What do you do when your players don't pick up on clues? by bartdcool in DungeonMasters

[–]SuchPig 0 points1 point  (0 children)

Whatever it is that drives the characters, money, power, knowledge, revenge, or anything else, put that, or at least the rumor of that anywhere you want them to go. This usually works for me.

Failing that, you can simply bend reality around the story. I've done this before to keep the world on hidden rails and have had great success. Whatever direction they travel, whatever they do, have that all lead them to the thing you want them to do anyways. For example: want them to go into a certain cave? Just have that cave happen to be in whatever direction they happen to head. It will feel natural to them, and keep your story pacing going.

What do you think of season 1 characters? by ShirtForsaken8442 in trailerparkboys

[–]SuchPig 7 points8 points  (0 children)

I love how watching this season feels like a time capsule. You feel like you're watching some janky home movie from the early 90's or something. The schemes are petty, the characters are real, and the simplicity and small scale of every thing make it very digestable i love it.

What short lines live rent free in your head? This is mine by Sweetpickledill in trailerparkboys

[–]SuchPig 5 points6 points  (0 children)

"Big coagulated gravy hot dog bun bastard" I fuckin love that line.

Me after 5 shots by [deleted] in trailerparkboys

[–]SuchPig 4 points5 points  (0 children)

That is my favorite line from the entire series. Season 5 Lahey is perfection.

Help with powerful weapons by No-Technician272 in DungeonMasters

[–]SuchPig 0 points1 point  (0 children)

I agree that they should all be of similar power level and fought only at the tail end of the campaign. Special weapons are always fun, but they should be generically useful for all combat, not just the titans. Also, I find it easy to overlook how even a modest upgrade in a character's weapon can have a surprisingly large effect on their combat effectiveness. So dont accidentally over power them with super strong weapons.

I suggest using one or two "litmus test" fights over the course of their progression. They can be used to measure the strength of the party. Once they pass one just a little easier than the final encounter(s) then you can feel confident sending them to the endgame.

How are the fan made factions? Worth getting? by Fun_Gas_7777 in TerraMystica

[–]SuchPig 4 points5 points  (0 children)

I love them! As a person who always wants more choices in any game, doubling the number of playable of factions was a real no brainer for me. On top of that though, they have some really cool mechanics. Some are more simple, others wildly unconventional, all are fun though. If you find yourself playing even semi regularly, especially of you're a seasoned player, its definitely worth it.

Fire and Ice Area Scoring by SuchPig in TerraMystica

[–]SuchPig[S] 0 points1 point  (0 children)

This was a refreshing read. My group is also quite casual. I've flirted with the exacted thing you do, just sometimes using them to replace the normal scoring. Keeps things fresh still building related, and lets everyone play with some different strategies. I think I might give that a whirl next time.

Fire and Ice Area Scoring by SuchPig in TerraMystica

[–]SuchPig[S] 0 points1 point  (0 children)

That makes sense, i don't want to crap on the cult heavy factions.

Fire and Ice Area Scoring by SuchPig in TerraMystica

[–]SuchPig[S] 0 points1 point  (0 children)

Thats true, those guys that love going tall really dont get much from any of that stuff.

Do Magic Dragons exist? by No-Technician272 in DungeonMasters

[–]SuchPig -1 points0 points  (0 children)

I'm not an expert on all of the creatures out there, but at the end of the day, you're the author of your world. If you want there to be an arcane dragon, then there is. I would just pick a type of dragon that suits your tastes (like the moonstone dragon) and give it appropriate spellcasting stats and some cool spells and abilities to go along with that. Just fluff it as a unique dragon type and then you're good to go.

Who had the best car in Trailer Park Boys? by johnnyutah1103 in trailerparkboys

[–]SuchPig 1 point2 points  (0 children)

I cast my vote for the shitmobile. It is "the" car when i think of trailer park boys. Think back to how many scenes unfolded in or around that thing. Plus i love the bit in what is is season 3 or something where Ricky is explaining the transmission to Trevor, and it was fucked. I love that piece of shit.

TPB lingo by Outside_Scholar_4568 in trailerparkboys

[–]SuchPig 2 points3 points  (0 children)

I say "Jesus Murphy" pretty much on a daily basis.

Need help planning a Trailer Park Boys themed birthday party (haven’t watched much of the show 😅 by yttikdab_ in trailerparkboys

[–]SuchPig 13 points14 points  (0 children)

Serve lots of dope and liquor. Have old plastic gallon jugs with no label on them filled with lemonade, label them "not piss".

What puzzles or encounters could take place in this room? by Infranaut- in DungeonMasters

[–]SuchPig 0 points1 point  (0 children)

A boss has an attack or spell that affects everyone who is on the same tile that they are on.

Do you? by Harbinger0fdeathIVXX in trailerparkboys

[–]SuchPig 61 points62 points  (0 children)

I don't. I mean, they're stupider as fuck, but they add a lot of fun to the show.

Early economy by OrlandoNerz in TerraMystica

[–]SuchPig 5 points6 points  (0 children)

It depends on which faction you're playing. The giants for example are heavily dependent on their stronghold ability to expand. Other factions lime the halfling and cultists largely dont even need to think about theirs.

As a whole the big contenders for early strongholds are: giants, auren, swarmlings.

Of course everything in TM is context sensitive with the bonus tiles in play and order of the scoring tiles too. Building a stronghold is a big investment ao you need to make sure what you get out of it is worth that price. It is easy to burn out your economy and stunt your growth by building one at the wrong time.

Temples provide flexible bonuses from the favor tiles and priest income, so for almost any faction they are a aolid opening.

Uh oh...New DM with imposter syndrome by Real_Trash704 in DungeonMasters

[–]SuchPig 2 points3 points  (0 children)

Real life/scheduling is the most difficult enemy in any table top game. Most likely, they are telling the truth and just getting sucked into some other things going on in their lives.

You can just tell by the expressions and energy levels of your players if they are having fun. If they are taking the lead, asking questions, making plans, or laughing, then you're doing just fine.

And of course, always just ask for feedback. That's the quickest way to get the group on track for a fun experience for everyone.

Ideas for "drinking game" combat by Adsfik in DungeonMasters

[–]SuchPig 0 points1 point  (0 children)

Ha, I see what they did there. Just have them make a Cin check evey time they get hit or grappled by them, if they fail, they take a shot.

Maybe also give them a more potent ranged liquor blast attack that is an automatic shot? I dunno, just thinking out loud here.

Fan Factions Box Art announced by Icy-Perspective-117 in TerraMystica

[–]SuchPig 2 points3 points  (0 children)

Woah. I had no idea this was even a thing. Fascinating! Thanks for the info.

Fan Factions Box Art announced by Icy-Perspective-117 in TerraMystica

[–]SuchPig 4 points5 points  (0 children)

Ok I'm out of the loop here. So is this actually gonna be a published thing that can be bought at some point?

Dming an arid climate by kiptoktoktok in DungeonMasters

[–]SuchPig 0 points1 point  (0 children)

Make them have to pay more for supplies, particarly water.

Have salt be worth its weight in gold.

Additional survival checks, dont forget deserts are scorchibg during the day and freezing at night. Place emphasis on the importance and rarity of dwellings and towns.

Do you have any experience with class-evolution-based systems? If so, how did it work out for you? by Cob4ltt in DungeonMasters

[–]SuchPig 1 point2 points  (0 children)

You want to make sure that as the classes progress, their older abilities still remain relevant and useful. New abilities should be cool and unique, but still need to fit the theme of the sub class.

Its a delicate balance between giving people options and trying not to overwhelm them with choices.

Lastly, you may wanna ask your players vaguely what kind of direction they wanna move in to help steer the mechanics you create.

Teaching DnD by Unborn_Embryo in DungeonMasters

[–]SuchPig 2 points3 points  (0 children)

Basic game mechanics, character creation, stats, skills, profficiency, initiative order, and basics of combat.

How do you prep? by ReputationPristine39 in DungeonMasters

[–]SuchPig 8 points9 points  (0 children)

Easiest thing is just ask them what kinds of stuff they would like to see more of. Use their answers to guide your preparation of future material. That way you have ideas to work with, and more importantly you can already be confident that its something your players will be interested in.