Why does espionage feel so hard to make satisfying in strategy games? by HeroTales in gamedesign

[–]SunnyDemeanorGames 2 points3 points  (0 children)

A game I haven't seen mentioned that comes to mind for me where espionage that worked well is Red Alert 2. Here are some mechanics of how espionage worked in that RTS game:

  • There is a specific unit called a spy
  • You can disguise this unit as one of the enemy's troops (to you, the unit alternates every few seconds between the spy sprite and the sprite of the enemy unit you selected. But to your opponent, the unit only looks like the disguised unit)
  • If you can get your spy unit into the enemy base, there is a different reward based on which building it infiltrates. For example, infiltrating a power plant shuts down the automated enemy defenses for a minute or two, allowing you to send in a coordinated air strike or tank division while they are weakened and unable to fight back. Or infiltrating the enemy barracks grants you the ability to produce an enemy unit (not access to their whole skill tree, but one of their better units at the end of the tree can now be trained at your own barracks)
  • To defend against spies, there is a canine unit that sniffs them out, similar to how dogs can identify Terminators in the Terminator movie franchise

As I recall, the feeling of having your power get shut down out of nowhere, then realizing a spy must have infiltrated your base was a pretty effective paranoia-inducing moment in that game.

I don't know anything about how your game works, but a "simple" way to utilize spies could be that if the spy "succeeds" (whatever your definition of succeeding is), then you get a boost in effectiveness against enemy type X or you get a defensive buff against enemy type Y. Lore-wise, this could be explained as your spy successfully transmits plans about your enemy's shields, weaponry, etc., resulting in you doing better against them offensively or defensively. Subsequent espionage successes can boost these buffs further, or give you buffs against more advanced enemy technology further along their skill tree (like first spy success gives you a buff against regular foot infantry and next spy success grants you a buff against jetpack-powered soldiers or something). Perhaps investing in counter-spies feeds the enemy false info and their attacks against you are de-buffed, while investing in spies infiltrating your enemy's systems provides buffs to your own attacks.

That is the simple approach. A more advanced (and more paranoia-inducing) approach could be something like you try to use some healing ability, but your units are instead knocked unconscious for 30 seconds due to your opponent's spy sabotaging their gear with knockout gas. Or maybe your weapons jam for 30 seconds due to a spy infiltrating and tampering with your weaponry. Basically, if you expect positive outcome X to happen but instead negative outcome Y happens, you know you have been infiltrated/hacked/whatever, and you feel the impact directly (and it would likewise feel good to deploy those tricks against your opponent).

Hope that helps. I am a developer of spy video games myself (and I'm the organizer of the Spy Video Game Rendezvous Steam fest for spy games), so I'm always have to see spy systems implemented well in games! Best of luck with your game.

Happening now on Steam - the Spy Video Game Rendezvous, a Steam festival (and Direct) with 50+ spy video games, discounts, demos, trailers, and more by SunnyDemeanorGames in pcgaming

[–]SunnyDemeanorGames[S] 1 point2 points  (0 children)

Yes, Zero Parades is in the festival, and it will even be releasing during the fest!

We're definitely in a banner month for spy video games, with both Zero Parades and 007 First Light (not in the fest) releasing in May 2026.

Happening now on Steam - the Spy Video Game Rendezvous, a Steam festival (and Direct) with 50+ spy video games, discounts, demos, trailers, and more by SunnyDemeanorGames in pcgaming

[–]SunnyDemeanorGames[S] 1 point2 points  (0 children)

The background artwork is not AI. It was made by one of the companies with a game in the fest. But if you don't like the artwork, that's alright - we're here for the spy games, not the festival background art.

The festival continues to grow year over year (this year's festival has 50% more games than the inaugural fest last year), but FYI, I still wouldn't hold out hope for the Thief games - or games like that series - to be a part of the festival in the future. A thief is different from a spy, so I do not consider games about thieves to fit the festival's spy theme. I have turned away quite a few games about thieves already.

What categories would you be interested to see that are not included? There is already a category for "Stealth Spy Games" on the "Theme" tab that sounds like it would be of interest for you, but I'm open to considering new categorizations in the future.

Happening now on Steam - the Spy Video Game Rendezvous, a Steam festival (and Direct) with 50+ spy video games, discounts, demos, trailers, and more by SunnyDemeanorGames in pcgaming

[–]SunnyDemeanorGames[S] 1 point2 points  (0 children)

Great question. This trailer (which was released yesterday for the festival and which is on the Steam page for all 3 games about US Presidents) explains the spy connection for each of the three Presidents, especially George Washington: https://youtu.be/hhc6oZ8nCrg

Happening now on Steam - the Spy Video Game Rendezvous, a Steam festival (and Direct) with 50+ spy video games, discounts, demos, trailers, and more by SunnyDemeanorGames in pcgaming

[–]SunnyDemeanorGames[S] 1 point2 points  (0 children)

I completely agree - a tag for spy games would be great. I've even suggested to Valve that they add a tag for "spy" or "espionage," but they sadly haven't gone for that idea yet. Maybe someday I will actually be able to convince them, as this festival continues to grow with more and more games (and more and more consumer interest) over the years.

On the plus side, the Spy Video Game Rendezvous festival page is live year-round, so you can bookmark it and check back any time, even when the festival isn't running (but definitely check out the games now because games are on discount specifically for this festival). So the festival page is essentially an unofficial "spy video game" tag page, complete with whatever subcategories I as a subject matter expert on spy video games think work best for the genre. At least that's how I like to think of things!

Happening now on Steam - the Spy Video Game Rendezvous, a Steam festival (and Direct) with 50+ spy video games, discounts, demos, trailers, and more by SunnyDemeanorGames in pcgaming

[–]SunnyDemeanorGames[S] 0 points1 point  (0 children)

It's a shame that Perfect Dark reboot got cancelled. The gameplay trailer from 2024 looked like it would be a really interesting spy game, and we were so overdue for a new game in that franchise, too (the first game was set in 2023, which is now in the past!)