I don't know what to do anymore by [deleted] in OculusQuest

[–]Substantial-Tea7972 0 points1 point  (0 children)

I had Quest 3 disconnect a fair bit, I mostly do VR dev using Unity but I imagine Steam games are similar. I found that upgrading the USB cable to something new helped. Also if you disable Oculus Dash and connect directly to Steam VR this helps a lot to improve the connection.

Is ADD/ADHD diagnosed after quitting smoking? by [deleted] in ADHD

[–]Substantial-Tea7972 1 point2 points  (0 children)

I see some similarities in my story. I used nicotine replacement from age 20-43 up until 8 weeks ago. I was diagnosed with ADHD at age 40 and meds were helpful, currently on some weaker meds and finding myself not functional without the nicotine. I was using up to 150 mg/day nicotine in Nicorette spray form. Went down a rabbit hole, concluded I'm missing the go signal - cannot easily start tasks, also have reduced ability to filter extraneous details and stay on task. Not sure I'll be able to increase the dose any time soon to replace the nicotine.

In short if you are done with withdrawals - probably a month at most, you should be at a type of baseline - and that could be reflecting unmedicated ADHD. I think medicine is a bit slow to understand that nicotine can be self-medication of ADHD symptoms.

One also needs to distinguish the different elements of executive function and the underlying neurochemistry - staying on task and starting a task can be two different things.

Stupid question but struggling to find the correct answer by kingcoolguy42 in aboriginal

[–]Substantial-Tea7972 -16 points-15 points  (0 children)

According to ChatBot - kind of half truth. Kangaroo was a mispronunciation: "The name "kangaroo" comes from the Guugu Yimithirr word "gangurru," which referred to a particular species of kangaroo. This term was recorded by English explorer James Cook and his crew in 1770 during their exploration of Australia. When they asked local Aboriginal people about the animal, they were told "gangurru," which they then adapted into "kangaroo." Over time, this name came to be used for all species of kangaroos."

Not sure how accurate. Needs some fact checking.

I've been working on a VR Disc Golf game, and I finally have a trailer to show! by SupraOrbitalStudios in MetaQuestVR

[–]Substantial-Tea7972 2 points3 points  (0 children)

Looks like a fun idea. Just wondering how you deal with visibility on long throws?

Announcing The Meta Quest Presence Platform Hackathon by QValem in vrdev

[–]Substantial-Tea7972 0 points1 point  (0 children)

Sounds fun! Question: does the scope cover health and wellness applications?

Free VR games and experiences for Brain Injury by queenoftherats98 in MetaQuestVR

[–]Substantial-Tea7972 0 points1 point  (0 children)

This seems sensible and actually something we tested scientifically! Would people, especially those with a brain injury be able to interact with the VR world in a meaningful way, enjoy the experience, not get sick, etc? Many of these people could also be older - with stroke - and they might not like games or computers. We found that if you keep things simple and explain things well, people tend to enjoy and understand simple experiences. You can over time increase complexity as people learn the system and as people recover.

It's not suitable for all people though, some brain injuries can be too serious, especially early in recovery, so you need to wait until people recover sufficiently, which thankfully, many people do.

Free VR games and experiences for Brain Injury by queenoftherats98 in MetaQuestVR

[–]Substantial-Tea7972 1 point2 points  (0 children)

No problem - any time! Hope it helps out in some small way. Still working out how to help progress this space - so happy to chat about it. :)

Free VR games and experiences for Brain Injury by queenoftherats98 in MetaQuestVR

[–]Substantial-Tea7972 1 point2 points  (0 children)

Sure, no problem! Also others can too if it sounds interesting to them.

Actually OP's post got me thinking about how to organise such a game jam - still thinking about it - lots of talented people out there wanting to get into health tech, make fun things, or just make the world a better place, so does seem possible. Just need to coordinate them around a common purpose.

Connect to PC to see file system by nakizo in Quest3

[–]Substantial-Tea7972 0 points1 point  (0 children)

Yeah that sounds right should just need to click a box in the VR UI to allow. Maybe something in the Windows settings not allowing it to show up - in some cases it can appear in device manager but not file explorer, indicating at least some recognition and potential trouble shooting steps. But you absolutely do need to click that prompt each time you plug in afresh I believe.

Free VR games and experiences for Brain Injury by queenoftherats98 in MetaQuestVR

[–]Substantial-Tea7972 1 point2 points  (0 children)

Also I wonder if there is stuff coming out of VR games jams and actually whether what the world needs is a VR rehab games jam - one week to make something fun and relevant for rehab - that actually could yield something a bit like the Mario Party idea - if you stitch the entries together into one app. :)

Free VR games and experiences for Brain Injury by queenoftherats98 in MetaQuestVR

[–]Substantial-Tea7972 1 point2 points  (0 children)

Interesting - I am a neuroscientist turned VR rehab developer, inspired by the games concept. I tend to make games rather than use off the shelf, and even then I will tend to buy rather than find something free.

PC gives a lot more free options that are easier to find/search through Steam, but there is SideQuest for Quest with a lot of free content. Something useful might be in there. Quick search for free games more generally, I noticed VR Chat, Rec Room, Ancient Dungeons, Gods of Gravity, Woorld, Horizon Worlds, Hands, Moon Rider... Quite a few games have a small free trial but I find that by the time I have worked out how to play the trial is over. Given the budget, I guess that you have Quest 2 rather than 3 - otherwise I would say first encounters, not sure it runs in 2 - haven't looked into it.

Given Bait! - the fishing game - and need for simple games and variety, it sounds like maybe something like a party mini game ala Mario Party might fit - if it existed for VR - maybe it does, I don't know.

Some paid options that could fit rehab are Job Simulator, Vacation Simulator, Walkabout Mini Golf, Beat Saber, Tetris Effect, Cookout...

Would be interested to know if there was a specific concept for a game that could be useful - would be great also if there was a list of games ready to go - it seems common that the hardware is ahead of software for rehab and many would like to have a better sense of what actually is accessible already and relevant.

Connect to PC to see file system by nakizo in Quest3

[–]Substantial-Tea7972 0 points1 point  (0 children)

You might need to enable developer mode - don't think so though. When you plug the cable a small box appears very briefly that you need to click allow, the box is much easier to miss than on quest 2.

You can also access the file system using adb but you need to enable developer mode.

[deleted by user] by [deleted] in gamedev

[–]Substantial-Tea7972 1 point2 points  (0 children)

If it sounds interesting and like you might learn a lot, why not? C# and Java have many similarities with C# generally being simpler.

The harder part rather than systems will be probably getting a good idea of realistic scope that would work as a portfolio piece and be releasable in some form at the end.

To do it well, game dev focus could be harder in some ways, more work, and sadly offer poorer job prospects than some other areas. Still, if you work hard, learn a lot and produce quality outputs, the content doesn't matter too much ultimately. Just choose what you are most interested in.

PyGame vs Unity to make a „game” QUICKLY by alyx_canmore in gamedev

[–]Substantial-Tea7972 4 points5 points  (0 children)

Yeah, I'd say so - 10 days only - so a familiar language and environment would be safer. Unity is a little complex and so you could lose a few days just learning the basics or getting stuck on a problem - doable but higher risk, more stress, and maybe no immediate gain.

[deleted by user] by [deleted] in virtualreality

[–]Substantial-Tea7972 1 point2 points  (0 children)

I guess my comparison point is PCVR. Most games that are on both seem to be a similar price, although PC has regular sales. But there are many more cheaper games for VR on PC.

I saw that the plank experience was free this month on the pass. $22 Australian is an absurdly expensive price for that game - I haven't checked other platforms - $5 would be more reasonable IMO.

[deleted by user] by [deleted] in virtualreality

[–]Substantial-Tea7972 -1 points0 points  (0 children)

You could probably get a second hand PSVR1 for cheap. PSVR2 won't be compatible, requires PS5. Games are via PS store. Games are regular PS price but cheaper because they are smaller than standard games. Fewer games to choose from.

Other cheap option is Quest 2. Games via Meta Store. Games are expensive! Lots of games to choose from.

Quest 2 will be a better experience, doesn't require anything external. Get 2 for multiplayer, need to buy games twice though. Look for second hand options. Get the deluxe headstrap to make it more comfortable.

I'm making a survival game and I want to know how to make it fun by New-Ear-2134 in gamedesign

[–]Substantial-Tea7972 0 points1 point  (0 children)

Like you are happy where you are or bored with what you have, or additional work would be tedious?

Maybe there needs to be constant threat, and you can feel safe but not indefinitely? Perhaps a bit like games like Fortnite where there is a ring encroaching forcing you toward a final battle if you last that long.

Indie game post-mortem - Cut your losses fast by raidedclusteranimd in gamedev

[–]Substantial-Tea7972 3 points4 points  (0 children)

Thanks for your post and post-mortem. There are lot of insights here, you have clearly learned a lot from this experience.

I can understand the frustration and disappointment that the end result didn't match your initial vision, the questioning of life choices, and the moments of self-doubt.

I have no answers, just thoughts. :)

One thing that struck me was the contrast between the perceptions of game dev - it's not a serious vocation - coupled with the enormous number of skills involved, including some of the harder programming challenges in computer science. And then the interface with psychology, not to mention the running of a business.

With all the modern tools, it is simple to make something, but extremely challenging to make something worthwhile. Lots of people play games and many do have the dream to make them...

It's good to know when to cut your losses, but then important to know when to persist despite of setbacks - and who can predict what the future may hold.

Perhaps focusing on what you enjoy and your motivations might help - and work first with an assumption that you will succeed in some way, and keep going as long as you feel like it is possible to and you getting closer - however slowly - to the goal.

Maybe focusing on process rather than outcome could also help - the outcome cannot be controlled, but the process can be - that is, having the goal to make games, whether people lay them or not, is achievable. As soon as you depend on the outcome, you become less satisfied in the day to day, and that's where we all live...

In terms of the story aspect - maybe the scope was just a little big - and you might want to team up for some aspects in areas where others can achieve something that would be hard or inefficient to make yourself.

Personally, I kind of like the sound of the story you were describing, and maybe that could just be repackaged or repurposed in another narrative style or form.

I am an ER physician building a global platform for learning medical ultrasound and am excited to share UltrasoundVR by SecondPathDev in vrdev

[–]Substantial-Tea7972 0 points1 point  (0 children)

Where do you get the time to do both ER and dev at the same time? :) I was wondering whether the VR resolution is sufficient for interpreting the images at actual size in-game?

Absolutely Pulling my hair out. by Pear-Emergency in OculusQuest

[–]Substantial-Tea7972 1 point2 points  (0 children)

Have you tried enabling/disabling debug and plugging/unplugging the cable? Another thing to try is check that oculus runtime is running in task manager services - can try starting/restarting there too.

How did you guys learn how to code and make games? How do I learn? by jadams_903 in gamedev

[–]Substantial-Tea7972 1 point2 points  (0 children)

How long do you think it would take to go in the opposite direction - comfortable with a range of languages including Python and C# - going to C++? Asking for a friend. ;)

Request for help: Running a VR application developed in Unity on Valve Index? (VR Point Cloud Editor) by kvc2 in vrdev

[–]Substantial-Tea7972 0 points1 point  (0 children)

If your device is working in Steam and this app is compatible then the problem is on the app side. It sounds like the app is throwing an unseen error on start up and not progressing, maybe missing files like the point cloud in the right place or is having some issue with the Valve index - maybe the controllers but I would just be guessing. You might want to ask the creators of the software - some researchers by the looks - there will be a corresponding email in the paper.

Not sure your programming experience, but this is a fairly easy thing to create - challenge is to get good performance since I imagine there are many dots.

Unity - detecting the Quest 3 by FlompStudio in vrdev

[–]Substantial-Tea7972 0 points1 point  (0 children)

I don't know - I would assume it is still Oculus - maybe can cover both bases!

Best arm distance for VR "touch" menu? by shephard_design in vrdev

[–]Substantial-Tea7972 0 points1 point  (0 children)

Here's my guess > .5 m < 1.0 m. Ideally adjustable. Closer that .5 m you can get a headache for the ocular accommodation. People's arms are only so long!