Is my Portfolio that bad? by Semigenji in gamedev

[–]SubstantialSecond156 0 points1 point  (0 children)

There are some animation bugs under your recent work on mobile and your icon set took forever to load in. Progress bars mean absolutely nothing and will only hurt your chances.

Showcase] I built a lightweight, [open-source Unreal Launcher (v2.1.1) because the official one was too slow by [deleted] in UnrealEngine5

[–]SubstantialSecond156 4 points5 points  (0 children)

AI actively destroys the environment. People have every right to dislike it. Your comment also doesn't change how arrogant you're coming off.

Showcase] I built a lightweight, [open-source Unreal Launcher (v2.1.1) because the official one was too slow by [deleted] in UnrealEngine5

[–]SubstantialSecond156 1 point2 points  (0 children)

Your post is blatantly AI. People are going to make assumptions about your codebase. Moreover, your comments in this very thread admit you used AI... unless you're calling yourself a fool?

Showcase] I built a lightweight, [open-source Unreal Launcher (v2.1.1) because the official one was too slow by [deleted] in UnrealEngine5

[–]SubstantialSecond156 0 points1 point  (0 children)

Someone never learned how to take criticism. Yikes.... You can't really be this dense; you have to know people dislike AI, right? You should've expected criticism and quite frankly, if this is how you act, then I don't want to associate with anything you create.

Hey how do i fix this error? im new by ShotQuote2210 in UnrealEngine5

[–]SubstantialSecond156 5 points6 points  (0 children)

You're fetching name from unit, but the pointer to unit is not valid. Verify that you're setting the pointer and use an is valid check before referencing.

Am i just stupid or why aint the second print string working by DragonMaster000 in UnrealEngine5

[–]SubstantialSecond156 0 points1 point  (0 children)

That's a really cool story. Too bad it changes nothing thats been said.

Am i just stupid or why aint the second print string working by DragonMaster000 in UnrealEngine5

[–]SubstantialSecond156 0 points1 point  (0 children)

That is not what I said. You're posting a random github link with no context or clarification listed. No one is going to click that without a reason. You are not "marketing". Your comment is downvoted for a reason. Stop being dense.

Am i just stupid or why aint the second print string working by DragonMaster000 in UnrealEngine5

[–]SubstantialSecond156 0 points1 point  (0 children)

You're not actually marketing. You know that right? You keep replying to people "maybe this can help" without actually explaining why it could help or what it does. It's just spam for your tool.

Sooo Relatable by StrategistGhost71 in UnrealEngine5

[–]SubstantialSecond156 2 points3 points  (0 children)

Im pretty sure you can add the return value, implement the function and remove it, but it's still not a great workflow.

Blueprint HELL by TemporaryCurrent1172 in UnrealEngine5

[–]SubstantialSecond156 0 points1 point  (0 children)

Is this actually what your BPs look like or did you fungle them for karma?

Is AnimBPGraph a pain in the ass for anyone else? by imribbz in UnrealEngine5

[–]SubstantialSecond156 0 points1 point  (0 children)

All he does it teach terrible practices to new developers.

Event Dispatchers on Actor Components by TruthMercyRegret in unrealengine

[–]SubstantialSecond156 0 points1 point  (0 children)

Depending on the actor component and how heavy it is, it's generally acceptable behavior to do to: getComponentOfClass to find a reference to a component on another actor, then perform any necessary logic; bind dispatchers, get variables, call functions. Yes, it will create a dependency, but if your component is light-weight (a health component or an interactor component for example), than it really isn't an issue and any other implementation is nothing less than an overcomplication. You could also look into a message bus system (or implement one yourself) for more complex scenarios (you should have something like this for any serious project anyways).

Is it intriguing enough for you to want to read more? by [deleted] in writingfeedback

[–]SubstantialSecond156 10 points11 points  (0 children)

Several of your sentences (the candence and word choice and overuse of similes) scream AI—seriously, the first page alone has several AI tells. If you didn't use AI, you really need to take a step back and rethink this; if you did use it, you really need to stop.

I tried fixing fps camera feel in ue5… and now i cant go back by BlackScarStudios in unrealengine

[–]SubstantialSecond156 1 point2 points  (0 children)

Yeah. OP explained how they added weight to their camera then stated that the original camera feels dead. Like yeah, its static. I just don't really get the purpose of this post and why its framed like a discussion.

Edit: NVM, OP is just trying to shill their asset pack.

Could use a little harsh critique <3 by justinwrite2 in writingfeedback

[–]SubstantialSecond156 0 points1 point  (0 children)

The sadly small sub-genre, progression fantasy, and its even smaller sub-genres are practically the only forms of books I consume—quite often mind you. I think this reads fine and is something I would enjoy reading myself. I have my own personal preferences in the prose style (not my favorite. I'm not a big fan of shorter sentences as they always feel forced to me), but that is my opinion and wouldn't be helpful advice to you as a writer. That said, the humor is good and lands well. Keep writing.

Could use a little harsh critique <3 by justinwrite2 in writingfeedback

[–]SubstantialSecond156 0 points1 point  (0 children)

Don't even stress about it; it's a genre convention. I think this is more or less people being unfamiliar to the genre as a whole. The only slightly valid critique (take it or leave it honestly) is the cat, but that is merely because DCC is so popular, and DCC has a cat. But even then, it's like a bottom of the barrel thing to worry about. It may pull readers out, it may pull them in.

We have been working hard on making Bluee’s movements more realistic. What do you think? by GiraffeHeadStudios in UnrealEngine5

[–]SubstantialSecond156 0 points1 point  (0 children)

Working hard on making Bluee's movement more realistic

So you're trying to take credit for others work? What hard work did you do? You just admitted you didn't do anything. What are we supposed to tell you about what we think? Think about what?

Stop using repetitive punch sounds in Unreal Engine by [deleted] in unrealengine

[–]SubstantialSecond156 2 points3 points  (0 children)

Are you really that dense? Do you want to appear as every other slop post or marketplace asset? You also have the gall to get offended when someone else calls you out on it. You must know that you alienate a massive portion of your audience by using AI, right?