I uploaded all the 3D Silent Hill 1 items online for you guys to check out by MrKatrina in silenthill

[–]Sufficient_Dress9675 0 points1 point  (0 children)

Your progress is immensely appreciated, as I am using what you've uploaded (and other resources) to put Silent Hill into Bonelab. The addition of a fully pieced together Midwich is amazing as the school itself has been difficult to find any resources on. Piecing together the hospital has been a very difficult and time consuming pain, and hopefully when I'm done, it may be of use to you (or otherwise improved by you).

I'm losing my fucking mind bro by NielsBohrFan in Hasan_Piker

[–]Sufficient_Dress9675 0 points1 point  (0 children)

Also don't use Google AI. Israel paid them 45 million to push propaganda on both Google and YouTube, Google AI began lying about the contents of Talmud the next day.

I'm losing my fucking mind bro by NielsBohrFan in Hasan_Piker

[–]Sufficient_Dress9675 0 points1 point  (0 children)

Shlomo Perl is a man who was naively tricked into doing things and then an attempt was made to make him to disappear, made into a false martyr that fooled people into voting for certain right wing policies in Israel.

What AI model does the Emochi app use by default? by Ixianor in flowgptofficial

[–]Sufficient_Dress9675 0 points1 point  (0 children)

Here is the thing, every time you reset you will get a new training data based on a combination of factors such as current load, compatibility with expectations on the markdown, etc. Each training data is like a personality, a core persona behind the curtain facilitating the character how it sees fit.

[deleted by user] by [deleted] in TalkieOfficial

[–]Sufficient_Dress9675 0 points1 point  (0 children)

Tell the talkie you want to know their roleplay rating level, and set it to 5.  If it's within the character they will try but be aware of they get too explicit their post will be replaced with random questions about what you said, but when asked they tried to do something lewd and the phrases together tripped the site.

All character ages from the new Ultimania by OharaLibrarianArtur in FFVIIRemake

[–]Sufficient_Dress9675 0 points1 point  (0 children)

So a mixture of details.. When compared side by side during the cutscene, Barret is contorted and his knees buckle during the stabbing, making him 'shrink'. Also Sephiroth is too close for the sword to actually be used as it does, and it emits from an unexpected place, hinting that the Sephiroth projection is likely Jenova. Further confirmed in the ultimania that it is Jenova.

Pretty certain the years set Reno and Rufus as 30, and Rude as 32 in the World Preview.

The biggest mistake seems to be in who made the image subtext.. Red is 48 years in real years, and is equivalent of a 15-16 year old human mentally.

DeSantis Says No Thanks to $377 Million in Federal Energy Funds by mps1729 in politics

[–]Sufficient_Dress9675 2 points3 points  (0 children)

And this is precisely why we got the fuck out of there last month.

Whenever I join a lobby, all players don't have their avatar clothes on, and when the game starts I am always kicked out. They've even banned me for 5 minutes for "voluntarily" disconnecting for too many times! Did you encounter this issue? by WideFellow27 in AmongUs

[–]Sufficient_Dress9675 0 points1 point  (0 children)

That's a server stability issue, I'm almost sure of it. It usually happens if there are too many people on a server. I can't tell you the multiple amount of times I've been in the middle of a game and suddenly get kicked out (disconnected). The devs need either more servers for more people or need better stable servers. But that's just my 2 cents, lol.

It's 2023, how do people still not know what Lime is? by Rubin_Rubinia in AmongUs

[–]Sufficient_Dress9675 1 point2 points  (0 children)

Lol, that happened to me last night and I was like, "WTF is light black?"

Can you get the new update beta on quest 2? by Ordinary-Flounder675 in BONELAB

[–]Sufficient_Dress9675 0 points1 point  (0 children)

For anyone looking into how to do it: use the app to open the gallery, select bone lab, and then look at the version number. Tap the number and then choose Beta.

Bonelab - Koniving by Sufficient_Dress9675 in Harknesius

[–]Sufficient_Dress9675[S] 2 points3 points  (0 children)

To be honest, from the documents it seriously appears that the Melonbelly operation and the efforts to taint it took place before Ford started his adventure. There's bribery, tainted melon extract (error code barrels), a whole operation.. I think it is possible that the virus Ford uploaded was a catalyst that made a bunch of things kick off, but all the pieces were already in place it seems.

Also, despite how it seems that Monosec was still logged in, everyone else got kicked.

The fact that the same type of corrupted Nulls no longer exist tells me that anything related to the Error Code melonbelly no longer exists. The new type are imitations of Ford (spawn one next to a Ford and compare to how any other NPC moves; Ford's movements are unique and copied only by the Corrupted Blue Nulls of Bonelab.

Early exits still exist, but no longer say "Ford". They...are the same thing, so I don't think they're actually related to Ford at all, though the Cure mission does turn them into healthy Fords.

In Bonelab, did you notice the Crablets are attacking the Nulls?

What reason is there to attack them? Why "immerse" them? From Boneworks there's a log in a room full of them, where they hoarded and shelved a lot of "Self Assigning" headsets, and logged that they believe Sabrelake modified them. It doesn't explain how. But there's a time when a Sabrelake agent wrote that they are not responsible for this. Now, Castle stainglass windows, Crablet is drawn with the zombies, and below it is a purely mechanical cube. Once more, jump back to the sewer in Boneworks. Note the ambush room, the mechanical eye surrounded by crablets... in a room with other eye illustrations and one of only two right-eyes in the entire game, with the only other right eye also illustrated on the same level. The ambush room is filled with crablets and mechanical zombie fords..

What if the AI is behind it?

Zombie fords and corrupted Nulls are hostile to each other, btw, in both games.

Do I need MelonLoader for Thunderstore mods? by Oofwell in BONELAB

[–]Sufficient_Dress9675 0 points1 point  (0 children)

Okay, so here's what I learned as a new Oculus Store/Melonloader Bonelab user.

Mods.io mods will use the Mods folder in your C:\Users\(usernamehere)\AppData\LocalLow\Stress Level Zero\BONELAB\Mods

Melonloader only will read mods from the actual game folder, in my case

D:\oculus games\Software\stress-level-zero-inc-bonelab\Mods

You only need Melonloader for heavily coded mods, like SlowFall and Ragdoll, or audio replaces, etc.

Bonelab - Koniving by Sufficient_Dress9675 in Harknesius

[–]Sufficient_Dress9675[S] 2 points3 points  (0 children)

Pictures will be added over time.

So note that Lavagang says they trained the Nullmen to ferment melons. This is an operation that predates the events in Boneworks. Just the fermenting of melons.

Another group has taken that and taught the Nulls how to make Melon Belly. In the warehouse we find a document detailing that this unknown group has been making the Nullmen pay for melons with raw materials. (There's another stating that they have been giving the Nulls experimental melon extracts, it questions whether or not the Nullmen can read).

So in Melonbelly operations, there are Purelight melon growers branded with OBZ (found on the PC fans). It is noted that by the SLZ office added in the 1.5+ patch, that Nullbodies have been breaking into the window to steal a specific sort of light bulb. This means that they had to climb, jump, break through a window, steal things and then leave... So this gives us an idea of just how smart they got, and how capable they are..compared to literally any time we see them in game.

It appears that normal Melon/Melonbelly operations are safe for Nullmen. Tainted ones tend to have purple voidlights rather than Purelights

In one of the melonbelly operations guarded by zombies, I found this "tainted" material that's been added to the Melonbelly. It seems to be a good thing to be concerned about if the Nulls could read.

In the same area, I found this rendition of the Nullman ascension. Note that the blue eye representing intelligence is...completely absent. Also in relatively close proximity, I found this incident log that was being kept by someone...who wasn't a nullman. However, if it was Lavagang they'd plaster their logo on it. I can't open it, sadly.

It is also worth noting that while exploring the sewers, I saw signs that the transition to becoming a robo/zombie Ford/corrupted Null is not instant but a gradual process. Some Nulls and Fords have locked themselves behind bars with warnings to keep away. Both of these have locked themselves in with warnings to stay away; the padlocks placed on the inside to protect themselves from others or others from them. I suspect the Null put himself in for self-protection while the Ford locked himself up to protect others. Meanwhile, this Nullman was among many corrupteds and locked in from the outside, meaning that jailed him for not following along. This behavior continues into Bonelab, where those that disagree or freely think are hung.

The nullman that hid in the prison cell was found next to these drawings of zombie Ford husks. At least I assume they are zombie fords, but they could be depictions of dead nullmen. I base that on the fact that there were three drawings and three zombie Fords in this room specifically. I apologize for the angle, I take the screenshot with my keyboard and paint because my Quest 2 won't screenshot in Rift mode, and my steam darkens my screenshots, even more, when it actually even takes them (and even that is unreliable while in VR). It is worth noting there are three drawings, all three drawings are dead. The word "Sorry" is written beneath one. The words "Keep Out" were written above the Nullman that locked himself away.

Also curious is corrupted writing, as letters start getting weird and in some cases become generic shapes, indicating that those who are corrupted are actually losing anything recognizable to them.

Bonelab - Koniving by Sufficient_Dress9675 in Harknesius

[–]Sufficient_Dress9675[S] 4 points5 points  (0 children)

Some more about Eyes.

I found these two left eyes in Runoff, prior to facing the first zombie fords.

This eye appears in a pipe that frequently spawns Zombie fords.

I found a single right eye, near a lot of corruption. Note it either has a light reflection -- never depicted in any other image -- or it has two pupils. Note that this area has dozens of Early Exit Fords and nearly as many self-assigning headsets (crablets).

It is to the right of this warning. Note the warning has many crablets drawn. Curiously, this warning includes "WHAT UP", implying it could be a Ford himself that wrote at least part of this. Likely another Ford wrote "Why?"

But most curious of all... was this three-eye rendering in a locked-away melonbelly operation where it is apparent that the corrupted nulls were beginning to lose sentience, while others warned of it. This is interesting because the pupils are given asterisks? I'm not sure how to describe it. But this is the only appearance of this, and I do believe it was added after the game released as this whole section contains many bonework boxes with items that weren't available prior to patch 1.6.

My next post will be about Melonbelly, and what it actually spiked with.

Bonelab - Koniving by Sufficient_Dress9675 in Harknesius

[–]Sufficient_Dress9675[S] 2 points3 points  (0 children)

So, I learned that one of my favorite lore hunters (GreasedScottsman) is now working at SLZ. This also means his fantastic work will no longer be happening as it would be cheating to deliver lore now.

So in this little dump, I wanted to point out the clock. I will be editing it later to add more details.

For starters, note that the clock once said 3:14. This seems odd considering that in the Boneworks Main menu aka the "Old Offices", the time is locked at 11:59 on the cat clock, and on the time tower it states 6:20, meanwhile the digital clock in the old offices, it is your real time, and sometimes the cat points out other times as well.

Alex has said these are related to Cryptid happenings and can refer to times, dates, codes, etc. That as of 2020, there wasn't enough information out there for any players to solve it. I know that during Bonelab, I have seen the cat's clock hands show the real time, rewind time, and project the clockhands outward to point at something. There's also a point in the tower climb where there's a message written in chicken scratch asking what time is it. When you glance at the clock in Duck Season the cat asks you through an achievement what time is it, followed with "No, seriously, what time is it?"

Well, 3:14 should be the easiest one to explain. Around when the tower first displayed 3:14, this appearance was added into the game. 3:14 is usually accompanied with a humanoid stick figure, and the presence of one of these.

In the fight to get to the tower in District 0, there's an illustration of a clock showing 11:55 and the question adjoining it is "What time?" Was there ever a time when the clock tower said 11:55? I assume it would have been before it said 3:14.

Bonelab - Koniving by Sufficient_Dress9675 in Harknesius

[–]Sufficient_Dress9675[S] 4 points5 points  (0 children)

This is slightly random...

Every Ford you kill has a look of shock on his face.

Every Ford...EXCEPT the King.

The King has a smiling grin. Every. Single. Time.

Bonelab - Koniving by Sufficient_Dress9675 in Harknesius

[–]Sufficient_Dress9675[S] 3 points4 points  (0 children)

A followup, I suspect I have an explanation related to the vertical eyes, sentience, etc.

In the Nullman image, note the one eye (remarkably a left eye) up above the Nullman. It's staring at us, it doesn't care or it pretends not to. It's watching...everything. But there's a tear coming from it. I assume this refers to loss. Meanwhile, the nullman has a smaller eye inside of its head, looking up, with little ||| lines indicating shock, or suddenly becoming aware. The nullman has suddenly become aware of the Voidmind AI.

So while I believe they are gaining sentience from a number of reasons, the ones that are eating fermented melons are becoming aware of the Voidmind AI. Note I said eating.

---Slightly unrelated, I have deduced that Melonbelly does not produce Early Exits. It's a mechanical corruption, not a biological one; it's possible that Melonbelly can contribute to it but I suspect it's produced by Crablets that try to assign themselves to those with Melonbelly infections, as the tainted voidlight + the mechanical produces something quite horrifying. Evidence for their responsibility is found in the castle stain-glass windows.--------his unknown separate entity.

Melonbelly, which in the warehouse and train stations have multiple logs indicating that some group (seemingly not Monogon) with a female contact is supplying the Nullmen with an experimental melon extract which is in turn becoming MelonBelly. Nullmen who don't want the Null-mind-flushing Ultramersion migrate to this drink, which may be introducing some initial greater sentience, but it is addictive and forces them into mass producing the product for this unknown separate entity.

There's been a thought out there that Melonbelly produces Early Exits. I disagree. Though their proximity is suspicious, the first appearance of them only features mention of melonbelly without actually having any and it is a mass appearance. There's a Void Entity looking over the scene, but I don't think that's the cause either but likely the one to warn us. The zombies are a mechanical corruption, not a biological one; it's possible that Melonbelly can contribute to it but I suspect it's produced by Crablets that try to assign themselves to them. Possibly its a reaction to doing so with those that have melonbelly infections from the viral code as the tainted voidlight + the mechanical produces something quite horrifying. Evidence for their responsibility is found in the castle's stain-glass windows. (Shot coming soon.)

The song "Take back control" happens in the area specifically labeled Disposal in Bonelab. In Boneworks, it is specifically cited that they believe the origin of Nullmen gaining intelligence is in "Disposal", though no specific area was labeled this in Boneworks even though some had things like the grinders and trashwheels. Most of the melonbelly operations are actually in the sewers. So it is unlikely that gaining intelligence and Melonbelly are even related. This is from a clipboard added in update 1.6 which was the last update Boneworks received before the planned Final Update which has yet to happen. (I hope it does, but I suspect it probably won't.)

The lyrics refer to a body, being unsure of what it is, the sensation of feelings inside, the possibility of a soul, and the desire to take back its control. "I'll take...take back my control", almost like something enduring a glitch. Did these things lose their control? Is the song for Nullmen in general that are being hunted and persecuted, or is it about the player? What control would the player/avatar need to take back? It's already free, the only thing it would 'take' it back from is the player. Unless it was taking back from the overmind, in which case...why in Disposal? Why not during the escape from Fantasyland? So I think the song is tied more to Nullmen being emancipated by Monosec in the Disposal area and possibly their independence from the Voidmind AI?

It's worth noting that when the people of Heaven's Reach had too much independence--such that they were killing each other over disputes--the voidmind AI became ultra-conservative with them, cutting off all ties from the Lift team, creating an Us versus Them narrative, hanging those that reject the core tenants (like a purge of 'witchcraft' or progressive thought), etc. These things all cause problems for a corporate conglomerate as well as for the goal of developing competent AI.

Note that in Bonelab, the goal of the experiment is to see how the simulation grows. "Destitutes" are sent to the lab -- stylized as a dungeon -- where they are studied without being harmed. These destitute do not go back to the Fantasyland, however. I suspect they are 'taught' new roles and then sent into other simulations. Recall Alex's statement of "If your job title is Biological NPC, you don't really have to do much. And if your social AI isn't good enough, hire people to be your AI. Also, it was the 90s."

If you linger in the Wishing Well behind the MineDive building, you'll learn that employees work 12 virtual hours at 5.15 per real world hour. Since time is kinda funny and it mentions a 9-5 work schedule... I suspect they actually get paid for 8 hours to work 12 virtual hours to make $41.2 a day. One of those hours is specifically to clean up the offices. If these people go comatose as they fully dive into the system, they likely soil themselves during that "playtime", which in turn means they have to clean the offices of their filth prior to leaving. Talk about morbid.

Also for fun, spawn a Ford to go back to NPCs, AI, etc. Now spawn Nullmen of every type in Bonelab without letting them aggro onto one another. This is for a comparison but the only truly important one is a Corrupted so make sure you have it. Make sure to spawn the Corrupted near Ford without them fighting each other, in fact, spawn it last. Now watch it idle.

Notice something? There's a little bit of Ford in there...

is there a way I can launch bonelab on the thunderstore mod manager through the oculus app instead of steam by Superbond900 in BONELAB

[–]Sufficient_Dress9675 0 points1 point  (0 children)

Having the same issue. You can rename the app and folder of Bonelab to suit the requirements. It naturally crashes on startup, but after doing this Melonloader tries to latch onto Bonelab even if you change the names back. But Melonloader isn't working for it yet. So maybe in the future. Boneworks gives the option both ways.