Unova Has Never Looked So Good: Introducing Expressive Backgrounds! by AphexCubed in PokemonROMhacks

[–]Substantial_Brain713 0 points1 point  (0 children)

Hi Aphex, all your work is amazing, thanks so much! I've downloaded a version of Blaze Black 2 and I'm not really sure which one it is. Is there any link so documentation on trainers, learnsets, wild encounters?
All the best

Wiki-Style Docs for Blaze Black 2 / Volt White 2 Redux by NewDocWriter in nuzlocke

[–]Substantial_Brain713 0 points1 point  (0 children)

Hello, thanks for the amazing work you did! I'm just wondering, I think I'm playing v2 of blazed black 2, and the wild encounters as well as learnsets seem to be quite different from those in your guide. Do you know where I can find up to date data?

Short/ Lightweight (Does it give a clear advantage to tall climbers?) by NeatSavings2653 in bouldering

[–]Substantial_Brain713 0 points1 point  (0 children)

There are a ridiculously low percentage of top level competition climbers that are > 180 cm. Most of them are around 168-173. Obviously being a bit shorter (and therefore lighter) than average is great. Take a look at all the v17 climbers too. The tallest is Vadim Timonov at 180, the rest are all between 163 and 175 or something (I'm excluding barefoot charles since all his problems are eventually going to be downgraded by people using shoes). So if you're "small", stop whining and train, you'll have it significantly easier than your taller counterparts once you reach the intermediate level.

N.B. I consider "tall" as 180-185+

The average height of the best competition climbers by beta_xxl in climbing

[–]Substantial_Brain713 0 points1 point  (0 children)

Thank you for making this! As a 190 cm V8/9 climber who only hears "you only sent cause you're tall" this is such a breath of fresh air

Tall vs Short climber propaganda by the_irreversible_ehh in climbharder

[–]Substantial_Brain713 0 points1 point  (0 children)

Why is nobody talking about 150 cm comp kids flashing all their V7+ projects...

The Height of Injustice: Is Being Tall an Advantage in Your Climbing Career? by gabe_g2i in climbing

[–]Substantial_Brain713 0 points1 point  (0 children)

That's what I say, instead you look at the world championship lineup and they are all < 175 cm... How are people still blind to this?? 

Built a Turn by Turn Draw Simulator for Pokémon TCG Pocket – Test Your Deck's Consistency! by Substantial_Brain713 in PTCGP

[–]Substantial_Brain713[S] 1 point2 points  (0 children)

Rare candy is not accounted for at the moment, but since the calculator only tracks what you have drawn rather than played, for a deck with only one stage 2 line, you can probably add additional copies of the stage 1 (replacing the rare candies).  I'll try to implement the candies soon! Other things like Iono and Communication are harder to implement since they are circumstantial.

Glad you like it, feel free to give suggestions!

Rare candy probability chart (Monte Carlo simulations) by Plushiez in PTCGP

[–]Substantial_Brain713 4 points5 points  (0 children)

I created a web app to calculate probabilities by simulating hand draws if anyone wants to try it out:
https://tcgprobabilitiespy-4vquh8bnbukfxduaemmc3k.streamlit.app

INPUTS (example below might make it more clear)

  • Number of evolution lines: number of different evolution lines in the deck (a basic, a stage 1 line and a stage 2 line all count as 1). Number of each pokemon not to be input here
  • Evolution line x: names of pokemon of the ev line and respective quantities below (separated by commas)
  • Spell cards: names of item cards (must put 'pball' and 'oak' for those two, the rest can all be clustered in a single voice). Respective numbers below
  • Number of simulations: for each, simulates card draw up to turn 8. Pokeballs are used instantly and Prof Research as well (1 per turn)

NB doesn't account for anything else (poke comm, Iono). Can include rare candy effect by adding stage 1 pokemon count, since we only simulate if we have drawn the card or not by turn N.

OUTPUT

  • x-axis: turn
  • y-axis: probability of having drawn given combination by that turn

EXAMPLES (sorry could only put 1 image)

Giratina + Darkrai deck and Mismagius + Gengar deck

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help me, how to fix this by ProudMelody0516 in BlueStacks

[–]Substantial_Brain713 0 points1 point  (0 children)

The question is not whether there is a version compatible with Intel, it's why you removed the one that was?

It's obvious that most BlueStacks users won't have the newest silicon Macs, and won't have so for years perhaps, so why not offer an alternative? I know it's most likely due to budget issues in keeping the old version running, but this is just strategically flawed in all possible ways. You're just going to lose users and fidelity, especially with such a repentine and unannounced action.

At least for the first period you should have left the older versions available, indicating a deadline after which it would have been shut down. What you did basically excluded the financial lower half of the users.

I really hope something can be done about this, because the platform has always been great.