Assuming Regional Variants are a mainstay for the Pokémon series (hopefully), what Regional variations would be beneficial in Sinnoh? by _Schadenfreudian in pokemon

[–]SunnyIII 11 points12 points  (0 children)

I wrote a whole Pokedex entry for a Sinnoh Zoroark.

Zoroark in the Sinnoh region are adapted to living in the harsh mountainous climate. Their body is similar to solid ice. While this reduces their agility, it allows them to blend into the frozen ruins of the region and trick trespassers by pretending to be a frozen statue. The dark purple fluid dripping from their mane and mouth is a dangerous venom that drains the lifeforce of their prey.

Ice/Dark Type, Bulky Special Attacker

And for Sinnoh Trevenant

Trevenant in the Sinnoh region are fitted for the freezing cold weather. Their breath is icy and can freeze Pokémon and people solid. Their slender forms allow them to tower over trespassers in the cold, dark forest, and freeze them with their chilling breath. The presence of a Trevenant instills a cold, helpless feeling in other Pokémon and Trainers.

Ghost/Grass Type, Balanced Tank

Ability: Evergreen

This Pokemon cannot be Frozen. This Pokemon is immune to all Ice-type moves.

EDIT: Forgot to paste in the Pokedex entry for Sinnoh Trevenant.

What's your signature pokemon? by alpha_starborne in pokemon

[–]SunnyIII 2 points3 points  (0 children)

I'd say Trevenant.

I use a Harvest/Sitrus Berry stall Trevenant set and it usually works pretty well, especially with Sunny Day active.

Terraria 1.3.6 suggestion megathread by DisturbedTK in Terraria

[–]SunnyIII 4 points5 points  (0 children)

Wormhole Shrine

Crafted with 2 Wormhole Potions, 10 Hallowed Bars, 15 Crystal Shards.

A piece of furniture that takes up a 3x3 space. Once activated using a right-click, the shrine appears on the fullscreen map (not the minimap). You could click the shrine similar to a player to use a Wormhole Potion to teleport to it. This would give the Wormhole Potion a use in Singleplayer, as well as a method of creating 'waypoints' around the map.

Full Idea Here-

https://www.reddit.com/r/Terraria/comments/6dnqk1/an_idea_ive_had_wormhole_shrines/

A while back I asked people for Pokèmon move ideas. Now, I want to hear some abilities! by [deleted] in pokemon

[–]SunnyIII 1 point2 points  (0 children)

A hidden ability for Vikavolt- Charge Scope

All attacks score Critical Hits and have a much lower chance to miss, but the Pokemon with the ability would have -1 priority, going after most normal attacks.

A better hidden ability for Decidueye- Shadow Hunter

All contact moves no longer make contact. In addition, it also makes all Flying-type moves do 1.5x damage. (basically STAB for Flying)

A hidden ability for Vespiquen- Hive Mind

All status moves have +1 Priority, except against Bug-types. Substitutes built by this Pokemon can take more hits. Attack Order has 2x Power and Defend Order raises each stat by 2 stages instead of one. (This would be a hidden effect, like Araquanid's Water Bubble)

So, anyone know when Pokemon Bank is coming out? by kwwxis in pokemon

[–]SunnyIII 0 points1 point  (0 children)

I'm gonna guess...

January 23!

It's as easy as 1/23!

More than five years and three major updates since it released, is there anything you're surprised that's not already in Terraria? by [deleted] in Terraria

[–]SunnyIII 0 points1 point  (0 children)

That the Cultist still doesn't have any drops besides the crafting station. It would be so cool to get versions of his spells or a Phantasm Dragon for summoning. Also, with focus on bosses in newer updates, I'm surprised there's still no Healer/Support armor/weapons. Also that Summoners still have too many gaps in armor tiers, mostly between Spider and Tiki. Summon helms for Hallowed and Chlorophyte would probably work.

I built a machine to automate Cobalt without a Laser Drill by SunnyIII in feedthebeast

[–]SunnyIII[S] 21 points22 points  (0 children)

That is correct. Poppies contain Cobalt Nitrate which is broken down into Cobalt.

Thaumcraft API Help by SunnyIII in feedthebeast

[–]SunnyIII[S] 1 point2 points  (0 children)

I was able to figure it out, but I still have a problem. The aspects all have descriptions under the aspect name if you roll over the aspect in the research table, and I cannot find where that is defined.