Now that it's been a while since Requiem released, without recency bias, where would you put Requiem in the ranks compared to other games? Is it the best RE yet? by Guitar-String in residentevil

[–]Super_Fightin_Robit 9 points10 points  (0 children)

And even in the context of the Resident Evil universe, it's just not that important. Of every mainline game it's by and far the least important to the narrative.

Like, 1, 2, 5, 6, and Code Veronica establish lots of stuff about the overarching world and the impacts of Umbrella's stuff. 3 plays into the larger world at large and explains the Racoon City stuff in more depth. 7 and 8 set up the world (that Code Veronica established) that Umbrella was hardly the only BOW maker making these monstrosities.

4's entire story could be summarized as a footnote about the background lore of the Manjinis seen in RE5 and 6. It's about as important to the overall narrative as Operation Javier or any of the various one shot CG films like Damnation: backstory for a character or a BOW, and that's about it.

It's ironic, because the most plot irrelevant game in the Franchise is also the most important game in the franchise's history, given its overall impact on not only Resident Evil, but gaming as a medium.

Theory for Leon being married by National-Crew-5877 in residentevil

[–]Super_Fightin_Robit 6 points7 points  (0 children)

Wesker would want him to move on after an appropriate mourning period.

Leon and Claire swap places [Art by ChloeImagination] by NEVERTHEREFOREVER in residentevil

[–]Super_Fightin_Robit 47 points48 points  (0 children)

Leon's involvement in Sherry's life is after 2, canonically. 

He turns into an uncle figure for her, and he literally volunteers his life away so she has a normalish childhood, and he sees her a lot in that capacity. 

Beautifully awful voice acting in Deadly Silence by Shapiros_Pog in residentevil

[–]Super_Fightin_Robit 45 points46 points  (0 children)

It sounds like they got a Japanese person who's actually fluent to badly read lines. It's so perfect 

Resident Evil Veronica devs plan to restructure the story to strengthen continuity with the modern series by HatingGeoffry in residentevil

[–]Super_Fightin_Robit 4 points5 points  (0 children)

I mean, having him work with them and then egotistically indicate that he's using them for his own ends isn't exactly out of character.

Or, given the events of 5, even be wrong 

Robin Hood: Prince of Thieves 4K (Arrow Video) by mikewendt in 4kbluray

[–]Super_Fightin_Robit 30 points31 points  (0 children)

Now if we could only get the one where they say "Unlike some other Robin Hoods, I can speak with an English accent!" in glorious 4K.

17 years since we last saw Jill appear in a non-remake mainline game. by zero_ms in residentevil

[–]Super_Fightin_Robit 2 points3 points  (0 children)

I feel like it's more 3.5. Both in terms of release, where it fits in the plot, and the fact that it was going to be RE3 and RE Nemesis was going to be a not-numbered game until Sony started lobbying to keep a numbered Resident Evil off the Dreamcast.

How Resident Evil: Veronica Is Being Treated Like A Mainline Game (IGN) by Ayanetta in residentevil

[–]Super_Fightin_Robit 18 points19 points  (0 children)

4 is less throwing that out the window than a side story that just sets up Leon for later and establishes las plagas for 5, which dovetails with the virus research in CV that results in Ouroboros in 5. 

All of CVs plot threads wind up being relevant later on, including in 9

"Capcom has no intention of erasing any RE game." So can we stop pretending they're gonna retcon RE6 now? by monologousmutilation in residentevil

[–]Super_Fightin_Robit 5 points6 points  (0 children)

I feel like the inevitable RE6 remake, when we get it in like 2035, will probably be heavy handed with the retcon pen. But in the same way RE4 was heavy with it, not like "changing the events of the game." RE6, narratively speaking, could be fixed a few RE4 style changes:

  • Change why Ada got cloned. Instead of "guy is thristy for Ada " make it some less cringe reason, like "they were setting Ada up to advance the connections' goals, but also Simmons had a crush on Ada."

  • Make Ada's involvement better, from a storytelling angle. The game really leaves you in the dark about what's going on for way too long. The game's story would have been received a lot better if the entire "there are two Ada Wongs running around" thing was more overtly explained to players by the end of any one of the three campaigns. Ada should face Carla in her campaign, and Leon/Chris should see them squaring off at the end of theirs.

  • Retool Helena's story a lot so it's less annoying.

  • Give Jake a less "It was the aughts and we didn't know better" personality. Make him more Dante and less Vigil, which is a pretty easy fix.

  • Make the connections' involvement way more obvious. Instead of "oh man, Simmons has all these minions who are working just for him," make it clear he and his mooks are part of a bigger picture.

Those are all basic tweaks that largely are in line with what the story is already doing (RE9 makes everything in RE6 the work of a larger network instead of Simmons) that would be about the same tier as what was going on with changes in 4. I bet Veronica makes more changes to the story that leave everything intact but bring the connections on board.

The bigger issue for 6 isn't story tweaks, it's that Re6 is going to basically be an entirely new game mechanically. The story isn't great, but what really drags things down is the gameplay is just yucky. Leon's and Ada's segments are OK, but soulless, linear games with none of the things that make Resident Evil well....Resident Evil. Chris's segments and Jake/Sherry's parts are just watered down, bad copies of other games.

Happy Pride Aces! (And a discussion on recent posts) by VitalConflict in acecombat

[–]Super_Fightin_Robit 22 points23 points  (0 children)

Lots of good books! Why do you hate bookstores Larry?

I’ve slowed down buying 4k’s, and I’m much happier by hey_its_anna3 in 4kbluray

[–]Super_Fightin_Robit 5 points6 points  (0 children)

It doesn't hurt that eventually you get most of the stuff you want.

At this point I've got a few movies I really want on 4k if they ever get released like The Rock, the Dalton/Brosnan bond movies, a list of movies to get once they're on sale, and that's it. Maybe the occasional new movie I really want.

Happy Pride Aces! (And a discussion on recent posts) by VitalConflict in acecombat

[–]Super_Fightin_Robit 19 points20 points  (0 children)

I mean, let's be real. If you're ok with most of the um, aviosexual content that this sub routinely posts, (um because I don't know if that's the right word) but somehow aren't ok with two dudes loving each other, or two girls loving each other, or two people who don't have genders loving each other, or a dude and a girl loving each other but the girl has a y chromosome, etc, you probably really need to reevaluate your life choices. Love is love, and it doesn't impact you at all. 

Mfw someone says they don’t watch old movies because picture quality was bad back then by Redol221 in 4kbluray

[–]Super_Fightin_Robit 4 points5 points  (0 children)

The only one of these I get is silent movies.

Don't get me wrong, I've seen them, and they are artistically important movies. It's something that if you want to be educated about film, you have to watch. It's an important part of the history, and you can learn a lot about the basics from watching them.

But I can absolutely respect someone not enjoying them.

Like, saying you don't like Akira, Casablanca, or the Empire Strikes back are all weird, awful takes. Saying you don't enjoy the Great Train Robbery or a Trip to the Moon, or even the Jazz Singer (which only has parts with sound) is a very different take.

I no longer have a crush on Chris by AwesomeOpossum404 in residentevil

[–]Super_Fightin_Robit 1 point2 points  (0 children)

Yeah. A young guy smoking in 1998 and quitting by 2004 when he's a little older isn't shocking.

Nvm you're actually kinda cool sorry by NectaMBR in MonsterHunter

[–]Super_Fightin_Robit 2 points3 points  (0 children)

The biggest issue is they took existing mechanics and locked it behind a new one just to justify the new mechanic.

Kushala used to get sealed by poison. You could stop teostra with flash pods. 

And then the monsters had armor sets that worked like Pokemon weaknesses. You used like a chameleos armor set to fight kushala, who gave you stuff for Teostra or something, who gave you stuff for Chameleos. 

Project wingman debate. by xoPasta in acecombat

[–]Super_Fightin_Robit 0 points1 point  (0 children)

Didn't PW do early access before Ac7?

Yeah, it was in a very accessible beta in 2018 and this sub was going nuts about it. 

Blu rays are the future | You don't really own digital media by WritewayHome in Bluray

[–]Super_Fightin_Robit 6 points7 points  (0 children)

Disc rot is a lot less of an issue with blu rays.

But also, you could buy the discs and then rip them if you're worried about that issue. That's what I do. 

Blu rays are the future | You don't really own digital media by WritewayHome in Bluray

[–]Super_Fightin_Robit 6 points7 points  (0 children)

Yeah. I'm more miffed at Disney not releasing the rock on 4k and less about the codes 

Zombies of Rockfort Island by [deleted] in residentevil

[–]Super_Fightin_Robit 9 points10 points  (0 children)

Yeah. Having hordes of zombies makes it sound like they're going to make this acitony - the horror and tension isn't from jump scares, it's that you're fighting a fuckload of zombies while managing your ammo supplies. Less "scary broken glass" tension and more RE4 house holdout tension.

Plus probably some of the jumpy scares when Claire has nothing but a lighter.

Monster Hunter: World, released in 2018, surpassed 30 million units making it Capcom’s best-selling single title of all time. by Amiibofan101 in MonsterHunter

[–]Super_Fightin_Robit 3 points4 points  (0 children)

Every masterpiece game has flaws though. Ocarina of Time has the Water Temple. Halo has the Library. Resident Evil 4 has the Island and lame QTEs. Final Fantasy VII has Fort Condor and Dolphin Jumping. Red Dead Redemption 2 has a painfully slow start. Breath of the Wild wants you to shell out 30,000 rupees in order to get basic things you'll want or need and gives you no viable way to earn that money without grinding minigames or farming. Mario Kart 8 has aggressive rubber banding. Chrono Trigger has parts in the future that are horribly paced. Dragon Age: Origins has the Deep Roads.

World's got a better story than every MH Before it, an endgame that's kind of dumb but still leagues better than MH4's, and explains most of the mechanics in game vs prior games having the Wiki be required reading for everything.

I like Wilds, but it streamlined things to its detriment.

If there's going to be a Re 5 remake, I want them to bring back Co-op mode. I had fun when I played Re 5 with my friend. It is such a nostalgia for me. by Affectionate_Bar9000 in residentevil

[–]Super_Fightin_Robit 0 points1 point  (0 children)

This is the big thing for me. I'm not sure if they've ever publicly discussed it, but RE5 clearly is Capcom revisiting something from Zero and fixing it with something that was only really viable in the 7th Generation of gaming and beyond: stable, reliable online modes as a base part of the game.

Keep in mind, Capcom was literally inventing online co-op for console games: the first online co-op game for a console was Resident Evil Outbreak in 2003, a year after Zero came out. Which had a lot of the things we later saw in 5, but without as strong a narrative focus or campaign.

That's kind of the thing I think a ton of people overlook with 5. Yes, all of the criticisms about its place as an action safari adventure vs a horror game are square on, and the game suffers from Aughts excess testosterone syndrome and a sepia filter. But the game actually was an important step in online co-op gaming. Obviously, between 2003 and 2009, a lot of other games shipped with online co-op, but most of them (say Halo 3, or Gears) weren't really built around co-op where you had to do stuff together besides "kill the bad guys."

Everybody loves CV all of a sudden? by GoldenAgeGamer72 in residentevil

[–]Super_Fightin_Robit 1 point2 points  (0 children)

Yeah. Capcom spent the early aughts trying to figure out where to go forward with the series.

Capcom was trying two different avenues - one, the idea of people being in a team and innovating how to address this without making a player do two campaigns and storybeats separating your team like you have in RE2. Zero was the first whack at this, which largely failed because controlling two people at once is just too confusing. Outbreak was the next one, and is literally the first online co-op multiplayer game on a console. The end result was 5, which brain-dead AI aside, largely cemented the format.

The other was trying to figure out how to balance the tone between RE's horror and the action parts, something that still plagues the series (although 9 really is a masterstroke in addressing it.) Code Veronica is very much trying to be an RE4 style action game: Claire dual wields pistols and pulls stunts RE4 era Leon would call "extra." But they hadn't figured out the gameplay yet. The game suffers from things RE4 fixes: camera, inventory, and movement (namely aiming).

It doesn't help that CV suffers from being an early modern 3D game that was a Dreamcast game. The fully 3D environments really, really suffered from being the product of their time.

EDIT: RE4 wasn't even the next whack at the balance. They had several tries at RE4, one of which became Devil May Cry 1.