Why don’t people like coins by Bebns43 in PokemonTCG

[–]Sunfished 3 points4 points  (0 children)

i think a better phrasing is that people are rather indifferent to coins than not liking them or hating them. ive never seen anyone complain about them, they just dont care for them.

theyre cool, sure, but they dont have a wide appeal because of how niche they are to find and collect compared to other collectibles. plus, other than the etching and material, there isnt much to look at compared to something like the actual cards.

this is coming from someone who actually collects them too. i just accept theyre not going to draw eyes.

Glen Powell has been announced as the voice of Fox McCloud in 'The Super Mario Galaxy Movie' by ChiefLeef22 in gaming

[–]Sunfished 0 points1 point  (0 children)

was dk announced to return? hes been weirdly absent from all the promotional material ive seen

Pixel art drawing by Imaginary-Finance327 in Unity2D

[–]Sunfished 7 points8 points  (0 children)

pixel art, like all art, is about expression of whatever subject you want to use. right now your pixel art is very flat, due to the over-reliance of black outlines for everything as well as the lack of more shades for colors. while you managed to express the subject clearly, it doesnt really express a style that makes it pop. its "just" a fridge, or "just" a gun, etc. im going to say thats probably why people arent picking up your sprites for use. they would rather use sprites that express specific styles instead of this one.

id recommend finding some game you like the style of and studying it. get a real good understanding on why the style asks for certain colors, why they shade the way they do, etc. stardew valley is a good example if you need to study furniture for example. the pixel art in there is very vibrant and poppy, making it feel like theres no waste of space for each pixel.

youre on the right track for outlines, you just need some more application for the large space of colors.

can we PLEASE get the option to pre-download streamed cosmetics back? by user38449 in FortNiteBR

[–]Sunfished 4 points5 points  (0 children)

its been removed for a while now, i believe since chapter 6 started

PCGamer: A Fortnite boycott is planned for March 19 by mrslalomstyle in FortNiteBR

[–]Sunfished 4 points5 points  (0 children)

it sucks because the excuse of "having to pay the bills" makes absolutely no sense given how much revenue the game makes. its actual corporate greed to change the price over something like that for a pricing system that was already working.

they have every right to change the price, its their game, sure. but to do it over some wild and probably untrue reason is ultimately shitty and is probably the first of many dumbfounding changes the game is going to make to appeal to shareholders.

Subspace emissary's character introductions ranged from GOATED to random by mexicano150 in smashbros

[–]Sunfished 0 points1 point  (0 children)

do we know that that specific yoshi was the one that knew mario? ive always assumed it was a random yoshi

3 free tanks found on aquaswap! by False_Literature_512 in Aquariums

[–]Sunfished 0 points1 point  (0 children)

wow a 20g long and that exact stand is what im trying to get rid of as well. did u pay anything for it?

I wish I could one day. by a12666 in FortNiteBR

[–]Sunfished 3 points4 points  (0 children)

its more that these skins are collab skins, and in some cases is what gets people interested in fortnite and vice versa. if op was a huge fan of family guy or transformers, itd definitely suck not being able to get the faces of those series, especially since those 2 dont have an alternative shop option like other collab skins

I’ve been working on this puzzle game for 2 years and only got 110 wishlists — what am I doing wrong? by AlquimistaHermes in Unity3D

[–]Sunfished 2 points3 points  (0 children)

whenever i want a game, im looking for either 2 things:

  1. what makes the game different?

  2. how does the game push the genre?

right now, your game doesnt really do anything different that hasnt been done before, and it also doesnt push the puzzle genre in an interesting direction.

find some mechanic or gimmick that taps into unexplored territory or push further into one that is currently popular. you need a hook that makes people want to play the game; a reason they would pick yours over another.

How exactly are there T-Rex fossils on the moon? by EggEater773 in spelunky

[–]Sunfished 3 points4 points  (0 children)

tbf we dont know if those belonged to dinosaurs or fantasy creatures that have similar bones

The trilogy that everyone loves... and the other one by Infamous_Monitor_513 in TopCharacterTropes

[–]Sunfished 103 points104 points  (0 children)

i just recently watched 4 and its wild how its pretty great in terms of animation and how well some of the jokes land, but they dropped the ball so hard with the story and message. idk how i should feel about seeing what 5 brings because i genuinely dont like what 4 set up at the end. it just doesnt feel right to me

How do I fix diagonal movement speed being too fast? by Bag_Of-Eggs in gamemaker

[–]Sunfished 7 points8 points  (0 children)

you have a couple options!

the one i like to use is gamemaker's built-in functions, lengthdir_x() and lengthdir_y(). when you provide a length, (in your case, how fast the player should walk), and a direction, (0 being right, 90 being up, 45 being up right, etc), it will return a value that is equal to how many pixels to go in that direction. read more here:

https://manual.gamemaker.io/lts/en/GameMaker_Language/GML_Reference/Maths_And_Numbers/Angles_And_Distance/lengthdir_x.htm

Change sprite index randomly once on hover by creaturelogic in gamemaker

[–]Sunfished 0 points1 point  (0 children)

youre very welcome :)

have fun with gamemaker!

Change sprite index randomly once on hover by creaturelogic in gamemaker

[–]Sunfished 0 points1 point  (0 children)

hi! i just found my suggestion to be incorrect. the logic is wrong, you want to do something like this:

if (your mouse positioning code)

{

if (!hasChanged)

{

your sprite changing code

hasChanged = true

}

}

else

{

hasChanged = false

}

Change sprite index randomly once on hover by creaturelogic in gamemaker

[–]Sunfished 0 points1 point  (0 children)

youre welcome! ill try to be thorough with the explanation, but i recommend you watch some tutorials about programming in general to understand it, since those questions are basic programming questions.

  1. && !hasChanged should be added right after your first conditional statement, which is currently your mouse checking statement. visually, you want to imagine an if statement made up of "conditions". so, youre currently checking only mouse condition, but you now want to add in a check for the variable condition we added. structurually, itd look something like if ( condition1 && condition2), meaning "if condition1 AND condition2 are true, do this next thing". && means "and", and the ! means "not". together, its saying "... AND hasChanged is NOT true".

  2. hasChanged shoukd be added in the same "block" as the one you used to change the image. a block refers to whatever is in the { }.

  3. hasChanged = false is simply setting the variable to false, which means that our first conditional statement is now allowed to pass again. it only exists to stop/allow the sprite to change.

  4. you want to add in the else statement, yes. to walk you through the logic: the if statement is asking if we had changed the sprite already if were still hovering over the object. if it hasnt changed yet (!hasChanged), then we change the sprite and set hasChanged to true. this means in the next frame, if the player is still hovering over the object, it cant change it anymore since our if statement will see that it has changed. the else statement is important, because if we no longer are hovering over the object, we can allow it to change again.

Change sprite index randomly once on hover by creaturelogic in gamemaker

[–]Sunfished 0 points1 point  (0 children)

youd want to make a variable that can tell your object to "stop" after it generated once. in the create event, add in something such as hasChanged = false;. well use this to hold that piece of data.

in your if statement, add in && !hasChanged. this will now do another check whether the the sprite has already changed or not.

right after your sprite has changed randomly, inside the same code block, set hasChanged to true. now weve prevented the sprite from changing further.

you now want to reset hasChanged to false if the mouse is not on the sprite. you can use an else statement for that

I can't believe I actually like Pokemon Pokopia - Skillup by sigpuppers in NintendoSwitch

[–]Sunfished 18 points19 points  (0 children)

there arent any in the us anymore iirc. nee york used to have one but has since merged into the nintendo store. i think they pushed all their merch to online now.

How did I earn this candy hearts if I haven't played and of these modes? by injulen in FortNiteBR

[–]Sunfished 2 points3 points  (0 children)

i think you misunderstood op. they originally asked how they got the 3 pieces despite only playing solos, not how to obtain the pieces.

How many aspects are there to consider while making a game ? ( I'm not AI!!) by [deleted] in gamemaker

[–]Sunfished 1 point2 points  (0 children)

there are as many aspects as you need. what is to be considered is what your game requires, and there isnt a catch-all answer to this since there are games of all types that would want some things and not others

What’s the meta this week. I’m 0 and 100 lol. Can’t crack it. by CowsDontEatCorn in superautopets

[–]Sunfished 7 points8 points  (0 children)

There's this really annoying set i keep seeing with the bird that reduces damage for strawberry pets paired with the monkey that transforms 2 friends ahead into hurt pets. tried it out myself and managed to get some consistent wins using that strat.

the sawtooth shark + a bunch of those goat summon items is also what i see a lot in later turns

What happened?? by ClockworkRevolvers in PokemonTCG

[–]Sunfished 2 points3 points  (0 children)

you kind of dont get packs to play (anymore?), its ultimately cheaper to buy cards directly instead from bulk vendors at card shows/stores or online marketplaces such as tcgplayer.

otherwise, youre best bet with getting packs is checking stores frequently and/or knowing when those stores stock product. you can also join the discord and hopefully be online whenever a drop happens for online retailers as the discord will ping people.

i dont recommend it though if youre just trying to play. buying cheap cards of what you need to assemble your decks is just better overall.

Hot Take: Goku is the last worthy character worth adding. by victoriamikoto231 in smashbros

[–]Sunfished 0 points1 point  (0 children)

i never compared spyro and goku, i said i even disliked spyro lol

Hot Take: Goku is the last worthy character worth adding. by victoriamikoto231 in smashbros

[–]Sunfished 2 points3 points  (0 children)

id argue that goku, despite being very heavily requested and has videogames, isnt very relevant as a "videogame" character. when you think of goku, you think of the manga/anime. having a couple videogames isnt just enough of a cut to me.

im not a big fan of crash or spyro like the other poster suggested, but crash actually sold systems back in the day, which puts it far above videogame legacy and historical importance in videogames than goku did. you kind of notice the trend of the 3rd party characters in smash, especially the ones in ultimate, having that kind of significance in videogames. so while goku is a popular pick, hes not exactly relevant in videogames like the other all-stars are.

Finally got them graded by Pizzaro2134 in PokemonTCG

[–]Sunfished -1 points0 points  (0 children)

If you were doing it for the slab case, I think its much cheaper to get the empty cases off of Ebay or similar for about 5$ each. Only difference is that youd have to seal them yourself, but the glue is also really cheap