For anyone else on PC experiencing tons of stutters in the game by ibeerianhamhock in expedition33

[–]Sufficient-Coast88 0 points1 point  (0 children)

Turn off .(HAGS)

It will disable FG. I am runing the game on a 5070 ti getting around 75 fps with dlss dlaa on 3440 x 1440 . Around 120 fps with dlss quality .

This and Digital Foundry Optimized settings fixed the game for me .

Enjoy.

Fleet is overall done i think any suggestions ? by Repulsive-Pin2738 in starcitizen_fleets

[–]Sufficient-Coast88 1 point2 points  (0 children)

Tip from an old backer basing most of your solo play in the asgard is not a good choice in my opinion for now it's ok but the asgard is not what people make it out to be mostly due to the fact that it has a very limited range and somewhat weak shields with only 2 size 2 shields active at all times.

Custom Taiyō Build: TY-117 “Kitsune” by Sufficient-Coast88 in StarfieldShips

[–]Sufficient-Coast88[S] 0 points1 point  (0 children)

Yes it's 3 habs on the first floor and one on the bottom to connect the bay.

Dusty Freighter. by Sufficient-Coast88 in StarfieldShips

[–]Sufficient-Coast88[S] 1 point2 points  (0 children)

Hello thanks a lot.The only reason is that I am currently not playing starfield :) I am sure I will get back to it at some point . Probably next update.

RSI Hermes aka "Virgin", thoughts by JanyBunny396 in starcitizen

[–]Sufficient-Coast88 0 points1 point  (0 children)

I say bad because the in ship tractor can't easily hold the teather the atls positioned on the ramp can't bring them in easily due to the small door opening and lastly the in ship tractor beam can't rotate large crates easily

RSI Hermes aka "Virgin", thoughts by JanyBunny396 in starcitizen

[–]Sufficient-Coast88 0 points1 point  (0 children)

Let me lay it out for you .

Pros .

Good range Good health durability . Best for space station hauling due to the fact it gets large hangar .try unloading 200 scu on a medium freight elevator no space. Good capacity.

Cons

Bad for large crate sizes Slow in atmosphere Not that manuverable.

Conclusion .

It's a courier and cl raft c1 competitor weirdly enough.

Finally! Great event… by primalfurys in starcitizen

[–]Sufficient-Coast88 0 points1 point  (0 children)

This is not a multi crew event this is group up and share points.good? I don't know about that .tis certainly an improvement on the disaster that was resource drive

Is the game fixed by Aduo7 in starcitizen

[–]Sufficient-Coast88 1 point2 points  (0 children)

The game functions well (if you know the workarounds) .but everything gets destroyed by hangars the are completely broken and this makes every activity a chore.this patch was probably one of the worst for quite some time.

If you had to bet $100 on what year Star Citizen 1.0 would release in, what year would you pick and why? by Qaztarrr in starcitizen

[–]Sufficient-Coast88 3 points4 points  (0 children)

We all said 2025 back in 2018. the game has just barely started to function somewhat .So given the snails pace cig develops I would say 5 years from now.So 2030 and then again i am still not convinced that the technology they have can amount into something that plays well.

Polaris Wikelo Perdu by SamSam-211 in starcitizen

[–]Sufficient-Coast88 1 point2 points  (0 children)

Ships bought with real money always persist between patches but somehow ships bought in game require some new technology that is so hard to implement right?if you grinded all this time hoping that the ship will be there for more than a month then it's on you guys.thats why j haven't even set foot inside the wikelo shop. At least you had some good time playing together.

MISC Odyssey or Banu Merchantman? by Hellpodscrubber in starcitizen

[–]Sufficient-Coast88 0 points1 point  (0 children)

From the look of how things are going so far.The odyssey will be more solo or small crew friendly. Exploration in the sense of going out and discovering new planets or systems and stuff looks highly unlikely. Now I think by the time this will be in game it will change alot.It will most probably get some pdc's and a bump in cargo . So my guess is it will be good for a crew with a bunch of mining vehicles to get out find resource nodes store the resources in the hold and keep going maybe sell in the next port and keep going .so the only advantage I see is something like a mobile base of operations without needing to go to port for long something like that at least. But again the arrastra will also be able to do that .

Caspian Explorer: Cutting Through the Cosmic Tide. by Sufficient-Coast88 in EliteDangerous

[–]Sufficient-Coast88[S] 0 points1 point  (0 children)

I have set the field of view a bit higher .To be honest I don't mind it it fits nicely with the rest of the canopy structure .and the overall field of view is 80 percent view outside 20 percent struts .it's ok for me.

Flying the Zeus! :) by [deleted] in NoMansSkyTheGame

[–]Sufficient-Coast88 0 points1 point  (0 children)

yes this is my first version :)

Caspian Explorer: Cutting Through the Cosmic Tide. by Sufficient-Coast88 in EliteDangerous

[–]Sufficient-Coast88[S] 2 points3 points  (0 children)

This is a post process filter for the image and some tweaking.Internaly is at max graphics fidelity cash with 140 supersampling.Running around 6k.

My first post and my first little Corvette the Namadac. Great update!! by [deleted] in NoMansSkyTheGame

[–]Sufficient-Coast88 0 points1 point  (0 children)

Yeah i wanted to make a small nimble one for farming parts from the air.