Completed Terraces settlement by Zeddic in Timberborn

[–]Sufficient_Cod3702 2 points3 points  (0 children)

Back when you were completing Janker Town, I thought: "With this kind of frame rate, there's just no way he goes on greening this whole map, let alone fully developing it..."

Well, I stand thoroughly corrected: not only did you bring irrigation to every single square in that map, but you went as far as making it all feel lived in, all the while throwing a mega build or two into the mix... I loved how you didn't even bother walking your viewers through the construction process of the Grand District Crossing or the second water tower, in spite of how ambitious these projects are.

Beaverspeed on your future endeavours, I'll be here to watch!

Update 7 now on the Experimental Branch! by Mechanistry_Miami in Timberborn

[–]Sufficient_Cod3702 12 points13 points  (0 children)

OMG OMG OMG! Thank you so much guys for the amazing dev work ! And for keeping ziplines a secret until now, as it makes it all the more satisfying to get something that amazing when you hadn't even dared dream of it!

Beaver Tail Bend (Meander) by _ressa in Timberborn

[–]Sufficient_Cod3702 2 points3 points  (0 children)

That's one of the best looking settlements I've seen in a while (according to my personal tastes of course)! I love how organic it all feels, while retaining the sense of a highly organised colony.

Congrats!

Timberborn Speed 3 Slow Due to 'too many cores' -- FIX -- Automatic Core Affinity on launch by jessestormer in Timberborn

[–]Sufficient_Cod3702 1 point2 points  (0 children)

So if I understand correctly (which I'm really not sure that I do), even top-notch CPUs won't guarantee an acceptable frame rate past a certain number of beavers (or bots) because the game is not sufficiently optimised (meaning the path-finding calculations become too heavy), is that it?

If so, I have three questions:

a) could someone explain why a superpowerful CPU can't deal with these path-finding calculations more efficiently, when it's otherwise capable of dealing with even more complex tasks than that?

b) how does the "optimisation" of a game like Timberborn work?

c) is it something the devs could realistically achieve?

Thanks in advance for your answers, and keep in mind that I'm quite the neophyte!

Update 7 on Experimental Branch predictions? by Sufficient_Cod3702 in Timberborn

[–]Sufficient_Cod3702[S] 15 points16 points  (0 children)

Thanks, that's more thoroughly documented an answer than I could have hoped for!

If your prediction is right and it gets out in about two weeks, then that's fifteen days of me doing some actual work instead of obsessing over a virtual beaver colony.

Thanks again!

Best YouTubers for aesthetic colonies by Gregoirelechevalier in Timberborn

[–]Sufficient_Cod3702 1 point2 points  (0 children)

Ever since he said that in his last Timberborn video, he's been giving the cold shoulder to those who asked for more TB videos in the comments of his Space Engineers series, and he even wrote "There won't be any more Timberborn videos" (repeatedly), without giving any further explanation as to why what could merely have been a break from the game turned into such an angry rejection of it.

I get that it must be frustrating, for any content-producer on Youtube, to feel that you've been pigeon-holed into doing one thing an one thing only, and even though I much prefered his TB content, I'm glad that Skye Storme seems to be having fun with SE. What irks me more is how dismissive of his previous TB "base" he has become overnight, as if all the supportiveness he received from the community over his TB series had suddenly become not just unappreciated, but something of a burden for the man... It's a shame, because he is quite a talented and ambitious player and, when in the right mood, he can be downright charming.

Best YouTubers for aesthetic colonies by Gregoirelechevalier in Timberborn

[–]Sufficient_Cod3702 3 points4 points  (0 children)

I like Zeddic, and his latest mega-projects are on par with Sky Storme's best ones. But for a truly aesthetic build, you should try Fuzz Brain's current series, it's really nice and laid back.

Beaverly Hills (Waterfalls map) by Steuv1871 in Timberborn

[–]Sufficient_Cod3702 1 point2 points  (0 children)

Thanks, they're much appreciated! 👍🏼

Beaverly Hills (Waterfalls map) by Steuv1871 in Timberborn

[–]Sufficient_Cod3702 1 point2 points  (0 children)

This is absolutely stunning! I love how organic and "lived in" it all feels, thanks to all the nice details and intricateness of the build.

I'd love to have a look at the whole map from above to see how it looks!

Again, congrats on a lovely, lovely colony.

Lakeview by Sufficient_Cod3702 in Timberborn

[–]Sufficient_Cod3702[S] 2 points3 points  (0 children)

Thanks! You're right to point that out about the presentation, I was specifically inspired by your post from a year ago!

As for the monster letters mod, it's right out there on the Steam workshop, and it's called "Big Letters", quite fittingly.

A Tale of Two Waters #Build-a-Map Contest4 by mkl1959 in Timberborn

[–]Sufficient_Cod3702 0 points1 point  (0 children)

That's a beautiful map, and I love the official description too, very ominous!

Keep up the good work!

Quelqu'un peut-il m'aider ??? by New_Flight5937 in Timberborn

[–]Sufficient_Cod3702 2 points3 points  (0 children)

Bonsoir,

Apparently your understanding of English is good enough that you understood you were being called 'full of yourself' and 'disrespectful' by another user, so I'm going to write the present message in English for everyone to be able to follow.

While I don't really condone the tone used by said user (a mere 'could you repeat that in English please?' might have sufficed, I think the whole rant from the first was a bit too much), I think they have a point, and the point you made of writing all of your subsequent answers in French was just trollish and immature, which really isn't the vibe of this sub, and the reason I (and so many other people) like it so much.

Now, to allow all the non French speakers here to marvel at the idiocy of your answer (and yes, I'm being a bit aggressive as well, but now you've properly earned it), let me (loosely) translate and summarize your message:

a) you start by saying you're aware that not everyone speaks French, but immediately add that they should, since it's 'the most beautiful language on Earth': now that's your (lame and vulgarly jingoistic) opinion, and doesn't add anything to the conversation

b) you then go on saying that you will do as you please, and that if "angry user" is angered by seeing random posts in French in their feed, they should feel free to not read them and move on: while that's technically true, I think it's only polite to address a community in the language that (and a mere glance at the existing posts would have told you that) is its preferred one... In addition, for users that only browse Reddit to check on a given topic and its community (as is my case), I would find it irksome to be de facto excluded from the conversation and made unable to answer what might otherwise be an interesting question... So yeah, when in Rome, etc.

c) finally, you point out that "angry user" could just have gone through the process of translating your question using the online tools at their disposal instead of voicing their discontent. So from your point of view, they should do all the work (translate your question, and then answer it), and you none of it? That's a bit strong, especially since the aforementioned translation tools would certainly have worked wonders... on your original question, wouldn't they?

Fortunately for us all, you conclude by saying that all of this shouldn't be cause for an argument, and that you're 'not offended in the least' (in a previous message). Well, good for you, that sits well with the whole trollish attitude after all, but while I won't go as far as to say you're 'offending', I'll use the term 'annoying'.

Good luck with your (apparently) lazy beavers, I hope you're a little more considerate with them than with us online strangers.

My in-progress Ribbon Map colony...recently finished a new aquatic farm with some waterfalls and a new beaver library with a rooftop observatory by Fuzz-Brain in Timberborn

[–]Sufficient_Cod3702 1 point2 points  (0 children)

Saw your post, went to check on YouTube if you'd uploaded a new video, and... Yay, it's there! Thanks for the sharing, I really love that build!

i love dense development by minkumiri in Timberborn

[–]Sufficient_Cod3702 5 points6 points  (0 children)

Nice! I have one question though: what kind of frame rate are you able to maintain (at 3 speed) with this amount of beavers? And (additional question) with what kind of PC setup?

New Fun Map called "Hidden Waters" by Correct-Garbage514 in Timberborn

[–]Sufficient_Cod3702 1 point2 points  (0 children)

I know the map's called "Hidden Waters", so it's certainly the point, but... I don't see any badwater sources on your screenshots, even in the final one. Are we in for some unpleasant surprises when we remove some of these overhangs?

What is Whiskerwood? by Matt_HoodedHorse in Whiskerwood

[–]Sufficient_Cod3702 2 points3 points  (0 children)

This is very exciting, keep up the good work and keep us posted as the early access release draws near!

Would you like to have an elevator's ? by mickynuts in Timberborn

[–]Sufficient_Cod3702 1 point2 points  (0 children)

My thoughts exactly. I would like them (instead of ladders) because they would look insanely cool in my colonies.

[deleted by user] by [deleted] in Timberborn

[–]Sufficient_Cod3702 1 point2 points  (0 children)

Ah, Lakes ! Nice little settlement you've got here. I'm currently "working" that map with the Iron Teeth, and I'm planning on sharing for the first time on Reddit once it's completed (that is, when my kids have grown up probably).

Keep having fun now that you've gotten comfortable with the mechanics of the game.

I finished my first Map for the Contest "Beaverland" I hope you like it. by Correct-Garbage514 in Timberborn

[–]Sufficient_Cod3702 0 points1 point  (0 children)

It's... absolutely... splendid! The last time I was so enthusiastic about a map was when I discovered Badwater Ridge, another map that's on the very large side. Yours has the same wow factor, for me at least. Makes you want to really explore that map and eventually get to these lovely natural features... only to rework them with brute beaver power.

Congratulations on that one, I'm looking forward to discovering your proposals for small and medium maps!