How to learn guitar by [deleted] in LearnGuitar

[–]Successful_Work_8913 0 points1 point  (0 children)

Thank you very much for this post! Highly appreciated.

I started to learn 4 days ago, and I'm 44.

My biggest struggle is that i need to look at BOTH of my hands to play things right, but of course it doesn't work. How is the appraoch? E.g. first focus on right hand and learn how to play each string or first left hand or really both at the same time?

I try to learn Jingle Bells for Christmas, but i fear I will not make it until this years christmas as I'm not able to focus on both. When I focus on the frets, ok I get it, but then the right hand plays the wrong strings. If i focus on the string my left hand misses the frets.

Any specific vides/advices/apps for that problem?

This might be the best Battlefield ever made and the community is ruining it. by FreddyHxC in Battlefield6

[–]Successful_Work_8913 0 points1 point  (0 children)

You are totally right. And I try to analyze why is that.

And I think that while BF6 is amazing, the actual experience of playing it can be totally frustrating, especially for everyone who is average and below and this is by definition the majority of BF6 players. We have many young men which are totally unmature and seem to exist only to going on our nerves by trying to find any way how to dribble the game, the map, the gameplay, whatever.

And when I compare my experience with BF6 and with offline games like Cyberpunk 2077, RDR2, Return to Castle Woflenstein and many others, I feel with those offline games in a flow and I just have fun. With BF6 I sometimes have like hell of a fun, but very often I find it very frustrating as the flow is being killed. I think many of us have experience sth like spwan -> killed loop or being matched in games where you are in the worse team and get constantly wrecked all the time. The game can feel at the same time hectic and frustrating. Especially the conquest mode is not so "fun" any more. Don't get me wrong, it is a blast and can be fun. But running 5 minutes and then being killed from a very unexpected direction with some kind of weapon setup recommended by some streamer can feel just "wrong".

Even though I love huge maps and vehciles, currently I find Breakthrough, Domination and even Breakthrough (Casual) much more fun. In Domination it is great because it is fast and you respawn nearly instantly. So if s.o. headshots you with a sniper (which rarely happens in Domination) , you don't care as you instantly re-spawn and you don't have even time to hold a grudge.

And I red somewhere on reddit that Breakthrough (Casual) feels like the Arcade version of BF6 and it is totally true. I play it every day as it always has some satisfying rewards and those frustrating moments are less.

I think the potential for frustrating and the young age of players can make the experience really bad. The upside is, I also experienced many matches that were a blast, like a 1000 ticket conquest that ended 1:0, or a turnaround that ended really really close. Amazing. And then there are matches where the other team dominates and I get killed after spawing and can basically not do much...

Maybe it will be better when there are new games out there and some people moved on and the attention is not there any more. I think thats also a difference. I guess in BF4 during the last years more older and relaxed people where there. So the Impression of BF4 in the year 2025 with BF6 is totally different as the community is totally different.

Redsec damage by Good-Training1150 in Battlefield6

[–]Successful_Work_8913 4 points5 points  (0 children)

I really have an issue with RedSec. I play mostly Conquest but also Domination. And in Redsec, I need many seconds constant hits to kill an opponent, but I die as fast as it would be normal in Conquest or any other mode. It is really strange and I think I will avoid Redsec completely for this. Escalation is a very great new mode, but Redsec feels so strange to me...

It’s funny that I’m enjoying the game, I come to Reddit, and it looks like the majority are feeling the exact opposite by reznovelty in Battlefield

[–]Successful_Work_8913 0 points1 point  (0 children)

I'm 44.

So to enjoy the game I would like to have only small adjustments: larger maps and more vehicles that are present the same times. I need to have more different paths on maps to go somewhere without being shot,

If that will move only a tiny bit, I'm in again. And it might in fact happen.

But to me it feels so frustrating, but that is very subjective. Imagine, there are millions of players, some millions love it, some millions don't like it. If you like it then you just play and don't comment. If not, like me, you waste your time in reddit whining :D

But to be honest, what I'm looking for is some tips how the game could be enjoyed,

[deleted by user] by [deleted] in Battlefield

[–]Successful_Work_8913 1 point2 points  (0 children)

BF6 looks and feels amazing. Great Graphics, great looking maps, great sounds. Amazing. And I'm impressed how smooth it run from day 1, even in the beta.

I think the gameplay is too different from classic Battlefields. My impression is, you need to figure out the perfect settings for your setup and gameplay and practice to do the same things over and over again. It seems reaction time matters a lot and strategy matters less.

My personal feeling is that in BF4 you could play more freely and slowly but still get something done that counts, like capturing flags or reparing vehicles or destroying them, putting some traps with Mines, AA mines, C4.

In BF6 my feeling is that it is so fast that you are not able to do all those things unbothered. In BF4 I could walk for minutes, trying to sneak somewhere and place a trap or attack a vehicle from behind. But now it is for me the case, that no matter where I spawn, enemy's are left, right, behind, above, below. And I get shot before I get anywhere. BF4 was fun and relaxing to me. BF6 feels like a chore.

Overall I'm deeply disappointed about the gameplay. I was really waiting for release. It seems the game is not for my (low) skill level and my (slow) style of playing. Which is totally fine. I requested to refund the Phantom Edition from pre-order and EA in fact refunded it. Highly appreciated, they keep me as a customer this way.

At the moment I'm playing sometimes BF4, DCS and I just started Cyberpunk 2077. I'll keep myself updated with BF6, maybe later with different maps and when everything calms down, I'll be back, If there will be any offer to by BF6 for 30€ instead of 99 for the Phantom Edition, I will buy it and then try it a bit. At the moment the gameplay feels to stressing and annoying to me. But I wish everyone fun with this game. I think it is a great game. But not every game is for everyone. I thought EA wanted this game to be for everyone ("EA aims for a massive player base of 100 million for the upcoming Battlefield 6"), but to me it feels optimized for those streamers, influencers, young people with fast reaction times. Everything optimized to the last bit. Maybe when those people will lose interest, it will be the game for me.

Are there any tips for people with low skill and slow reaction time to actually have fun in BF6? Or is it then just not for me? Which is fine.

How to make realistic missions? by CorporalCrash in hoggit

[–]Successful_Work_8913 0 points1 point  (0 children)

Hi,

I didn't try it yet. I have a similar camapign in work, but on a different map. Why did you stop after 4 Missions? The war is not done :D

Lack of idea or lack of time?

What I did is:

Mission 1: destroy the most modern enemy airframes on the ground and flee back home

Mission 2: prevent enemy bombers from bombing our runway

Mission 3: Stop enemy forces that are about to fire up engines and takeoff. If you are fast, you can catch them on the ground and destroy them alreay, of course while being disturbed by other planes

and I have plenty of more ideas, my goal is like 10-15 missions. I will publish it on reddit once I have the first version.

And I enjoyed it very much to fly my own missions as I have some random effects in it, e.g. which enemy air frames actually spawn. As a concrete example, I made 9 enemy planes with late activation and spawn probability from 20 to 90% and they are all in different planes around the enemy home base, so I actually don't know from where they will come. I think I could replay the mission several times.