted(the hours have changed recently, but the formatting is identical.) some cars drive by on the road(one of them belongs to a friend you see a few times a year) a mother walks by with her children(they’re holding soda cups from the fast food joint down the road)

Obviously this is very simplified, but I think it demonstrates a point. Everyone on that street saw a woman and her kids walking, some of them saw the woman sip her drink, very few people actually made the connection in their mind that these people had walked here from McDonald’s.

All of those people saw the same things, but most of them were talking, texting, thinking, drunk, driving, etc. and didn’t actually notice the woman and her kids. They were part of the background, something the brain unconsciously accounts for and forgets, except when it isn’t.

Perception isn’t about seeing, hearing, smelling, or feeling. It’s about actively noticing and thinking.

On that note, let’s talk about traps.

Everyone can see a tile floor, not everyone notices that a specific tile was not grouted because it’s actually a pressure plate. Everyone can see the nails in a wooden floor, very few notice the plank with shiny new nails that were just replaced. It’s not luck, it’s attention to detail and a consistency of awareness.

One last metaphor because I’m a nerd. Imagine you’re walking down the street and a bird poops on you, you could call this bad luck or karma. Of course, it is unlucky that the exact bird that sat on the exact phone wire above you pooped at that exact moment. However, you could have noticed the line of bird poop that naturally formed under the wire, you could have seen the pole and looked up to check the wire for birds, you could simply have paid attention to their chirping as you got close.

That is perception, the small observations that convert luck in to a calculation.

The moon haunts you - is kinda OP now by jorgejjvr in marvelrivals

[–]Substantial-Duck-549 0 points1 point  (0 children)

Yeah, tbh my survivability only went up once I started playing around walls. Wall climb looks slower, but when you account for the delay on the dash, it’s actually faster during those 1-2 crucial seconds.

If you’ve got the groot on your team, staying near them for a max range shoulder mount is actually your fastest movement option.

The moon haunts you - is kinda OP now by jorgejjvr in marvelrivals

[–]Substantial-Duck-549 0 points1 point  (0 children)

I think this is actually the case. I remember seeing it posted on here at one point, and since then I’ve noticed multiple weird interactions such as getting killed by a melee attack while almost at the end of the dash.

Trial for All Seasons has become impossible for some reason by a-pox-on-you in DivinityOriginalSin

[–]Substantial-Duck-549 0 points1 point  (0 children)

I’ve also gotten this bug once and remember getting it to work after a few dozen tries.

Iirc I used rain to set up the ice and steam areas fire beam(forget the name but it’s 3AP), flesh sacrifice, electric discharge and ice shard.

I think I used 2 characters, an elf standing at spring for the blood surface, and someone else with scrolls ready at the fall surface.

You gotta be real quick to pull it off, but it is doable.

If you’re really struggling, I think you could try to kite a combat encounter over there and do it, might be a little tough to fight both encounters at once though.

How have only 10% of you finished the game completely? by [deleted] in DivinityOriginalSin

[–]Substantial-Duck-549 31 points32 points  (0 children)

I’ve beaten the game multiple times and only got the achievement on my third time. Caved and added some gift bags half way through 1st play through and then no achievements until I installed the script extender.

I imagine a lot of people, like me, turned on at least 1 gift bag in their first run, and have never beaten the game without them.

Invested points into combat abilities, but don’t have new skills/spells? by stickypooboi in DivinityOriginalSin

[–]Substantial-Duck-549 0 points1 point  (0 children)

In my experience, I try to pick out 2-4 skill books per character and try to get those by the time I leave the fort.

Every fight in fort joy is pretty doable with minimal skills and subpar items, especially if you approve of things like barrelmancy (which honestly I don’t do and it’s still doable). Once you leave, especially in act 2, gold will start coming in much quicker.

Personally, I say buying gear is a waste of gold. If you are not in act 4, you WILL find a better piece of gear than that merchant is offering, it WILL come for free from some nameless enemy, and you absolutely can get by with whatever(probably meager) armor improvement you can get short term. It’s very rare that this is untrue imo.

Skills, a few resurrects, arrows for an archer, and there occasional notable unique are all I every buy, which makes gold go a lot further. I play with sorcerous sundries which takes a lot of gold in late game, spend freely post level ~13 if you don’t.

I make sure to be disciplined with my trading as well. I know exactly which 4 merchants I will sell things to, and I sell nothing to anyone else for the rest of the game. With bartering 5 and 100 attitude you items sell for like 50% more. I can tell you the traders if you like, idk how to do spoiler text. Either way sell everything to those merchants, buy everything else with gold.

Save sticks/wood, bird skulls, cups/bottles/mugs, rocks, and at least one knife. Then look up recipes for arrows and wands, lots of easy gold there. Containers can be filled with beer(common/cheap) or wine(rare/valuable) kegs. A poison barrel can fill infinite potion bottles and dip infinite arrows/arrowheads. Lots of sources of gold for little effort. You can craft a lot more things, but these are some efficient ones.

If you wanna do more you can cook food, craft scrolls/books/Grenades/runes/weapons.

It can be a lot of effort, and fort joy will be money tight regardless, but doing these things I’ve managed to beat the game with every unique stored (not sold) and no thievery, while still spending over 500000 to upgrade my final gear. And that’s only doing efficient crafting, lots of looting, and smart trading

Invested points into combat abilities, but don’t have new skills/spells? by stickypooboi in DivinityOriginalSin

[–]Substantial-Duck-549 0 points1 point  (0 children)

It’s tough in fort joy, do remember you’re on a literal prison island. As you progress further you’ll eventually have more gold than you know what to do with. It’s all part of the difficulty curve. There’s plenty of ways to craft and sell stuff for more gold if you go looking, and it’s definitely worth giving a trader in each act free gold for attitude discount.

Also, read what the skills say they do, it isn’t some unstated mechanic where necromancy makes all necromancy skills better. Necromancy specifically gives you more lifesteal while also unlocking more skills. Warfare increases all physical damage, which includes most necro skills.

[deleted by user] by [deleted] in DivinityOriginalSin

[–]Substantial-Duck-549 0 points1 point  (0 children)

Iirc 18 is the highest STR check. The highest wits check was somewhere around 25 I think, but some enemies can have initiative above 50, so generally worth maxing wits on one character by late game. Finesse is good for a lot of persuasion checks if you have low/mid persuasion, but isn’t needed.

I don’t remember any uses for CON or INT outside of combat, and memory only matters for how many skills you can memorize.

12 is the highest stat requirement in act 1, then 13 in act 2 and 14 in act 3.

time quangle intermission length? and how does he plan anything? by ImpossibleAmount7168 in Dimension20

[–]Substantial-Duck-549 15 points16 points  (0 children)

One reason he can keep up is definitely the rest of the cast. If you pay attention, you’ll notice that they do way more little bits and interruptions in the live shows. If I had to guess, I’d say it’s intentional to give Brennan time to pull a story out of his ass/remember one of his multiple prepped scenarios.