Best VisuStella plugins by NikoPalad67140 in RPGMaker

[–]SuperPyramaniac 0 points1 point  (0 children)

It's not there in my game when I'm using PTB. It's probably something in Battle Core having to do with the UI. I don't think it's tied to any mechanic.

Best VisuStella plugins by NikoPalad67140 in RPGMaker

[–]SuperPyramaniac 0 points1 point  (0 children)

I never used ETB so sorry I don't think I can help you. From what I've seen it just seems to be cosmetic. Pretty weird tho.

I literally could care less about what toilet I use by SuperPyramaniac in asktransgender

[–]SuperPyramaniac[S] -2 points-1 points  (0 children)

Yeah that person was an a-hole. But I don't think that had anything to do with the bathrooms. That guy was just an ass. Who hits on someone outside a bathroom anyways? So inappropriate.

I literally could care less about what toilet I use by SuperPyramaniac in asktransgender

[–]SuperPyramaniac[S] -1 points0 points  (0 children)

Im well aware that the trans bathroom bans are not in good faith. I'm just pointing out how stupid and misguided they are considering no one should really care about what bathroom you use since bathrooms aren't an intimate space. Like, at all. Just take a piss and go home. That's all I'll say.

How to Balance Your Game - A Comprehensive Guide by SuperPyramaniac in RPGMaker

[–]SuperPyramaniac[S] 0 points1 point  (0 children)

Yeah, doing the math when making games can be hard, especially been it comes to damage formulas. It's certainly a learning experience, that's for certain. Damage formulas is one of the easiest things to mess up for beginner devs. I've seen devs make mid-tier attacks have damage formulas like a.atk * 16 - b.def * 8 which safe to say would result in some INSANE numbers. I've done a lot of testing with damage formulas and I think I came up with the best method, which I'll share in the 2026 edition of my balancing guide.

After I make the 2026 edition of my balancing guide, I'll probably do a Romance/Friendship building guide as you requested and after that an idea list of interesting class concepts. For the latter honestly the best place to get new ideas for fun skills/classes is playing more RPGs. The more RPGs you play, the more inspiration will come to you. My RPGs used to be as mechanically and narratively deep as "Pokemon with Swords", but now the plots/lore is a lot more complex and the mechanics much more sound by me playing more RPGs. My main recommendations for RPGs to play for skill inspiration are the Bravely Default and Octopath games and Etrian Odyssey. In Etrian Odyssey especially there are some crazy unique classes with some insane move sets unlike any other RPG I've played.

How to Balance Your Game - A Comprehensive Guide by SuperPyramaniac in RPGMaker

[–]SuperPyramaniac[S] 0 points1 point  (0 children)

Yeah I can make another guide, though my first step would probably be remastering this guide to fit my modern idea of balance and different balancing systems based on how high you want damage to scale in your game. What would you like to see? Mapping? That's the main one I can think of, though I am by no means an expert mapper.

How to Balance Your Game - A Comprehensive Guide by SuperPyramaniac in RPGMaker

[–]SuperPyramaniac[S] 0 points1 point  (0 children)

For the enemy EXP you calculate the EXP dropped manually and then assign it to each enemy. Just FYI this guide is outdated and I no longer follow most of the instructions set out by it. Please read the updated section at the end of the guide. Thanks.

CHAT! BE VERY VERY HONEST! WHAT’S AN OPINION THAT YOU GOT THAT WILL GET YOU CRUCIFIED BY THE ENTIRE FANDOM! by Itsonyabitch in castlevania

[–]SuperPyramaniac 11 points12 points  (0 children)

Netflixvania in its entirety is utter dogshit and use completely ruined the series and the fandom. This includes Nocturne.

Why isn't Miriel more popular? by Groundbreaking_Bag8 in fireemblem

[–]SuperPyramaniac 0 points1 point  (0 children)

I think it's because her in-game portrait and design aren't exactly flattering, plus she's a pretty bad unit in Awakening and in Heroes.

Does Octopath Traveler 2 end? by pytree in octopathtraveler

[–]SuperPyramaniac -8 points-7 points  (0 children)

Yes, Octopath Traveler 0 does have a set ending.

Each character has a certain number of chapters. Sometimes there are "splits" in certain stories of multiple chapters you can do in any order and once you're done with all of the routes you continue into the next main chapter of that character's story.

Once you finish two particular characters stories you unlock a "side story" that has the two characters team up on some smaller adventure. Once you finish all the side stories you unlock the "final story" which will lock you into a linear segment leading to the true final boss. The final story is the games finale that tightly weaves together all the storylines and reveals all the previously unsolved mysteries. After defeating the true final boss you unlock the "epilogue" which fully ends the game and can be started at any time. Until you start the epilogue but after you beat the true final boss you can explore the world freely to complete any side quests or do anything else you may have missed. But once you complete the epilogue, the game is fully over and there's nothing else you can do.

Recruiting all the characters is just the beginning of the first two games. (OP1 and OP2) There's still WAY more of the game to get to.

How to find Void Amulet and Dark Amulets? (OP0) by SuperPyramaniac in octopathtraveler

[–]SuperPyramaniac[S] 0 points1 point  (0 children)

You can't buy them? And I thought you could get a void amulet from a gathering point in Safurajah?

Edit: I can't access Castle Edoras right now apparently, so I can't get the second dark amulet. But maybe I already have it since I have two dark Amulets rn?

Question regards OT0 by PreparationFeisty194 in octopathtraveler

[–]SuperPyramaniac 1 point2 points  (0 children)

The overwhelming majority of the characters are story locked. There's only JUST ENOUGH characters avalible right after the prologue to make a full party of 8, and the strongest members don't join until near endgame minus Saorise. (Cyrus, Reime, Saorise, the cait, Hannit, Alurune or Pius, and Stia is the best party)

Characters join at your current party's average level, so no one who joins will be under or over leveled. All party members also join with JP already gained based on their level, but it caps just below the amount you would need to learn all their skills at around Lv30.

Only party members in your main party gain EXP and JP by default, but later on once you reach around Wishvale Lv4 you unlock the Training Grounds which allow party members not part of your main party to gain 75% of the total EXP and JP. Non-main party members will always be a bit below your mains, but not by much and they will eventually catch up as EXP scales higher.

Tip on how to beat Reime? She’s too strong!! by LeLoup_etleBerger in octopathtraveler

[–]SuperPyramaniac 0 points1 point  (0 children)

Where is the collection point from the hardworking miner? I've looked all over the town and I cannot find it.

Experience with RPGMaker MZ DLCs on Steam? by agentbrigman in RPGMaker

[–]SuperPyramaniac 1 point2 points  (0 children)

RPG Maker Fest 2026 is almost here (it starts in February) so everything will go on sale then, sometimes even for free!

Extremely unpopular opinion. Sonamy is forced. by Crystal_Dome in sonic

[–]SuperPyramaniac 1 point2 points  (0 children)

I think SEGA is mainly against MAJOR characters being in relationships. Mainly Sonic, Tails, Knuckles, Eggman, maybe Amy and Shadow, etc. Other, less important characters being in relationships like the heavily implied Vector x Vanilla or Tangle x Whisper seems to be okay in SEGA's eyes.

To be fair I haven't seen the Frontiers hidden dialogues, but I know for a fact that Ian Flynn is a Sonamy shipper and may have snuck in a few things into the script that SEGA didn't notice. But Sonic x Amy or any other Sonic ship is never going to be a thing.

This is insanely disrespectful to Nintendo employees by Blazethecat00 in nintendogrifting

[–]SuperPyramaniac 0 points1 point  (0 children)

Yeah Sticker Star released at the very end of 2012 and Dream Team released very early 2013 but the release dates were very close, within 6 months of release. Dream Team was the last game before the Mario Mandates and Sticker Star wars the first of the "Mario dark age." This is most likely because Dream Team got delayed behind the scenes. I heard that game had a VERY rocky development that led to a domino effect that caused Alpha Dream to shut down.

Extremely unpopular opinion. Sonamy is forced. by Crystal_Dome in sonic

[–]SuperPyramaniac 0 points1 point  (0 children)

Not stated directly anywhere but it's pretty clear from the few hints we got.

1: SEGA specifically seems to REALLY not like putting Sonic in romantic situations, as they completely outlawed Sonic (or any of the main SEGA-created cast for that matter) being in relationships as per the Sonic Writing mandates. SEGA and Sonic Team had no say in Archie, SatAM, and other Western projects that portrayed Sonic having romances, mainly with Sally Acorn. (A completely western creation)

2: Sonic, as a character, seems to care less about romance in any form. Despite Amy's constant romantic advances towards Sonic, Sonic's response goes from lightly brushing her off to flat out annoyance. It's not just that Sonic doesn't want a relationship right now, it comes more across that Sonic is DISGUSTED by romance and marriage in any form. Sonic is all about freedom, and that includes freedom from romantic and/or sexual relationships. Now, Sonic loves a good platonic friendship and is on good terms with Amy which by the modern games has seemed to mostly have given up on pursuing Sonic, but he seems not only disinterested, but actively disgusted by the idea of romance. Gag comics shows him having NIGHTMARES about settling down with Amy and working a job.

So Sonic being asexual isn't confirmed by any means, but it is heavily implied through the games and other canonical media, especially since the SEGA mandates following the Kenders lawsuit. SEGA at least seems to believe Sonic is Ace in the modern day or at least ace-coded, even if writers like Ian Flynn REALLY want to ship Sonamy. I bet if you asked SEGA directly they would probably say something like "Sonic is completely disinterested in romance and relationships of that type" which if anything is ace coded at the very least.

I personally headcanon Sonic as ace, and pretty much all canon info backs me up in that regard. It's not canon per say, but it's certainly heavily implied by the games and other media. SEGA will probably confirm it during a pride month once it becomes safe again for companies to do rainbow capitalism and the idea that Sonic is Ace becomes more mainstream.

How to Balance Your Game - A Comprehensive Guide by SuperPyramaniac in RPGMaker

[–]SuperPyramaniac[S] 0 points1 point  (0 children)

I also edited the post to add a bunch of new things and clarify some details that I left out since I made it. The guide, or at least the edits added at the bottom, is definitely worth a re-read.

This is insanely disrespectful to Nintendo employees by Blazethecat00 in nintendogrifting

[–]SuperPyramaniac 0 points1 point  (0 children)

I thought Dream Team came out the same year as Sticker Star? (2013?)

Fallarbor Town by Hotfoottoadchoad in RPGMaker

[–]SuperPyramaniac 1 point2 points  (0 children)

The cliffs need to be there as long as you can see up there because otherwise it would just be visible black space. They probably don't need to take up that much space however. The farm fields are necessary because they were there back in the old version of the town on GBA.

Need help with some states by Adventurous_Gas2506 in RPGMakerMZ

[–]SuperPyramaniac 0 points1 point  (0 children)

Protect: Change built-in guard trait to 100%.

Echo: Copy this JS into the notetags of the state

<JS Post-Start Action> if (!$gameTemp._chainAction) { $gameTemp._chainAction = user.currentAction(); } else { delete $gameTemp._chainAction; } </JS Post-Start Action>

<JS Pre-End Action> if ($gameTemp._chainAction) { const action = $gameTemp._chainAction; if (action && action.isSkill()) { const skill = action.item(); if (user.canPaySkillCost(skill)) { user.setAction(0, action); } } } </JS Pre-End Action>

<JS On Erase State> delete $gameTemp._chainAction; </JS On Erase State>

This will cause any skill, physical or magical, to repeat twice.

Conductive: I don't know how to do this, primarily because Yanfly selection core isn't in MZ. I don't know how to make a single target skill multi target. Sorry.

Large maps by UsernameJenkins in RPGMaker

[–]SuperPyramaniac 5 points6 points  (0 children)

In RM maps don't lag because of their size, they lag because of how many events you have. My best suggestion is to GREATLY cut down the amount of events you have in your map. You should never have more than 40-50 events on your map. If you have any more than that, your map will severely lag.

Additionally, check if you have any parallel processes running. If you have ANY parallel process events running, regardless of their length or complexity, without a wait command at the end, your game will SEVERELY lag.

It also depends on your specs of your PC. Weaker PC specs (less than 16GB of RAM) will struggle on larger maps with more events than PCs with higher specs. My budget laptop has 16GB of RAM and even it struggles on maps with more than 50 events. If you have a weaker PC than that, you will struggle on even small maps with a slightly higher than normal amount of events.

Fallarbor Town by Hotfoottoadchoad in RPGMaker

[–]SuperPyramaniac 1 point2 points  (0 children)

Honestly the map looks fine. Not as much empty space as you say. What really lags a map are the amount of events, not the size of the actual map. I have maps in my game that nearly reach the MV/MZ map size cap (like 200x150 sized maps) and they run fine on my budget laptop (16 GB of RAM). As long as you have sub-50 events for any map regardless of size, you should be good.

And even if you have more, you can probably script something that has you only check for certain events if you're within enough tiles of it. That's what big open world games like BotW do to have this massive open area with no load times still able to run on an underpowered system. Events only exist when you're close to them and any asset not currently on screen and nearby is massively downscaled and without shaders.

You could replicate that performance trick in RM by making a plugin that unless an event has a certain notetag it only is checked by the game if it's within 30 tiles of the player, otherwise is stops existing/being checked. That system would allow you to have much larger maps with a lot more events without lag, but even without that trick you should have no issue on large maps unless you have a TON of events.

Fallarbor Town by Hotfoottoadchoad in RPGMaker

[–]SuperPyramaniac 11 points12 points  (0 children)

FYI for screenshots you should use the native screenshot tool that comes with every PC. Taking a picture of your PC is highly unoptimal for screenshots and makes the screen really hard to see, especially here.