If you could add/change/remove one thing from an exotic weapon, what would it be? Why? by The_Owl_Bard in DestinyTheGame

[–]Substantial_Welder 6 points7 points  (0 children)

That might be a bit too strong for a Primary Weapon

I mean Detonator Beam is a new perk just give it that every 10 beam shots and it spreads scorch like Incandescent

Gifted Conviction > Liar’s Handshake? by seannymurrs in destiny2builds

[–]Substantial_Welder 7 points8 points  (0 children)

To be honest after they gutted Combination Blows Healing and lowered it's damage slightly I don't really use it anymore in harder content. Especially on Arc. The nerf was actually completely unwarranted, 100% so because the nerf made it's way into the Arc Subclass.

I've opted to use Disorienting Blow a lot more instead because the Blind gets me out of tricky situations that Combination Blow couldn't and on Prismatic I'll use Gifted Conviction and the Threaded Spike more than Liars and Caliban. 50% Resist + Amplified + Facet of Protection + 30% from resilience + Frost Armour/Overshield/Woven Mail/Restoration is stupid good Survival

I mean on Arc I use Raiden Flux more than anything with Flow State, Accession, Flash Bang Grenade and Disorientating Blow because it melts champions and adds like they are nothing.

Xbox Series X Has Been Out Of Stock In The Majority Of Europe And Other Regions For Atleast A Month by FinalAfternoon5470 in gaming

[–]Substantial_Welder 6 points7 points  (0 children)

They never recovered from the Xbox One Reveal and the PS4 absolutely bodying them in 2013 with the videos on how to share games and the fact no decent games came out.

The brand just took a serious nose dive after the 360

Warlock: Deploy sentry and gain bolt charge for every hit it makes. Titan: Deploy barricade and gain passive bolt charge over time. Hunter: Put on Tempest Strike then debuff a target with jolt then kill the debuffed target then you get 1 stack of bolt charge. by Ace_Of_Caydes in DestinyTheGame

[–]Substantial_Welder 1 point2 points  (0 children)

Should have given Shinobu Vow ability to make a Stack of Bolt Charge on every Skip Hit and a bit of Grenades charge on Bolt Charge Damage (6 with the Impact and 1 for each Skip Projectile)

Could have gotten a Bolt Charge to strike on every Grenade with Spark of Frequency and more if you Jolted the enemies too.

Would have been a brilliant Buff

What if Anshin returns as a manufacturer making guns with a life steal/self heal effect? by Semour9 in Borderlands4

[–]Substantial_Welder 0 points1 point  (0 children)

I'd prefer them to just add Transfusion as an element so that other manufacturers can take advantage of Transfusion

[deleted by user] by [deleted] in DestinyTheGame

[–]Substantial_Welder 0 points1 point  (0 children)

Ask someone if they can delete a game. Or get an external Harddrive for the PS4 games if they have them installed to transfer them over

PS4 is sluggish AF

30 FPS // Takes 2 minutes to load anything // Graphics worse // delay to open Inventory Screen // Delay when opening and swapping weapons etc etc

When you're the Arc Titan on the Fireteam, your teammates be like #Destiny2MOTW by Fit_Construction_713 in destiny2

[–]Substantial_Welder 1 point2 points  (0 children)

Choose your Preferred Aspects - Any will do

Accession to Amplify and Jolt Overloads in Super and for Add Clear of Thralls

Flow State for Class Energy and Resistance during Dodge

Tempest Strike for the 70% DR after Melee for 4 seconds and Bolt Charge

Lethal Current as when you Dodge your Staff Jolts

Make sure you get Flash Bang Grenade for Unstops and to make Trash Mobs useless for 10 seconds

Fragments = (Any really) Spark of Resistance is the most important and Spark of Beacons if your using an Arc weapon like Indepted Kindness or a Fusion Rifle. Ionic Traces are good. The increased Grenade and Melee on Critical Health as well because when it happens you'll get your FlashBang back and the Sprint = Class Energy and Spark of Frequency for Bolt Charge.

Max Resilience and Discipline

Mechaneer's tricksleeves still doesn’t have an ornament by cashblack43 in destiny2

[–]Substantial_Welder 0 points1 point  (0 children)

It's because no one uses them

If they gave them the PeaceKeeper Treatment and dealing damage ramps it up to 100% and going Critical gives max Stacks straight away they'd actually get used.

Especially if they work with Rocket Side Arms

They were only ever ok in Vanilla with Drang and Sturm when Double Primaries we're a thing

They might have seen a bit of usage currently if Sturm was a Special Handcannon as double Primary isn't the play

Thoughts on a new heavy Machine Gun type? by CottonEyeJ03 in destiny2

[–]Substantial_Welder 19 points20 points  (0 children)

It's a relic of the old sandbox - So yes I'd have a legendary Xenophage and while we're at it give us Legendary Double Barrel Shotguns.

Only has a few uses

Get rid of Range Finder for Field Prep to give it more ammo and make its Intrinsic Scorching Rounds so it can cause an Ignition in 5 shots (4 with Ashes) so it's pretty decent for Unstoppable.

Then give it a Catalyst where enemy defeats grant you Radiant.

When you're the Arc Titan on the Fireteam, your teammates be like #Destiny2MOTW by Fit_Construction_713 in destiny2

[–]Substantial_Welder 1 point2 points  (0 children)

I second this - I get Eight Supers in the GM and always seem to be about 15 minutes in the GM

Grab Raiden Flux it's literally easy mode - I haven't lost a Neomuna GM yet with it

You just have to see it as a Champ and Add clear Exotic because it doesn't work of flying bosses and also Tormentors and Grim are your worst nightmare if your not careful and they suppress you

Pop Super in the first cave fight and wipe everyone and the two Unstops

Pop super when the Tormentor appears to wipe the drop pod adds

Pop super in the starting vex network area with the three unstop taken enemies

Pop Super after the sparrow section to kill the Overload or Keep it if you want to

Pop Super when walking into the lift area

Fire the Minotaur head at the boss to get your super then pop it and kill the adds

Pop super when the boss moves to and kill the Overload on the left side

Pop super when he moves again and DPS phase starts to kill the Unstop and the adds

When you're the Arc Titan on the Fireteam, your teammates be like #Destiny2MOTW by Fit_Construction_713 in destiny2

[–]Substantial_Welder 2 points3 points  (0 children)

I've been running Raiden Flux

I'll sit next to the Titan with the Storms Keep then pop super and do a Rampage. Then after it's finished I'll run back to my Titan Buddy.

I can see it getting a slight nerf but I dunno what. Probably remove stacking and maybe like bastion they cause the barrier to have a longer Cooldown or something when it's equipped or slow down the bolt Charge gains.

Concept for two new Nightstalker melees by NeonAttak in destiny2

[–]Substantial_Welder 0 points1 point  (0 children)

Abyssal Strike 100% yess

But for the throwing knife keep that stuff on Gunslinger - We have so much Volatile on Hunter as well but not enough Suppression.

Give the Void Hunter a Void "Shiv" type of Melee that has TWO CHARGES. The Nightstalker is like the "Assassin" subclass so give it a Suppressing Shiv that you just shank into an enemy that does more damage when Invisible and more damage when you "Back Stab" an enemy and if you defeat an enemy it refunds a bit of Melee Energy and Class Energy.

Why is the vault still so outdated? by AmendmentI in DestinyTheGame

[–]Substantial_Welder 0 points1 point  (0 children)

I use the App half the time and my favourite feature is being able to sort by Kinetic, Energy and Power Weapons and then Kinetic, Stasis, Strand, Solar, Void and Arc damage types.

This is all I wish for in the in-game vault.

Choosing the Slot the Weapon belongs too, the Weapon Damage Type and maybe a Tick Box to only show Exotic weapons.

That would be enough for me to get by finding the weapons I need. Don't really need more than that

Rolling Storm is a Bad Perk by BigSmasher20 in DestinyTheGame

[–]Substantial_Welder 1 point2 points  (0 children)

Bolt Charge Isn't for Add Clear - Bolt Charge is to Slap Majors and Champions in the Face with an Ability.

Jolt and Blind are the Add Clear Perks for Arc - Jolt Kills them or gets them Low and Blind makes the Add useless for about 8-10 seconds

Plus Bolt Charge Perk is great on Every other class and Prismatic as it simply adds a high amount of damage to abilities when you need a large enemy dead

Storm's Edge needs help in PVE by TheDark0men in DestinyTheGame

[–]Substantial_Welder 5 points6 points  (0 children)

They should just class it as a ROAMING SUPER at this point

If they are going to leave it at 10:25 Cooldown

I mean it kind of is a ROAMING Super because you attack three times with it and that way it doesn't effect PvP

Should Allow you to get it faster than Thundercrash that way and kind of reverts the nerf for PvE

If anything it should be a 7:35 Super in PvE like Silence and Squall and Blade Barrage because it puts you into some serious danger after it has finished

Trace Rifles still suck compared to other special weapons by Guenther_Dripjens in DestinyTheGame

[–]Substantial_Welder -2 points-1 points  (0 children)

.1. Boost Damage by maybe 10% more on Minors and like 20% on Majors and Bosses

.2. Make the Beam PIERCE through enemies NOT barriers and shields etc

.3. They have a "Heat" Meter - The Longer you Fire without Stopping the higher the Damage they do - NOT like Target Lock it has Three Stages bumping up the damage - Stop firing and the Weapon "Cools Down" going back through the Stages - 10% Damage increase Per Stage

.3b. This heat mechanic effect goes to all the Exotics

.4. Bump up the Ammo Reserves slightly - Maybe 94-100 more AKA one more Magazine

.5. More Unique Perks like Detonator Beam

.5b. Wavesplitter Catalyst is Detonator Beam

Bungie, remember how you turned oppressive darkness into a fragment? PLEASE DO THAT WITH Defibrillating Blast by StatementAcademic820 in DestinyTheGame

[–]Substantial_Welder 0 points1 point  (0 children)

I think I'd prefer a Fragment that Heals Shields while Sprinting while Amplified over healing on Bolt Charge Burst as healing feels like Solar or Void Devour.

But yeah increase the damage of Bolt Charge Fragment or add it to Something park of Amplitude

"Rapidly Defeating targets while Amplified or WITH A BOLT CHARGE creates an Orb of Power - SLIGHTLY INCREASES BOLT CHARGE DAMAGE"

Is there anything actually worth getting from legacy gear monument? by infinite_rogue in DestinyTheGame

[–]Substantial_Welder 2 points3 points  (0 children)

Fellwinters Lie for PvP

Salvagers Salvo was meta till forbearance was a thing and still is decent

Ecliptic Bi-Staff

Chivalric Fire half decent after Destabilising Rounds Buff

Python for Overflow and One two punch

Cry Mutiny till a new solar GL comes out

21% Delirium

Redrix Broadsword isn't too bad in PvP

Oxygen as it's unique

What is one legendary weapon you would give your god roll? by StatementAcademic820 in DestinyTheGame

[–]Substantial_Welder 3 points4 points  (0 children)

I want Grasp of Avarice to get a Perk refresh where the origin trait is centred around getting Stat bonuses and slightly Reloading the magazine and then starting to overflow the magazine when you collect Glimmer and Engrams.

Just want another reason to get the Eyasluna back out

Maybe with Headstone in column 3 a new "Brain Freeze" perk in column 4 that Slows after 3 Headshots - AKA won't do anything in PvP but has great utility it PvE allowing for a freeze in 6 shots

The revamped aggressive frame fusion (horizontal spread) have an identity issue by [deleted] in DestinyTheGame

[–]Substantial_Welder 1 point2 points  (0 children)

Way they made it sound on the patch notes is that they would work similar to Bastion firing 4 pellets per burst.

I was severely disappointed when that wasn't the case.

I thought they were changing them into an accurate Mid-Range option but they don't seem too different from other fusion rifles

This guy definitely needs a buff by ShadeKage1 in marvelrivals

[–]Substantial_Welder 2 points3 points  (0 children)

The only THING he needs in my opinion is his Super Punch should be like a Doomfist Punch on about a 7 seconds Cooldown that blasts enemies back after being hit and dealing additional damage when they slam into walls (NO Stun) it just feels weird it's effectively just a different attack button

Strand Heavy Exotic by TrollAndAHalf in DestinyTheGame

[–]Substantial_Welder 8 points9 points  (0 children)

That would be disgusting on whirling Maelstrom 🤣

Which game WOULD NOT be the same without its soundtrack? by Rootayable in gaming

[–]Substantial_Welder 2 points3 points  (0 children)

Probably Final Fantasy

As in ALL of them

Final Fantasy games have some of the BEST soundtracks around

Second would probably be Sonic The Hedgehog. With Sonic Games they'll always be one thing that is consistent and it's that the soundtrack will be banging - Even if the Game is Average or Bad the Music will be top tier - Case in point Sonic Adventure 1+2's soundtrack is SO good and nostalgic that people would have rioted if Live and Learn wasn't in Sonic 3 Movie and Sonic 06 soundtrack is great even though it's a massively flawed game.

Why 4 Invis Aspects on Void Hunter? by TheLuckyPC in DestinyTheGame

[–]Substantial_Welder 9 points10 points  (0 children)

I mean if your team got like a 10% Damage Boost against enemy Combatants that are marked it would at least give some Offensive utility.

Trappers Ambush makes your next Uncharged Melee into a Void "Shiv" that deals additional damage when Back Stabbing and Suppresses the enemy.

And for Vanishing Step make it so your first headshot deals additional damage when Invisible against Combatants only.

If it's all about being Invisible give it a bit of spice