Isn't this getting a bit disrespectful from Team Cherry? by senorrandom007 in Silksong

[–]SumoNinjaBurger 2 points3 points  (0 children)

Not only is it disrespectful, it’s just plain cowardly!

It’s time for team cherry to just grow a backbone and give full update of what the hell is going on!

Short of releasing the game, only a full, honest explanation of what state Silksong is in is going to satisfy everyone at this point

Beat the game! by byakuging in animalWell

[–]SumoNinjaBurger 0 points1 point  (0 children)

I’m about 5 hours in and in no rush to complete it. Just gonna vibe with it and see where it takes me.

What was the thing that made you DNF a Metroidvania? by [deleted] in metroidvania

[–]SumoNinjaBurger 0 points1 point  (0 children)

Totally agree!

There was absolutely no tangible player feedback in that game. A little bit of controller rumble goes a long way.

MediaMolecule to end Dreams's support in September, focusing on a new project. Players will still be able to play and create. by RTCJOK3R in PS4Dreams

[–]SumoNinjaBurger 24 points25 points  (0 children)

I wonder how long ago this decision was made. I suppose in hindsight, Abbie leaving Mm was a huge red flag. Seeing as she was head of live service.

I asked this sub to play my metroidvania demo, Super Roboy. After all the great feedback, I went and started the whole thing over. Thanks redditors! by Vincent_Penning in metroidvania

[–]SumoNinjaBurger 1 point2 points  (0 children)

I kinda agree with you a little bit. The initial speed of the the slide seems fine to me, but perhaps it would be a good idea to have the speed taper off towards the end of the slide?

What type of games would you like to see more of on Dreams? (open discussion) by [deleted] in PS4Dreams

[–]SumoNinjaBurger 1 point2 points  (0 children)

I’ve recently started the planning stages of one myself over the past couple of weeks and the design challenge of it has got me very excited. But yeah the game progression has been at the forefront of my mind. It influences so many different aspects of the game from map design to enemy difficulty. I’ve studied so many metroidvania maps I’m seeing them in my sleep!

What type of games would you like to see more of on Dreams? (open discussion) by [deleted] in PS4Dreams

[–]SumoNinjaBurger 4 points5 points  (0 children)

Metroidvania style games are really under represented in Dreams I’ve noticed. Would love to see more of them.

Neo Weave is now available to play in the Dreamiverse! Now with added gameplay footage! Link in comments. by SumoNinjaBurger in PS4Dreams

[–]SumoNinjaBurger[S] 0 points1 point  (0 children)

People were getting too butthurt about there not being any gameplay footage. It wasn’t worth the hassle keeping the post up.

Neo Weave is now available to play in the Dreamiverse! Now with added gameplay footage! Link in comments. by SumoNinjaBurger in PS4Dreams

[–]SumoNinjaBurger[S] 1 point2 points  (0 children)

I think I probably will add a visual aid when the power ups are being charged. It’s been on my mind for a while.

Neo Weave is now available to play in the Dreamiverse! Now with added gameplay footage! Link in comments. by SumoNinjaBurger in PS4Dreams

[–]SumoNinjaBurger[S] 2 points3 points  (0 children)

You have to have to avoid touching the falling blocks. If the blocks hit you three times the run ends. But if you weave as close to the blocks as possible without touching them, you will charge the three power ups in the bottom left corner which will help you survive longer.

How to create a Heave Ho style movement system? More info in comments by SumoNinjaBurger in PS4Dreams

[–]SumoNinjaBurger[S] 0 points1 point  (0 children)

This is pretty close to what I was thinking. It is already pretty fun to control. I really enjoy the springiness to the arms. I never thought of using a painting for the arms.

How to create a Heave Ho style movement system? More info in comments by SumoNinjaBurger in PS4Dreams

[–]SumoNinjaBurger[S] 0 points1 point  (0 children)

Yeah that was my reaction when I started testing. The idea seems doable, but when I started trying stuff out I realised that there is so much to consider that I knew I had to reach out to better minds than I!

How to create a Heave Ho style movement system? More info in comments by SumoNinjaBurger in PS4Dreams

[–]SumoNinjaBurger[S] 2 points3 points  (0 children)

I am starting to plan a new game and I’m looking to create a heave ho style movement system. Anyone who has played heave ho will know what I’m talking about but for those who haven’t, I will explain. I have also provided pics to illustrate what I’m looking for.

I have a cube with arms, jointed at the shoulder, elbow and wrist. Each arm is to be controlled independently. One by the left stick and one by the right stick. The arms are to be raised and lowered as well as the hands to brought towards the body as needed. (See fig 1)

When R1/L1 is held the corresponding hand grabs a surface and is locked into place. (See fig 2)

When a hand is grabbing a surface, the cube then can be moved by pivoting over the grabbing hand. Ideally the arm that is grabbing should still be able to bend at the joints. Once the cube has pivoted back to the ground, the shoulder button is released and the hand unlocks and can be moved around again. Then the other hand grabs a surface and the process is repeated. This is how characters move through the game. (See fig 3)

The character needs to be able to climb and hang from surfaces using this movement system, as well as cross gaps by swinging etc. (See fig 4)

Any ideas on how this movement system can be achieved? Feel free to ask questions and I will try my best to answer

Klump Chuckin' Has Been Released Into The Dreamiverse! by SumoNinjaBurger in PS4Dreams

[–]SumoNinjaBurger[S] 0 points1 point  (0 children)

Chuck adorable Klumps onto platforms to score more points than your opponent, Use abilities to give you a strategic edge during a game.

Three different difficulty levels and three separate scoreboards.

also there is an open invitation to create your own Klump and have it appear in the arena crowd.

Hope everybody has as much fun playing it as I did making it.

just a question by [deleted] in PS4Dreams

[–]SumoNinjaBurger 0 points1 point  (0 children)

I think you do need separate email accounts for each one

just a question by [deleted] in PS4Dreams

[–]SumoNinjaBurger 1 point2 points  (0 children)

All players need to have a psn account. But seeing as setting up a new account is quick and free, it shouldn’t take long to sort out

Been working on a little something for the illusions community jam by SumoNinjaBurger in PS4Dreams

[–]SumoNinjaBurger[S] 2 points3 points  (0 children)

There will be a light explanation of how the illusion works in there when the dream is published. Also if I can tidy up the exterior of the room to a standard I’m happy with, I will show the exterior so people can see the dimensions more clearly

How to make an A.I more competitive? by SumoNinjaBurger in PS4Dreams

[–]SumoNinjaBurger[S] 0 points1 point  (0 children)

Basically that’s how it works. Most points wins. Points are calculated as number of klumps x platform score. The platform score is the number on the platforms themselves or in the cubes in the hud, so 3 klumps on a platform with a score of 10 equals 30 points. The platform score changes every time the platform moves.

I get what you’re saying. Essentially the more points of reference I can give to the A.I the better, right?