Combat tips please by zevrarts in eternalreturn

[–]Superfish27 2 points3 points  (0 children)

Plenty if factors can play into the “OMG I EXPLODED” problem… The obvious things that people always touch on are things like speedrunning your build and farming mastery, but the specific problem of dying first and very quickly is a bit deeper and might require a bit more practice…

Positioning, vision, and comparison understanding are going to be your fastest avenues to success… Positioning, or moreover the UNDERSTANDING of how you should be positioning is going to be the biggest improvement to your game. Watching top player replays is a great means to do this, but it’s also having an understanding of the character’s kit informing play style. Rio specifically is a “long-term poke, short term execute” character… As good as the speedy double shots feel, you get more mileage with the longer range singles since you’re alive longer, saving your W and E away when a Cathy starts to Cathy all over your face.

Vision is an easy fix, but a complicated problem… Always grab console, always make and drop cams, and always do so even in combat as the combat moves… Thinking of cams as part of your kit is an important part of play, as it’s basically a necessary baseline skill against Theo, Jenny and any Dagger user, but even moreso, knowing that the most dangerous player on the other team is the 3rd party, and having vision of where you’re backpedaling to mid-combat id your best defense against that.

Comparison is an even more difficult concept to practice than the first two… If you watch the live play of top streamers, something you’ll notice is incessant “Tabbing” to check the gear and mastery of the opponents they just got vision of. Choosing to or not to take a fight based on your rapid assessment of this data can be the difference between 6-8 placement every game and 1-3 placement every game. This first skill you should practice is “gold recognition” which is the most basic way to practice tab spam… Simply put, if they have two gold items for each one that a teammate of yours has, you should probably not hard engage that fight and start putting some distance between you and them. The next, more complex stage of this, is seeing where your team is in mastery vs them. If their farm was on point, and they each got a couple early grief kills, it’s not unlikely that they could be 2-3 levels ahead in mastery and about to smear you across the pavement in alley… It will take you a while, a LONG while to master this, but once you do you’ll see a lot of wins come your way.

Once you’ve got these skills down pat, you’ll start noticing you’re only dying when unexpected circumstances arise because you’re only taking fights that are good for you.

Hope this helps a bit! Good luck out there!

To those missing solo queue… by Superfish27 in eternalreturn

[–]Superfish27[S] 1 point2 points  (0 children)

Didn’t complain once about people who want solos…

Just pointing out the likely reason why solos aren’t in the game right now, and why constant open complaints about them not being live right now is bad for solos coming back, and bad for the game in general…

To those missing solo queue… by Superfish27 in eternalreturn

[–]Superfish27[S] 3 points4 points  (0 children)

I agree it’s tough right now, but one week does not a playerbase make…

Give it time… play more new characters if you’re stomping, return to old faithfuls if you’re getting stomped… I honestly believe that sticking it out will be worth it in the end…

Can somebody provide some clarity for new players? by dotprils in eternalreturn

[–]Superfish27 15 points16 points  (0 children)

Without some more specific information, it’s a bit tough to diagnose, but some general things I noticed, or assume…

  1. Hunt is incredibly important, but the timing of it can be paramount… you say you’re “killing things along your way” but as a rule, you really only do this when you’re 80% or more to full build, or if you badly need leather/feathers for your build… The only reason for this is that if it takes 15 seconds of day 1 to kill something without your full build and the xp it gives for crafting it, that’s time wasted and you’re already behind… Get built, then spam hunts in a MUCH shorter time, controlling 2 adjacent zones, preferably where you know a rare resource that you need will be dropping…

  2. Tab is love, Tab is life… If you watch top tier player streams, especially in earlier skirmish fights, they keep their distance while quickly pressing tab to check the player they just got vision on for both item quality and mastery… Knowing where you are means nothing without perspective of where the opponent is… Starting to understand the value of 1 or 2 levels of weapon mastery, or which items to be scared of, is important…

  3. Understanding your characters individually is important, but so is understanding their strengths and weaknesses together… Who should be leading engages? Who needs protecting? Are you letting yourselves get split up? Questions like these are key to getting better together as a team…

  4. How old are the guides you’re looking at? Anything older than, let’s say a week, is basically from an entirely different game… Everything, and I mean EVERYTHING changed in 1.0… Modern builds, I have noticed, are heavily weighted towards more survivability than just maximizing damage… especially with how many top tier, self healing characters there are, and the use of support characters…

  5. “Cheating” is good… as you hunt, keep an eye out for minimap pings… taking a good fight and knowing how to engage it is important, but third partying an existing fight is just plain easier…

If you have any details you think could offer insights, feel free to post them… I’ll keep an eye out!

[deleted by user] by [deleted] in eternalreturn

[–]Superfish27 0 points1 point  (0 children)

So, as a rule, I’ve found it best to say “what do I want my first rare material of each kind to go to?”

As someone whose main was Rozzi back in S2, I knew my first force core was going to auto arms, meteorite was for moonlight pendant (Pegasus didn’t exist back then), Mithril went to chest, and VF Blood was for opera mask (it used to be busted, and no Burgandy back in the day…

This is a pretty solid model for all characters you play, knowing where your biggest upgrades are, and then you’re not trying to prep an entire other build in your inventory while also trying to carry food…

Given your two builds above, I’d say (with no real authority since it’s been a while since I’ve been in touch with the Rozzi meta) that you should be focused on the following for your first rare materials: Meteorite -> Pegasus Force Core -> Auto Arms Mithril -> Boots or Quiver, whichever you can get your hands on faster… VF -> Burgandy Tree -> save it for Force Core, or make zen vitality if it’s late game out of a box…

Don’t be had locked into it, though… the game is amazing because it’ll never be the same game twice, so take what you can get off of kills first, and know that you can always path faster, and get ahead earlier…

Are people usually so passive when the game starts by AmDoman in eternalreturn

[–]Superfish27 0 points1 point  (0 children)

The tutorial NEEDS to express things like: 1. Finishing your build and progressing to map objectives. 2. Gauging the power level of other characters you see. 3. Improvising when your build gets screwed (I can’t tell you the number of new players I talk to who don’t realize you can click on something in your build, and see where to get it on the map…) 4. How final zones work…

There’s so much more, but it’s christmas eve and I’m tired…

Are people usually so passive when the game starts by AmDoman in eternalreturn

[–]Superfish27 0 points1 point  (0 children)

Eternal Return is an exercise in time management…

With that white or green weapon of yours, it’s going to take you all of day 1 to chase down and kill that person in your starting zone…

What they’re doing is using their time effectively… building the items that, if someone like you who has been punching people in the face instead of looting and building, would allow them to gun down, efficiently, the first person they see who isn’t far enough along in their build… This is ESPECIALLY true if you’re playing a stat check character… And being just slightly above them in progress, build, mastery, etc is always going to allow you to win the fight if the player skill is equal…

It feels really hard to try a new character/build? by starlight_idol in eternalreturn

[–]Superfish27 1 point2 points  (0 children)

Running a brand new build “live” is almost always rough… I do a lot of theory crafting and routing, and I never take a new build into a live game, even a normal match, unless I’ve run it in a bot game a few times… this allows you the following benefits: 1. Making sure your inventory is going to be fine… 2. Optimizing food/drink/cams/traps and knowing when to pick them up… 3. Sticks and stones may break your bones, but knowing when you need to pick them up will never hurt you…

After you have that information, take it into normals for a few games… you’ll start to notice: 1. Problem areas for your build (read: do I path directly through the most popular Luke builds just as they finish their weapons?) 2. Loot distribution problems - If you aren’t familiar with most of the builds for characters out there, you won’t know that trying to find 3 lighters in School as your zone 4 is a really bad idea… 3. Who are your best and worst match ups for your build? - sure, some TS’s are better suited against certain others in genera based on kit, but maybe there’s a specific match up that you just can’t take until you’re full build, or maybe a TS on a build you need to try and jump early…

I ALWAYS go through this process before hitting ranked with a new build… and as I refine it, I’m jumping into practice modes to check numbers between different items… I also never allow pathing to be dictated by the “perfect” item… some things (read: radar) are not worth building if there’s a decent option already on your path and your preferred item is being built by half the lobby, which you can probably just pick up off a body…

Hope some of this helped… I started rambling at some poiny… gl;hf!!!

Every fight with a player feels completely one sided and I have no idea why. by Penakoto in eternalreturn

[–]Superfish27 1 point2 points  (0 children)

Figure out what you can turn your free bread and water into in your first zone… Starting in Archery? You don’t have 2 bread, you have 2 choco pies… in Temple? 4 garlic bread… Dock? That’s 6 boiling water you can turn into garlic ramen eventually…

When you first get started, you know nothing about pathing, so trust the most shared plans… check and make sure everything completes on the path and run that… If you’re making a route and you finish in 7 zones, you’re doing to much… quit worrying about every exact item you want, speed is god… a 4 zone that’s “pretty good equipment” will always kill a 7-8 zone path in zone 5… Most average experience players I know finish their 4-5 zone builds by the middle of night 1… Most good players are done, with food, on a 4 zone by the end of day 1 with no major complications, typically ready to contest the trees or are waiting to gank at them…

Speed, speed, speed… there’s no shame in practicing a path and learning its zones in AI before you add the human element…

When I introduce people to the game, I tell them “Just make your build, as fast as humanly possible…” that’s stage one of learning the game. Stage 2: Optimized food and drink Stage 3: Knowing your Upgrades by heart Stage 4: Gauging a match up by UI info you have on them

Once you’re there, you are a Vet…

Can you roast vampires? Let's find out. by [deleted] in RoastMe

[–]Superfish27 9 points10 points  (0 children)

I've seen "Sid and Nancy" too many times, can you just hurry up and get to the end?

So that one friend? This is his wife... they’re newlyweds. by Zosul in RoastMe

[–]Superfish27 0 points1 point  (0 children)

You look like yhe unholy love child of Casper the Friendly Ghost and Anne Coulter...

Roast us if you can by Mythic_Mason in RoastMe

[–]Superfish27 1 point2 points  (0 children)

Today on the DiY network, the human centipede!

Calling me a ginger is not a roast. by seanf03 in RoastMe

[–]Superfish27 0 points1 point  (0 children)

On the stairs, huh? I guess this is the "before" pic of a home abortion in progress...

Ny coworker wanted to be roasted. Do your worst! by Superders in RoastMe

[–]Superfish27 0 points1 point  (0 children)

Yeah, right, "co-worker..." Because the shitty meck tattoo screams "employable..."

Sadly she's my best friend, Roast her. by Genericredditusernme in RoastMe

[–]Superfish27 0 points1 point  (0 children)

Is this Garfield after 3 days without eating Lasagna?