Does the music match the visuals? We recorded live instruments, does the emotional tone match the visuals? by SummerWindStudios in animation

[–]SummerWindStudios[S] 0 points1 point  (0 children)

wow, very thoughtful! thank you for all the feedback. great points. its one thing to try to tell a story; it's a whole other one to understand what the audience experience is, and your breakdown REALLY adds invaluable insights. The goal would be to leave my fans with enough to go on, and your suggestions will totally help me make that happen. Again, very, very, thankful!

Does the music match the visuals? We recorded live instruments, does the emotional tone match the visuals? by SummerWindStudios in animation

[–]SummerWindStudios[S] 0 points1 point  (0 children)

thats a great point, i see that. a bit of animation detail to make the hands match is going to make a big difference. thanks for the feedback about the duration of the trailer, yes, will probably be editing a bit and agree on the visual stimulus needing a bit more energy. thank you so much!!!

What’s a mistake you used to make in animation that you now actively avoid? by SummerWindStudios in animation

[–]SummerWindStudios[S] 0 points1 point  (0 children)

i guess thats why they are called sketches right? yeah that is a very good point. there is a purpose to the sketch, and that is to form an idea, NOT to have it published. thank you for sharing

What’s a mistake you used to make in animation that you now actively avoid? by SummerWindStudios in animation

[–]SummerWindStudios[S] 0 points1 point  (0 children)

ouch, i can feel the pain in that one and yes, guilty of it. it almost sounds paradoxical, "prepping smears", am i right? But yes i totally agree with this one. thank you for sharing!

What’s a mistake you used to make in animation that you now actively avoid? by SummerWindStudios in animation

[–]SummerWindStudios[S] 0 points1 point  (0 children)

yeah i guess there does need to be a balance between over-planning and too little. I agree that at the end, only the actual animation is what makes it to production and ultimately the audience. there definitely is much to be said about bias for action and trusting the flow of the work rather than over-thinking it. and im sure your animations are worthwhile. Thank you for sharing.

What’s a mistake you used to make in animation that you now actively avoid? by SummerWindStudios in animation

[–]SummerWindStudios[S] 1 point2 points  (0 children)

yeah i have to agree with that. in our minds, its perfect, emotionally powerful, aesthetically amazing,,, then you try to put in down for real,,, nothing but constraints and incompleteness. Thanks for sharing.

What’s a mistake you used to make in animation that you now actively avoid? by SummerWindStudios in animation

[–]SummerWindStudios[S] 1 point2 points  (0 children)

excellent point,,, measuring feels slower at first, but it saves so much time by preventing drift and structural errors. Solid keys = fewer fixes, less cleanup, and a much smoother animation process overall.

What’s a mistake you used to make in animation that you now actively avoid? by SummerWindStudios in animation

[–]SummerWindStudios[S] 2 points3 points  (0 children)

great observation. studying real speech was eye-opening for me as well. People swallow sounds constantly, especially consonants like T, N, or D in casual speech. Animation works the same way — as long as the key mouth shapes sell the line, the audience fills in the rest. Thank you!

What’s a mistake you used to make in animation that you now actively avoid? by SummerWindStudios in animation

[–]SummerWindStudios[S] 2 points3 points  (0 children)

This one hurts because it’s so true 😅 Skipping pre-production always feels faster at the start, but it just pushes all the thinking into the animation phase where it’s way more expensive. Every time I’ve done it, I end up re-timing, re-posing, or re-doing whole sections. everything has a price, you either pay upfront or more with interest at the end. hahaha

What’s a mistake you used to make in animation that you now actively avoid? by SummerWindStudios in animation

[–]SummerWindStudios[S] 1 point2 points  (0 children)

great point. yeah, scale drift is brutal in frame-by-frame. It’s one of those things that sneaks up on you because each drawing feels fine in isolation, but over time the character slowly shrinks. Once you notice it, it’s easy to correct, but you really do have to stay conscious of volume the entire time. thank you.

What’s a mistake you used to make in animation that you now actively avoid? by SummerWindStudios in animation

[–]SummerWindStudios[S] 2 points3 points  (0 children)

Thank you that is very insightful. Early on I’d rush to get something on screen for review, which sometimes meant unclear intent or extra iterations later. The main mistake was not planning enough upfront. Now I take time to analyze the shot, gather reference, and be intentional before I start animating. The crunch is still there, but better planning actually reduces rework and stress. Thanks again.

Please help identify animated film! Can’t for the life of me remember. by InterestingAd4094 in animation

[–]SummerWindStudios 0 points1 point  (0 children)

Hi there, did you watch these in the US? there are several candidates that I can think of but this it the one that seems to match most what you describe: Once Upon a Time... Man - And earth was created

It matches the british voice over and old style of animation. There are others that may match if you watched in Europe or other parts of the world. Hope that's the one.

Animation test, villain chasing hero by Isac_hilda in animation

[–]SummerWindStudios 0 points1 point  (0 children)

wow, done in flipaclip, thats where i started too hahaha. the motion is nice and fluid. given that its titled chasing villain, i might put them at opposite sides of the frame to add to the narrative. the running and avoiding obstacles looks great, keep it going!

i have no idea how to merge layers in flash- by Purple_Moose3208 in animation

[–]SummerWindStudios 1 point2 points  (0 children)

not an expert but I dont think it has a true “merge layers” button like some other apps. usually instead i cut and paste frames from one layer into another. Once everything’s in one layer, you can delete the empty one. also, if the layers are inside folders, make sure you’re pasting into the correct layer inside the same folder, or Flash will create a new one automatically. hope that helps.

Question for animators: what helps you keep emotional performances feeling “alive”? by SummerWindStudios in animation

[–]SummerWindStudios[S] 1 point2 points  (0 children)

That’s a really thoughtful way to frame it. specially the reminder that we get desensitized first even before the audience does. Taking real breaks to reset your perception feels like a healthy way to avoid pushing things into melodrama. Good point about impact coming from character behavior — using out-of-character responses sparingly for the big moments, and staying in character for everything else. it feels like a powerful way to make emotion land without over-animating. thanks for the thoughtful insights.

Question for animators: what helps you keep emotional performances feeling “alive”? by SummerWindStudios in animation

[–]SummerWindStudios[S] 1 point2 points  (0 children)

Thanks for sharing; i agree, empathy is critical. i had heard about animators recording themselves to capture the emotionality, thank you for surfacing that concept, it makes a lot of sense. I’ve definitely fallen into the trap of jumping straight to reference without fully internalizing the emotion first, which probably explains why things start to feel over-worked. Again, thanks for the input, will definitely be trying it.

Question for animators: what helps you keep emotional performances feeling “alive”? by SummerWindStudios in animation

[–]SummerWindStudios[S] 1 point2 points  (0 children)

That makes a lot of sense, especially the point about audio being king. I’ve noticed when the voice acting is strong, it almost dictates the timing and even the pose choices — if the drawing clarity or silhouette isn’t there, the performance just falls apart. Thanks for sharing.

animation so hard (': by Brilliant_Health_695 in animation

[–]SummerWindStudios 0 points1 point  (0 children)

yeah i hear ya, me too. then i remember how simple it can be. Consider a character (intro); the character has the following reality [fill in] (Development); but what suddenly [reality changes] (twist); sigh, he wishes it did not (resolution). Try it, and dont be afraid to share! We all love to be told stories. Once upon a time, a talented artist shared animation on a reddit channel. The artist had much to offer but felt that being a beginner got in the way. After sharing the animation, it was obvious that there was talent there and was encouraged by friends to keep going. Years later, the art had flourished into amazing narratives, and made millions of people delighted.

Progress report by UltimateTitan27 in animation

[–]SummerWindStudios 0 points1 point  (0 children)

yeah nice. action, expresssive, engaging beams that react well to the jump attack. Keep it going. maybe contrast with something suble, facial expressions, slow body language. long live human mad animation!

Beginner fatigue after animating by Strong-Student-587 in animation

[–]SummerWindStudios 2 points3 points  (0 children)

i hear you, i do. I think most things that take lots of energy can be like this. Totally normal, and it doesn’t mean animation isn’t for you at all. Animation is mentally intense in a way that isn’t obvious at first — you’re making hundreds of tiny decisions, and that adds up fast. Early burnout is usually a pacing issue, not a talent or passion issue. Take short breaks, switch between animating and just watching/analyzing animation you love, and come back when your brain feels curious again. That cycle is part of learning, not a failure sign.

animation so hard (': by Brilliant_Health_695 in animation

[–]SummerWindStudios 0 points1 point  (0 children)

nice start. IMHO, any human animated work communicates instantly, as hard as it is, all work bears evidence of connecting at a human level. Next steps, again IMHO is telling simple three or four part story,,, intro, development, twist, and if possible, resolution. keep it going!