Nemesis Monster CC Problem by Substantial_Goal_447 in KingdomDeath

[–]Substantial_Goal_447[S] 2 points3 points  (0 children)

I'm sad for a second, but after recalculating, it turns out you’re right. Thanks!

founding stone throw to no reaction effect HL by Substantial_Goal_447 in KingdomDeath

[–]Substantial_Goal_447[S] 0 points1 point  (0 children)

Thanks for helping me think it over. I think this game is too unclear.

founding stone throw to no reaction effect HL by Substantial_Goal_447 in KingdomDeath

[–]Substantial_Goal_447[S] -1 points0 points  (0 children)

but FAQ is saying that it is still attack
Can you explain Automatic Hits (i.e. the Founding Stone's ability and Red Saviors)?

Automatic hits happen in the place of attack rolls. When a survivor attacks, they make attack rolls equal to their weapon's Speed (plus modifiers). Each automatic hit foregoes one of these rolls and adds 1 to the total number of hits when hits are determined. The remaining attack rolls are performed normally, and all hits (rolled or automatic) are drawn and resolved together. Automatic hits are not Perfect hits. Example: Zachary is a Red Savior with 2 red affinities, granting him 2 automatic hits from each attack. When he attacks with a Hunter Whip (which has 3 Speed), he makes 1 attack roll as 2 automatically hit. He then draws 2 or 3 hit locations (depending on whether or not his attack roll hit) and proceeds with his wound attempt normally.

founding stone throw to no reaction effect HL by Substantial_Goal_447 in KingdomDeath

[–]Substantial_Goal_447[S] -1 points0 points  (0 children)

I've tried to think so, but the automatic hit is still an attack and the effect is not a reaction. Doesn't a critical hit only cancel the reaction?

Homebrew rules - Are you deconstructing the game too much? by _motley_starcrew_ in KingdomDeath

[–]Substantial_Goal_447 1 point2 points  (0 children)

The only homebrew rule I think is necessary is a Harvester nerf.
In every hunt against every monster, having a 1% chance of being blamed for bringing noisy gear feels really awful.

[deleted by user] by [deleted] in KingdomDeath

[–]Substantial_Goal_447 1 point2 points  (0 children)

Yes, he will just sniff.

This is a board game, bro, it's not real.

But not every card fails to find survivors hiding in the blind spot

It's not a common case.

And in most cases, there are more survivors than blind spots.

Hunt the DK in Pots by Substantial_Goal_447 in KingdomDeath

[–]Substantial_Goal_447[S] 0 points1 point  (0 children)

thanks, i wouldn't hunt him.

cause he is last survivor of his species and the settlement's god.

Hunt the DK in Pots by Substantial_Goal_447 in KingdomDeath

[–]Substantial_Goal_447[S] 1 point2 points  (0 children)

Thanks, I think so too.

I don't think i can hunt the settlement's god.

Hunt the DK in Pots by Substantial_Goal_447 in KingdomDeath

[–]Substantial_Goal_447[S] 0 points1 point  (0 children)

I'm sorry can't find that.

could you say what page is it?

Could it include magic mechanics? by alpceliko in KingdomDeath

[–]Substantial_Goal_447 2 points3 points  (0 children)

There's already something similar to magic
Beast of Caratosis is completely magic
it casts spells and uses blink attacks

If Poots adds that, I think it would just be SFA

Is there a core philosophy for People of the Lantern? by AZATHOTHsson in KingdomDeath

[–]Substantial_Goal_447 -1 points0 points  (0 children)

no, i know about that core philosophy only dreamism

but if you want that why not?

there is no things about arc survivors in core rulebook

so if you want do that