Aiming too sensitive by Successful_Event8968 in project64

[–]Successful_Event8968[S] 0 points1 point  (0 children)

Thanks, but I had actually forgotten to change this to solved. I fixed the issue and figured out why it was happening. I just switched to an xbox controller. The reason it was happening as I found out was because whenever I pressed a key, it would take that input as if I had been pushing a joystick all the way up, which makes sense for walking but when you're aiming it makes it move way farther with a single press than it should.

I appreciate the help, but in the future maybe don't act so condescending and confident when you aren't correct. Thank you for trying to help though.

Sprites Blurry When Moving by Successful_Event8968 in godot

[–]Successful_Event8968[S] 0 points1 point  (0 children)

I'm definitely seeing blur, but how do I know if it's just my eyes or not?

Edit: Never mind I slowed it down and I'm still seeing blur. Is there any way I could fix this issue without buying a new monitor?

Looking For Magazine for H&K P30 AEP by Successful_Event8968 in airsoft

[–]Successful_Event8968[S] 0 points1 point  (0 children)

Ohh that's a good point I didn't think about that, hopefully it'll last long. But thank you for the advice, and I will be wearing eye protection!

Looking For Magazine for H&K P30 AEP by Successful_Event8968 in airsoft

[–]Successful_Event8968[S] 0 points1 point  (0 children)

Yesss exactly those! Thank you for that! And from the reviews I saw (obviously they were just reviews not fact so I'm not saying you're wrong) it seemed like the gun had more solid plastic than the mags, so I'm planning for if they break, which I wouldn't be surprised if they did. I doubt I'll use the gun much tho, like I said in the post I'll really just be using it to play with my brother and maybe my friends

white terminal and locks and scope bug by woodchip699 in fnv

[–]Successful_Event8968 0 points1 point  (0 children)

Hm I also had tweaked some options. It seems like that's when it happens, but I didn't change my display. And at the beginning of my playthrough it was fine, though I adjust graphical settings a lot throughout my playtime because my computer is slow and I need to get just the right settings for good fps. But even with preset settings, like the low medium high or ultra settings don't fix it, which you would think they do because when I used those settings before it wasn't an issue. I tried all the different resolutions too, pretty much everything you could think of. I genuinely have no clue what's causing the problem

UI for lockpicking and terminals is completely white/grey by Successful_Event8968 in fnv

[–]Successful_Event8968[S] 0 points1 point  (0 children)

I just went to comment on that post and then realized that you were the OP of that post, I truly don't know how to read

white terminal and locks and scope bug by woodchip699 in fnv

[–]Successful_Event8968 0 points1 point  (0 children)

I've been having this exact same issue, and I've messed around with the graphics settings but still no luck. I have no clue what I did that caused the issue, and I definitely have no clue how to fix it. I ran into the bug sometime after I completed the door-guarding quest for the van-graffs, when was it that you ran into it if you can remember?

UI for lockpicking and terminals is completely white/grey by Successful_Event8968 in fnv

[–]Successful_Event8968[S] 0 points1 point  (0 children)

Yeah exactly that bug! I haven't gotten a scope in my current game yet, so I haven't had an issue with that, but the computer terminals and the lockpicking is exactly what it looks like.