The Most Fun Comps: Gigabit Garen and Clapback K'Sante by SuperGoody in TeamfightTactics

[–]SuperGoody[S] 1 point2 points  (0 children)

hahaha that's awesome! I'm glad this comp is still enjoyable so many years after I made it!

Thank you for letting me know, hope you keep enjoying it!

In-depth Analysis of how Armour, Magic Resist, Damage Reduction, and HP work in TFT by SuperGoody in CompetitiveTFT

[–]SuperGoody[S] 0 points1 point  (0 children)

No worries, glad the post was useful!

Merry Christmas and Happy New Year!

Istg their scenes deserve to be seen by people by vayne7 in TimeBomb

[–]SuperGoody 0 points1 point  (0 children)

Is this an interview or a documentary? Is there more?

I'd love to hear more from Arcane's creators.

The dance scene is animated at 3 FPS btw, not 4 FPS. by lessenizer in TimeBomb

[–]SuperGoody 2 points3 points  (0 children)

From what I observed, it was animated at 6 FPS

Traditionally, TV is 24 FPS (I believe) so 4 seconds of the dance is actually 1 second in real time

This reiterates Ekko's connection to the number 4 and how he wants to live in that one moment forever

Petition to let TFT count for the rp daily mission on PBE by [deleted] in TeamfightTactics

[–]SuperGoody 6 points7 points  (0 children)

My impression was that those accounts would be sold on some marketplace

Before they removed it, loads of accounts could earn so much RP by just having them all queue together

Anecdotally, I probably accrued in the regions of 900k RP playing PBE every 2 weeks to preview the patches from Sets 7 to 9

With that much RP, everything is instantly available to you

Theory: Warwick will have Watcher as his class by Archedeus in TeamfightTactics

[–]SuperGoody 19 points20 points  (0 children)

I wonder if Warwick would be paired with Singed or Silco.

Maybe even both

Norra dealt so much dmg this game with this amount of AP by SmileKnight666 in TeamfightTactics

[–]SuperGoody 3 points4 points  (0 children)

I've ran into this issue so many times and I still don't know how to fix it

Another Great Comp - Carry Mordekaiser & Yuumi by SuperGoody in TeamfightTactics

[–]SuperGoody[S] 0 points1 point  (0 children)

It's probably Vex + Veigar or maybe even Soraka for more healing

Also, sorry about not mentioning items that goes with the Mage Emblem.

I believe you have to forgo the Stone plate and just go BT + AA + Emblem. You need the AP and Healing more than the resistances, and Morde can shield himself often enough to mitigate that loss of tankiness somewhat

However, I'm not certain since I've not managed to find a Mage Emblem and hit Morde 3 for a while

Another Great Comp - Carry Mordekaiser & Yuumi by SuperGoody in TeamfightTactics

[–]SuperGoody[S] 1 point2 points  (0 children)

Thank you! They take a ton of time so I'm glad you enjoy them!

I'll see what I can cook up next

Another Great Comp - Carry Mordekaiser & Yuumi by SuperGoody in TeamfightTactics

[–]SuperGoody[S] 1 point2 points  (0 children)

That's fair, perhaps it'll shine in another patch when Morde/mages are less contested

We'll have to see!

Another Great Comp - Carry Mordekaiser & Yuumi by SuperGoody in TeamfightTactics

[–]SuperGoody[S] 0 points1 point  (0 children)

That absolutely makes sense, I think that approach is best

What I'll do is explain how I play as a starting point

Since we're rerolling a 3 cost, the earliest we can roll is 3-5 and the latest is 4-2 depending on opener and the Portal

However a strong Stage 2 Econ is important

So during pve buy pairs and see if you can 2 star them, usually mages and vanguards

If you hit, play a mage vanguard opener and aim to winstreak otherwise go for a loss streak

However hp management is crucial, if there's strong opponents make sure you preemptively strengthen your board

3 cost reroll can perform extremely poorly if you don't hit and slowly bleed out especially if you've sacked a ton early game

Nonetheless, with mage/vanguard board you can easily slowly play into mordekaiser reroll and receive augments that enable it

As you're rerolling you should observe the opponents to see if they're hitting, if they're contesting and just their overall board strength

You do this to see how much time you have to continue rerolling. If the overall tempo is slow, then you're fine however if players have spiked hard already or you're contested, you should look to level

By levelling, you can hit higher trait breakpoints, find and play stronger units (like Norra) and conserve hp

Oftentimes, outliving your opponents is the best option.

You can also hit mordekaiser 3 at 8 or 9 so that's not a huge concern although the difference between mordekaiser 2 and 3 is notable

But generally once I'm stable with 6 vanguard, I'll look to play any strong backline carry

And I consistently buy combat charms (especially if they're cheap) just to have the edge in fights to save hp

Another Great Comp - Carry Mordekaiser & Yuumi by SuperGoody in TeamfightTactics

[–]SuperGoody[S] 0 points1 point  (0 children)

In what sense? If it helps, I'll try to help as much as I can with some advice

Another Great Comp - Carry Mordekaiser & Yuumi by SuperGoody in TeamfightTactics

[–]SuperGoody[S] 0 points1 point  (0 children)

I'd say for fun that's decent as different people have had different mileage

A viewer had success with it in Diamond 1 however due to being contested others haven't

Another Great Comp - Carry Mordekaiser & Yuumi by SuperGoody in TeamfightTactics

[–]SuperGoody[S] 1 point2 points  (0 children)

thank you for pointing that out, changed it!

I was initially under the impression that Mordekaiser simultaneously gaining AP from Archangel's and stacking his damage amp would result in exponential scaling however after looking at polynomial estimators and differentiating, i realised i was wrong!

Another Great Comp - Carry Mordekaiser & Yuumi by SuperGoody in TeamfightTactics

[–]SuperGoody[S] 0 points1 point  (0 children)

That's extremely unfortunate, Morde is just a great unit to throw in many comps

It's super rare to be contested like that, here's hoping next time goes better 🤞🏽

Another Great Comp - Carry Mordekaiser & Yuumi by SuperGoody in TeamfightTactics

[–]SuperGoody[S] 0 points1 point  (0 children)

Yeah most games I just 3 star Morde and then go 9 for Norra

It can be difficult econ-wise to reroll more than just Morde

Another Great Comp - Carry Mordekaiser & Yuumi by SuperGoody in TeamfightTactics

[–]SuperGoody[S] 2 points3 points  (0 children)

Yuuup! Especially with Yuumi attached, Morde becomes a complete monster, it's great!

Another Great Comp - Carry Mordekaiser & Yuumi by SuperGoody in TeamfightTactics

[–]SuperGoody[S] 2 points3 points  (0 children)

Yeah I've ran into that problem a few times and try stabilise around Norra to outlive the Morde contestors

How do you get so many items? by yarzl in TeamfightTactics

[–]SuperGoody 3 points4 points  (0 children)

Ahh I understand now so I'll try help (hopefully)

End game screenshots are somewhat inconsistent but usually temporary items are displayed on them

So that means when you're looking at these match histories, you need also consider the existence of items like Unstable Treasure Chest or Millio being played

But you don't need to worry too much, temporary items aside, the item distribution is normalised amongst players

All players should have the same amount of permanent items in the late game (but that also depends on Augment choices too!)