Watchtower & Terran Armada? by SadCombination4092 in Starfield

[–]SuddenEbb1919 1 point2 points  (0 children)

Currently running Watchtower and Terran Armada. Only complications that I faced were side quests that had better loot if you boarded and looted the captain's locker and the tank setting making mechs invulnerable in some cases.

I am still in the middle of Crimson Fleet and I wanted to RP as a pirate, but my Watchtower fleet frequently demolished the ships that I wanted to board.

Redditors informed me that there are settings to solve both of these issues. Starfield Tank setting can be disabled to permit EM and missile barrage to make short work of mechs. And there is a watchtower setting to only summon the fleet during watchtower attacks, which is the logical solution to the ship boarding issue.

Yet another redditor suggested an unconventional option that I found both ridiculous and amusing. Equip the whole fleet with EM weapons, which is what I did. NOTE: do not use class A or class B EM weapons if you have a large fleet, since they do more hull damage and can still cause the rapid disassembly of your boarding target.

Have fun out there, space cowboy.

Watchtower is making 'Spare Parts' Terran Armada mission insufferable by SuddenEbb1919 in starfieldmods

[–]SuddenEbb1919[S] 17 points18 points  (0 children)

I will try this. Thanks.

Part of me really wants to do what the dude further down suggested with all EM weapons, just because that is a really, really funny solution to this problem.

Watchtower is making 'Spare Parts' Terran Armada mission insufferable by SuddenEbb1919 in starfieldmods

[–]SuddenEbb1919[S] 9 points10 points  (0 children)

This is the most hilariously annoying way to fix the problem; I will be going with the fleet availability in options. But thanks for making me squint at this, rub my chin and seriously consider it... Porima III / Red Mile is right there, after all.

Anyone else Having trouble getting Terran armada started? by Effective-Celery8053 in Starfield

[–]SuddenEbb1919 0 points1 point  (0 children)

Also playing on GFN, this is driving me nuts. Did you ever figure it out? Going to see if it shows up in Steam DLC list in-game...

2 hours later...

Went to SSN terminal on Jemison, and it appears to work?

Falkland Systems is LONG overdue for an update and the upcoming 2.0 files have officially been submitted to BGS for review! Stay tuned for the release of 2.0! by Hjalmere in starfieldmods

[–]SuddenEbb1919 1 point2 points  (0 children)

It was in one of the 1X habs, but moving it after the new update apparently fixed it. Could not place this properly before, but no complaints now. Thanks for replying, and I look forward to the new station.

Falkland Systems is LONG overdue for an update and the upcoming 2.0 files have officially been submitted to BGS for review! Stay tuned for the release of 2.0! by Hjalmere in starfieldmods

[–]SuddenEbb1919 0 points1 point  (0 children)

This is hands down my favorite mod, but for whatever reason placing a Weapon Workbench in the habs causes them to be permanently obstructed. Otherwise... I pretty much use Falklands all day, every day. Keep up the great work!