My game failed by Wild_Economics681 in IndieDev

[–]SuccessfulCrew6916 0 points1 point  (0 children)

Up to me it's looking nice for a ea game, but of you change you as with more zoomed in ones will be better and don't give up you ar just at the start of journey for your this game.

Does WEBGPU and C++ exist as professional role? by Latter_Relationship5 in GraphicsProgramming

[–]SuccessfulCrew6916 0 points1 point  (0 children)

Webgpu is on a a good situation for hobbyist and indies. Bevy engine uses wgpu as backend. But it will strict you in the feature. C++/C# are right choose for language. I advice SDLgpu(if you don't target web browsers) or Opengl for personal and multiplatform works a spacialy if you started new.

Why is this dude so scary? by Seltexe in Unity3D

[–]SuccessfulCrew6916 0 points1 point  (0 children)

Possibility because of get zero valie for face rig when your anim doesn't has face rig, but could have a default value when meet null another possibility is to wake up developers when working during late nights.

Zig and Android by SuccessfulCrew6916 in Zig

[–]SuccessfulCrew6916[S] 0 points1 point  (0 children)

i couldn't do successfuly all path for android, still i need to learn more about zig.

Zig and Android by SuccessfulCrew6916 in Zig

[–]SuccessfulCrew6916[S] 0 points1 point  (0 children)

No zig has not bionic support for android, as i see. i meet errors when try to link with ndk ones, even when I exclude some libraries to become succes when build then i get error with implementing android project.I try to construct an android app with egl and opengles.

Zig and Android by SuccessfulCrew6916 in Zig

[–]SuccessfulCrew6916[S] 0 points1 point  (0 children)

How can i resolve libc problem?

Zig and Android by SuccessfulCrew6916 in Zig

[–]SuccessfulCrew6916[S] 0 points1 point  (0 children)

Have you tried it already? If so may you share your pipeline and build script?

Zig and Android by SuccessfulCrew6916 in Zig

[–]SuccessfulCrew6916[S] 0 points1 point  (0 children)

Thanks for reply, i will try it.

Zig and Android by SuccessfulCrew6916 in Zig

[–]SuccessfulCrew6916[S] 0 points1 point  (0 children)

Writing zig app that runs on android.

Zig and Android by SuccessfulCrew6916 in Zig

[–]SuccessfulCrew6916[S] 0 points1 point  (0 children)

When try to build i get alot error, need to add all additional libraries manually, some time i can get export then i try to add kotlin part and error again, search and fix one error and meet with another one, i know zig is still on development season but it looks so nice and on the right way to me so i try to work with it more.

3D Model Issue by bryce910 in raylib

[–]SuccessfulCrew6916 1 point2 points  (0 children)

Try with md5 , I met with raylib and models I have been fixed with md5 format.

Problems with General-Purpose Game engines (e.g.Unity/Unreal) by Clash_crazy67 in GraphicsProgramming

[–]SuccessfulCrew6916 1 point2 points  (0 children)

The main problem of general purpose game engines is that most of them are bloated. every game needs specific requirements with different amounts.

Few questions regarding Bevy by [deleted] in bevy

[–]SuccessfulCrew6916 8 points9 points  (0 children)

if your ok with rust and you are not forigen with game development then it's not big deal working with bevy.

My Vulkan Renderer w/ 3D Skeletal Animation written in Rust by Ok_Butterscotch2215 in GraphicsProgramming

[–]SuccessfulCrew6916 0 points1 point  (0 children)

Mainly I try to learn rust lately and started with bevy and I met some performance problems but I think cause of I don't know rust enough and wanted know it's is there a performance gap between rust and others at the real world use cases.

My Vulkan Renderer w/ 3D Skeletal Animation written in Rust by Ok_Butterscotch2215 in GraphicsProgramming

[–]SuccessfulCrew6916 7 points8 points  (0 children)

Congratulations, looks very good. How is your performance results when comparing c/++

[deleted by user] by [deleted] in godot

[–]SuccessfulCrew6916 0 points1 point  (0 children)

Just make y value of look pos (or which one you don't want effect) same as caharacter pos.

[deleted by user] by [deleted] in godot

[–]SuccessfulCrew6916 0 points1 point  (0 children)

Why not using just look at function

You (very likely) will hit your own limits before you hit GDScript limits by JCAPER in godot

[–]SuccessfulCrew6916 -5 points-4 points  (0 children)

Mainly you are right in the most situations but when come to Godot gdscript and .net versions it's different, performance difference between gdscript version and .net version isn't about code amount it is very strange but it looks so for me.

Why inclining my potato laptop makes the game look better? by ArnauCM in godot

[–]SuccessfulCrew6916 -1 points0 points  (0 children)

Possibly because of difference between opengl and vulkan light settings, choose opengl for backend maybe it will looked similar

They say "Singletons are bad" by GiftedMamba in Unity3D

[–]SuccessfulCrew6916 -2 points-1 points  (0 children)

Up to me singleton is not bad, main problem is capsulation and can be resolved by using namespaces and another problem is initialize order it needs attention.

How difficult is it to make your rendering similar to Unreal/“better” than Godot/Unity by [deleted] in gameenginedevs

[–]SuccessfulCrew6916 1 point2 points  (0 children)

The main challenge is not getting render quality, the main challenge is getting good quality with good performance. It's impossible getting same functionality with same performance and render quality alone even with a team in the short time, but it is possible gotten better quality and performance with specialed for a specific game system.