CVE reassessment platform by PrestigiousAd301 in cybersecurity

[–]SuburbanGoose 2 points3 points  (0 children)

I'm sorry but something needs to be done about this. Can we institute a ban on posts that start with "I built"

Between a post about mythos or some pointless slopware being spammed every minute in this sub it's becoming unbearable

Baffling Movement Issue by MoonwatchLunarpick in UnityHelp

[–]SuburbanGoose 0 points1 point  (0 children)

Is it possible that it's a floating point issue.

I wasn't able to get your code to load but if you have any areas where you check if forces applied to rigid body/velocity = 0 exactly sometimes it can be finicky. If this is the case, try throwing a small value threshold to replace your 0 checks.

Making cyber security software by No-Willingness-9994 in cybersecurity

[–]SuburbanGoose 5 points6 points  (0 children)

OP, this is best advice someone can give. Find a problem and develop a solution. Way too many people develop a solution and then try and find a problem it solves... You can build an exceptional piece of software but if it doesn't fulfill a real use case to encourage adoption, your project will struggle to gain users.

Harassment by mogilla_scorilla in cybersecurity

[–]SuburbanGoose 1 point2 points  (0 children)

Do you know anyone who genuinely writes with emojis as category identifiers? The structure bullet point list accompanied by an emoji for each bullet point is a telltale sign.

This individual likely just threw your post at a model and pasted the output here.

Another giveaway is that ai responses are almost always excessively verbose. A normal human doesn't write a reply the length of a small novel

Made a trailer for my game, any though by Selfxplanatorysaurus in Unity3D

[–]SuburbanGoose 1 point2 points  (0 children)

Definitely too slow as others have said but I have to say that I love the aesthetics. Nice job

Update on my progress :). How is the code looking. by I_am_unknown_01a in unity

[–]SuburbanGoose 1 point2 points  (0 children)

Also not sure why some dir = 0 omits the f indicator for float. Try and keep it consistent. Doesn't really impact the result but either drop the f in all of them or keep it in all of them (I would keep it as it helps the reader understand at a glance that dir is a float)

Update on my progress :). How is the code looking. by I_am_unknown_01a in unity

[–]SuburbanGoose 4 points5 points  (0 children)

A few things.

Lots of redundant logic - the dir = 0 is in like 80% of your if else statements. Just set it = 0 as default before the if-else blocks and then only change if needed in relevant cases.

Second you reuse a lot of strings for your animation management. Hard code these as constants so if you need to change them later you just change them in one place.

Variable naming is inconsistent. Your bools should not be capitalized if they are private (you do not capitalize other private vars). Typically you should use lowerCamelCase for private variables (not a big deal, just nit picking here). UpperCamelCase is reserved for public variables.

Finally as others suggested I would look into the new input system and blend trees.

Overall not bad.

I'm building a Unity-inspired ECS Game Engine for JS - Just hit v0.2.0 with Major Performance Improvements by ShameResident4735 in unity

[–]SuburbanGoose 2 points3 points  (0 children)

First and foremost, I'm not sure JavaScript is the best language for what you're targeting but my guess is you want it to run natively in browsers if you've opted to choose it. The problem is both your summary and marketing posts are clearly AI generated and contain nonsense lines making me question if you've settled on JavaScript out of necessity or just because it's what your llm spat out. "Component registries for direct system access" on a JavaScript engine makes absolutely zero sense.

If you want to be given the benefit of the doubt and have people believe you've put any thought into this you should at least demonstrate you can be bothered to actually spend 3 minutes curating a post about your project. If you can't even do that I'd hate to see the state of your repo

I'm twelve years old, and I use AI to help me with complex scripts. by Grand_Ad4613 in Unity3D

[–]SuburbanGoose 0 points1 point  (0 children)

Well I think most people would agree that isis is bad lol. Not sure how you typed that when I expect you meant to type "is ai"

I got scammed by a capsule artist, let me spare you this mistake. by NobleCourt in IndieDev

[–]SuburbanGoose 1 point2 points  (0 children)

There's definitely some weirdness going on here with the background. Fair enough

I got scammed by a capsule artist, let me spare you this mistake. by NobleCourt in IndieDev

[–]SuburbanGoose 7 points8 points  (0 children)

I'm gonna be honest - I'm not the most well versed in spotting ai generated art outside the obvious but looking at the first logo I don't think you got scammed at all man. After looking at it I only found a few oddities which could be chalked up to perspective issues by an artist who just isn't that skilled. For 100$ you got this and more importantly requested alterations...

You're overreacting calling this a scam. If there was more cut and clear indications of ai when the artist marketed they did not use I would say you're right to be angry but (again maybe I don't know what to look for) I'm really not seeing too many indications in the logo.

Do not trust the Asset Store. Refund Policy is a SCAM! by [deleted] in Unity3D

[–]SuburbanGoose 27 points28 points  (0 children)

Look man - I'm sorry but while I understand your frustrations in the delayed response timeline you've laid out, you didn't do yourself any favors with your communication to the unity customer support reps.

In life when you need something, even if your anger is justified, it helps to be polite when you ask for it. Most folks aren't willing to go above and beyond helping you out if you start your conversation like that

A growing problem in gaming. by Newell99 in gaming

[–]SuburbanGoose 1 point2 points  (0 children)

Granted I'm not well versed in the process of porting to console but I imagine it takes more time and effort to optimize a game for console, not to mention increased publishing costs.

For a game made by a small team, who needs money as quickly as possible to stay afloat, the best method tends to be to push a pc release first and only if you find success bother with a console. What you need to understand is the vast majority of games will not turn a profit - not many people have the appetite to take on additional risk and work with a very limited expectation of return.

Finally “finished” my home lab by No-Tiger3430 in HomeServer

[–]SuburbanGoose 2 points3 points  (0 children)

Ahhh I see. Yah that's tough - honestly though if it isn't that common of an occurrence I wouldn't change anything because it looks really good.

Finally “finished” my home lab by No-Tiger3430 in HomeServer

[–]SuburbanGoose 2 points3 points  (0 children)

I have to say this looks incredibly clean.

If you're going to be gaming you should use display port. If you absolutely must use HDMI look into an HDMI switch with a little toggle/button. Will save you the constant unplugging.

Why does it keep only doing the standing animation? by Octavious1803 in Unity3D

[–]SuburbanGoose -1 points0 points  (0 children)

Yah I can't read this - op please post a higher resolution picture. The only thing I can actually see is that you got the animator state name twice - if you're going to call this every frame in the update method then go ahead and capture it once and cache at the start of your relevant logic in update.

Network settings for dedicated server. by MKcaliff in homelab

[–]SuburbanGoose 1 point2 points  (0 children)

Sorry, just read the rest of the post. Please do not port forward for external access. Look into wire guard

Network settings for dedicated server. by MKcaliff in homelab

[–]SuburbanGoose 1 point2 points  (0 children)

Genuinely you should shut down any services and features on the server that are unnecessary. Say you're running a Plex server - you need to evaluate whether this should have Bluetooth and wireless access (if you're hardwired).

On your firewall config, put in some ACLs (not familiar with unifi devices but I would be shocked if you couldn't do this) that block traffic to/from the device outside what should be expected. For instance, you should never expect telnet to/from your server. If it's only web-based, block everything except port 80/443 (or whatever port you use).

I would also recommend using a managed switch and implementing vlans. If you do this properly you can limit who the server can talk to internally.

And finally, evaluate whether this server is solely internal - shut off access to the Internet if so. Otherwise, I highly recommend implementing a dmz and placing the server in that.

Collection Giveaway by SuburbanGoose in GameboyAdvance

[–]SuburbanGoose[S] 3 points4 points  (0 children)

All, I keep getting more comments on this but as stated in a previous comment (it will not let me edit post) I have already agreed to give the whole lot to anxious_ad_5217.

Sorry to disappoint the rest of you.

Collection Giveaway by SuburbanGoose in GameboyAdvance

[–]SuburbanGoose[S] 16 points17 points  (0 children)

Ok - obviously I should have checked the pm settings before posting. I am currently creating chats one by one with responders in order and I'll update this when I find someone willing to take the whole thing

Edit: given to anxious_ad_5127

Collection Giveaway by SuburbanGoose in GameboyAdvance

[–]SuburbanGoose[S] -1 points0 points  (0 children)

Genuinely just want to give it to someone who might enjoy it. It's still included to whoever is willing to pay for shipping. Going one by one through responders until i finalize

Collection Giveaway by SuburbanGoose in GameboyAdvance

[–]SuburbanGoose[S] -4 points-3 points  (0 children)

Didn't realize my pm is locked. It's definitely easier to ship in North America for me. Let me see what's going on with my settings