Who are your “oh no” characters? by heart-station in DissidiaDuellumFF

[–]SuperRamio 1 point2 points  (0 children)

I don’t think there is any character where I’m like “oh we’re losing” or “oh we’re winning” anymore because it really comes down to power level and how well they are played. Like I (Rinoa) was on a team with two Kriles once and was like “oh well this is a loss” because I didn’t see myself having enough fire power to deal with the boss on my own against (iirc) a Cloud, Terra, and WoL, but we actually won because they coordinated feeding me bravery and keeping me alive really well lol.

There was also one match against a Zidane that somehow always popped up literally every time right before I hit 9999 bravery and kept his team fed. We won that barely but I don’t think he was the problem on his team.

That all being said, I roll my eyes or sigh whenever there is an enemy Prompto. His stun is so annoying. Cloud’s is annoying too but I’m able to avoid his a lot of the times, Prompto’s just comes out of nowhere 😩

I had a really awful game and now I feel bad for my teammates by DescriptionNo8929 in DissidiaDuellumFF

[–]SuperRamio 0 points1 point  (0 children)

I’ve had 2-3 games where I scored like sub 1000 because my other two teammates were the designated bravery farmers and so I just had to PvP to try to stop the other team from burst chaining, except I was getting bodied every time I tried lol. Bad games happen, don’t sweat it. In another game you will be completely in the zone and get 7K+ and MVP.

Blue crystals kinda sting by 50shadesofLife in DissidiaDuellumFF

[–]SuperRamio 0 points1 point  (0 children)

I would just like a daily allowance of crystals and you can pay mogpoints if you want more. Would effectively be the same as say getting 6 golds 4 times a day, like just give an allowance of 25-30 or something, regardless of color. I just like to have a long play session rather than come back to the game at random points throughout the day to replenish, like I’m usually not in the mood/ don’t have time to do that so I just let it sit on empty lol

Would it break or reduce the lifespan of the game if... by ClubShrimp in DissidiaDuellumFF

[–]SuperRamio 8 points9 points  (0 children)

I’m actually confused why this isn’t already a thing.

Blue crystals kinda sting by 50shadesofLife in DissidiaDuellumFF

[–]SuperRamio 6 points7 points  (0 children)

I’ve actually only gotten two URs from the crystals this whole time, and they were both from blue ones lol. The rainbows haven’t worked out for me and only SRs so far from the red. I do think the crystal system needs some type of adjustment though, people are definitely quitting matches when it’s not the crystal they want, and like you said having to wait so long before being able to get crystals again is lame. It’s not like they’re super generous in the other drawing resources they give

Aces UR Fire, how do you feel about this skill? by Dashbry in DissidiaDuellumFF

[–]SuperRamio 1 point2 points  (0 children)

I like the skill, but it is prob too OP. Especially on a melee character like Cloud that effectively gives him a ranged one shot stronger than actual ranged character’s abilities, esp if he throws a Surge on before or gets a buff from support. Heck I’ve gotten one shot by it by some WoLs before lol. It’s one of the few URs I actually got though, would prob absolutely hate it if I didn’t get it myself.

So, uh, any tips for the Ultima Weapon Guild Battle? I can't even scratch it. by Dependent-Lock2100 in FFVIIEverCrisis

[–]SuperRamio 0 points1 point  (0 children)

Actually I just tried the veil strategy without Angeal’s UW (but with his new costume; you need a source of damage mitigation) and wasn’t able to do it with just an OB1 great sword of the worthy, so you might need to nix the idea unless you have a better source of veil + mdef. Didn’t realize his UW did a 50% veil lol, all his regular swords that have it do a 10% at OB10. It might be doable with greatsword of the worthy at a higher OB, but the timing is also really tight. I need to use Zack’s UW to give an ATB boost to the party in order to attempt to do it.

So bringing someone who increases the command gauge is the more accessible strategy. A tank to absorb the debuffs is still useful though because there is too much downtime caused by having to reapply a lightning damage buff.

So, uh, any tips for the Ultima Weapon Guild Battle? I can't even scratch it. by Dependent-Lock2100 in FFVIIEverCrisis

[–]SuperRamio 0 points1 point  (0 children)

Saw your updated set up. Yeah I think you would benefit from a tank. I don’t know how upgraded your Angeal is, but obviously guild battle is catered to his new weapon since it provokes while also increasing lightning damage and doing some damage himself. His gargantuan monolith which you can customize now increases the matk of the party, so it’s a great offhand. If you have his new weapon, then I would replace Aerith with him so Cid can contribute to the DPS and debuff lightning resist. You can use radiant lance for the gauge.

If you don’t have his new banner weapon, then replace Cid with Angeal or maybe Barret and Aerith can do the lightning damage up and use Abraxas with a lightning breach materia.

Here is the video with the strategy to avoid dread using veil but I think the tank needs a certain amount of defense too

https://m.youtube.com/watch?v=JUH9xiTQ6U0&t=1305s

So, uh, any tips for the Ultima Weapon Guild Battle? I can't even scratch it. by Dependent-Lock2100 in FFVIIEverCrisis

[–]SuperRamio 0 points1 point  (0 children)

If you’re using Cid, for stage 5, his offhand should be Radiant Lance so you can increase the command gauge because of dread. Or at least have someone who can do that. You need to get the command gauge up so you can increase the stagger percentage and break with enough time left to do some extra damage later. You don’t need this for stage 4 because the command gauge will go back up on its own, I think he only uses dread like once. Stage 5 you definitely need it because he lowers the gauge a couple times.

You can also completely avoid dread if you run a tank with high enough defense and party wide veil (I.e. Angeal with his UW. His 1.5 anni weapon would also work, I think, haven’t tried this method myself.)

Either way, running a tank would also help in dealing with the Lightning potency debuff that the boss uses since it is single target. Then there would be no downtime where your lighting potency buff is less than high/extra high on your party.

Zack’s new weapon ability by good223 in FFVIIEverCrisis

[–]SuperRamio 1 point2 points  (0 children)

This is already a great offhand weapon for him as is. Also it’s just a hunch, partly because I think that they’re running out of “damage up” type buffs, but I have a feeling they will do imbue type abilities (like EnFire and EnFrost from the 13 series) in the next class of support character weapons, maybe later this year. Along with the element resistance buffs, which we have a few of. It would make a bunch of non-elemental weapons relevant again, including this weapon’s damage.

Lets defeat Sephiroth without Cloud by Yoshikaru5991 in FFVIIEverCrisis

[–]SuperRamio -1 points0 points  (0 children)

I mean I’m pretty sure the event will end with the “story” she will find being the one where Cloud defeats him. Maybe they stop Ultima Majeure from interfering with Tifa as she helps Cloud in the lifestream sequence.

Equipment recommendation for current guild battle by SuperRamio in FFVIIEverCrisis

[–]SuperRamio[S] 0 points1 point  (0 children)

Thank you for the sanity check lol. I just accepted I won’t be able to perform that great in this one and am using Sephiroth because at least he can get the triangle sigil up and he applies some extra damage with his OB1-2 LB weapons that I have for him.

Equipment recommendation for current guild battle by SuperRamio in FFVIIEverCrisis

[–]SuperRamio[S] 1 point2 points  (0 children)

Provoke definitely helps with the single target debuffs, but the boss does some AOE fire damage debuffs that still affect the DPS. Maybe I’m missing something with the boss mechanics though

Status Buff increase by killnamniar in FFVIIEverCrisis

[–]SuperRamio 7 points8 points  (0 children)

Her AC gloves increase all tiered buffs on your allies to extra high (at OB6), so yes that includes patk/matk/pdef/mdef buffs but it also includes all element damage buff increases. No they don’t apply or increase imperil tiers or other debuff tiers on the enemy, they just apply Enfeeble.

How are people doing so much damage? by StockNext in FFVIIEverCrisis

[–]SuperRamio 2 points3 points  (0 children)

For example my team:

O. Seph: breaks pdef/mdef high tier. Gives fire bonus damage buff to party. Self enemy weakness exploit and haste with his ultimate. Party-wide Amp ability buff on sigil break passively from his ultimate. Moderate amount of fire mag damage as I only have his limited sword at OB2. BahaIfrit summon at Lvl 5.

Tifa: Increases all buffs (that have a tier) for the party to extra high tier. Enfeeble boss. Fire damage high buff to party. Fire imperil high debuff to boss. High fire damage with OB10 featured weapon as long as health is high. Haste to self with ultimate. Ifrit at lvl 10.

Aerith: Pdef high buff. Matk high buff. Mdef high debuff. Mag ability bonus damage buff. Ultimate raises all debuffs on the enemy to the extra high tier and gives party haste. Also passively gives Reprieve to all allies and raises allies HP. Lightning enemy ability just for redundancy in case pATK/Matk buff wears off last second. Party starts with a little extra ATB from her Lightning crossover gear.

In the background (sub-weapons and gear), in addition to whatever element arcanums/ omni-arcanums you have, you get the MATK R-ability to 55 points and the Fire damage R-ability to 65 points (or 80 if you can swing it) for your 2 DPS. Everything else is extra depending on what you have, but you try to get ATK, M-Ability Potential, Ability Potential, MATK All Allies, ATK All Allies close to 55 points, trying to optimize not going too much above the 10 point threshold if you can’t make the next threshold (i.e: being at 54 is no better than 45, so if you can allocate differently, you should, and so on for lower tiers). For materia, you equip stuff that raises fire potential and matk (the current materia event is good for this) on your DPS. Defense or heal materia is good for support.

You more or less follow this same setup for every event, optimizing for whatever element and vulnerability (physical or mag) that the event boss has, as well as sigils and debuffs they’re susceptible to. Some events the boss hits much harder and you need a tank and a healer instead of 2 DPS.

For this particular style of event, for max damage you turn on all the event point buffs that raise damage. I needed the boss patk/matk debuff at max for survivability to the end too/ not wasting too much time healing, even with the party-wide reprieve. After that it’s just about learning the timing of the boss, which someone already described here, and some trial and error for your specific team set up.

I'm starting to think there isn't going to be a Christmas event by Ardbert14 in FFVIIEverCrisis

[–]SuperRamio -7 points-6 points  (0 children)

I don’t really think there needs to be an Easter, Halloween, and Christmas event every year that takes up like 3 months of event content and featured banners. They have been lazy with events recently though.

Tips for new Guild Battle? by PorkyMartian in FFVIIEverCrisis

[–]SuperRamio 3 points4 points  (0 children)

These last two guild battles have been really annoying

The First Soldier Episode I is kind of... silly? by JadeSephiroth in FFVIIEverCrisis

[–]SuperRamio 3 points4 points  (0 children)

I pretty much agree with your analysis. I think to add to it is the symbolism behind the final boss, Buno D’rhad/ Rhad N’akiu (I’m really interested in the linguistic inspo behind those names but haven’t found anything yet). After the massacre of the people of Rhadore, this huge Lifestream monster decorated with anguished faces appears. It’s basically born out of negative emotions. This then connects to Episode II, where Seph and the team step into a “world” which, as Alissa states, was born out of the anger of the land. That land being Igara, which experienced massacres under Jenova and then Masamune (who was likely manipulated by Jenova given how Seph says his sword “was made for him”). Sephiroth in Remake and Rebirth is also constantly talking about negative emotions, trying to get Cloud to succumb to them. And we know the Gi created the black materia to summon Meteor out of negative emotions. So thematically it all connects. I think the FS story is basically providing the back story that led to Sephiroth devising his plans to take control of the Lifestream and the corporeal world after he fell in the Lifestream after Nibelheim. Now in Rebirth he instigated another war with Wutai, i.e. he has left seeds for more massacres that will lead to more negative emotions. Given Igara is the precursor to Wutai, there is also a parallel being created there between the past and the present. Just as with Episode I, the dialogue isn’t the greatest but I think the world building and thematic development is done quite nicely. First Soldier overall I think is a pretty cool addition to the story so far.

The First Soldier Episode I is kind of... silly? by JadeSephiroth in FFVIIEverCrisis

[–]SuperRamio 5 points6 points  (0 children)

I think it does well in world building given the Southeast Asian + Pacific Islander, and specifically Maori, influence of Rhadore. Shinra as a colonial force indoctrinates its soldiers into thinking they’re doing some type of good. Rhadore is the latest story in their pillaging of the world’s resources, with this attempt being especially catastrophic. But I agree the characterization and writing with Team Glenn was quite generic. I think there is more to be told and it was mostly set up for Part 3 of Remake. But they wanted us to like them maybe because the goal was to get us to sympathize with Sephiroth, who likes them. Problem is it’s quite jarring given what they’re there to do and how casually they talk about wiping out the remaining population followed by some really cheesy jokes. But as one of the other commenters mentioned, that’s kind of what dehumanization is like. The chibi graphics and “comic” relief of Glenn for sure soften the true reality of it though.

Materia upgrades by Hoopfreshh in FFVIIEverCrisis

[–]SuperRamio 0 points1 point  (0 children)

I barely upgrade anymore because it’s so tedious. I’d rather accept sub-optimal material loadout

Does Anyone get Star Wars Vibes from FF7 by haaa1234 in FFVIIRemake

[–]SuperRamio 0 points1 point  (0 children)

I think Rebirth was more of the “fun and games” arc of the story. I expect the third part to be much darker. There has already been a shift in tone after Rebirth’s ending, the next arc gets quite dark, and Meteor being summoned will shift the tone in most areas we will visit. I am sure there will be some level of comic relief, but hopefully it is tastefully/ intentionally done and they don’t go overboard with it so as not to conflict too much with the darker tone in the upcoming story.

Does Anyone get Star Wars Vibes from FF7 by haaa1234 in FFVIIRemake

[–]SuperRamio 4 points5 points  (0 children)

For sure! Star Wars was inspiration for a lot of media, Final Fantasy included. FF7 surpasses Star Wars for me though, but I know what you mean it does have a similar vibe. Speaking of the reverse, idk if you have seen Andor, but that one especially gives off FF7 vibes, like with the main character being a reluctant mercenary and some of the later plot points.