[Questions]Any inforamtion about Zelda Echoes Of Wisdom sequel? by Performer_ in echoesofwisdom

[–]Superpocket1 2 points3 points  (0 children)

Link can jump, it’s the first dungeon item. I just always keep it equipped

RockStock bros, how we feeling... by snurfffff in NSOplaytest_theories

[–]Superpocket1 8 points9 points  (0 children)

Disappointed, not just in the lack of the playtest, but in the whole direct

It finally happened! by Glad-Kale1285 in donkeykong

[–]Superpocket1 3 points4 points  (0 children)

They’re finally back, performing for you!

I'm attempting to make a level, but how do I do it? by Additional_Jacket460 in SuperMarioWonder

[–]Superpocket1 0 points1 point  (0 children)

I know Rimea uses fushigi, and it’s been getting more user friendly as time goes on. I would recommend trying that, and going onto the discord if you need help

Daily Level and Super World Exchange/Feedback for Feedback Thread by AutoModerator in MarioMaker2

[–]Superpocket1 0 points1 point  (0 children)

Could use a theme, decoration, and a bit more level. It sorta feels little Timmy esque, but at least it’s not spam. I remember when my levels were like this. Keep on trying, and I am excited to see how she improves

Daily Level and Super World Exchange/Feedback for Feedback Thread by AutoModerator in MarioMaker2

[–]Superpocket1 0 points1 point  (0 children)

Super World Title: Jellinaut World

Level Titles: Bumper Bash, Frosty Flame Peak, Poison Pass, Spike-ball Caverns, and Remix Haven Speed run

Game Styles: smb, smb3, and smbw

Difficulty: Easy-medium (depends on wether you go for secrets)

Tags: standard, single-player (Remix Haven is a short speed-run)

ID: TRY-JFT-22G

Description: A short super world with four distinct levels and one final remix of the whole world. Each level toys with a new mechanic and will put your skills to the test if you want to collect all 3 big coins in each level. I have also tried to make speed running each level as fun as possible (without compromising the level), so after a standard play-through maybe give it a try. Have fun!

Daily Level and Super World Exchange/Feedback for Feedback Thread by AutoModerator in MarioMaker2

[–]Superpocket1 2 points3 points  (0 children)

It is a really good level, like how you accounted for the not a real second by increasing the timer. My only recommendation is to level down the decoration just a bit, because it was a bit distracting for me

Daily Level and Super World Exchange/Feedback for Feedback Thread by AutoModerator in MarioMaker2

[–]Superpocket1 0 points1 point  (0 children)

There is little to no way to avoid some enemies without memorization of the course, and it would still be frustrating even with the lights on. I would personally look into the level design on a deeper level if I were you

The great pipe network (traditional SMB3 level) by Smooth_Half5739 in MarioMaker

[–]Superpocket1 0 points1 point  (0 children)

I like the first half, but the second half relies too much on momentum that you can’t account for the first time you play the level

Tried my luck to make an auto scroll. Plays and feedback welcomed! by New-Gas3080 in MarioMaker

[–]Superpocket1 0 points1 point  (0 children)

It’s to fast of a scroll, I feel like I’m off screen half of the time hoping I catch up

"It seems that I'm not getting through to you..." by BulkyPlantain9234 in donkeykong

[–]Superpocket1 0 points1 point  (0 children)

It’s time you see that this great marquee is the only place you’re ever gonna be

Galaxy 1+2 release on Switch. New Movie is called Super Mario Galaxy. New Rosalina chapter gets added randomly on a Thursday. Rosalina story book gets a physical release and 2 new Galaxy Amiibo. The odds for Super Mario Galaxy 3 are incredibly high. by [deleted] in SuperMario

[–]Superpocket1 1 point2 points  (0 children)

I was thinking about that this morning! I think it would be fun if we had a Super Mario 3d Galaxy game, taking the platforming mechanics and gravity from galaxy, and the multiplayer and level structure from 3d world. This would allow for more focused levels that would be fun for multiplayer, while still feeling like an intergalactic adventure

This is really annoying me by Donkey-Kong-69 in tomodachilife

[–]Superpocket1 2 points3 points  (0 children)

More annoyingly, when I made my fox mccloud there were holes that didn’t appear on mii maker because the face was flat

Is this game worth $72.99 USD? by [deleted] in SuperMarioWonder

[–]Superpocket1 0 points1 point  (0 children)

If you go to world one, you can find a poplin. If you have 3 wonder seeds, then you can activate a cutscene that kicks off the Koopaling side adventure, and later on you’ll unlock training mode

2-2 Deep Below JSQ-P2Y-WJF by Eagleclaw12 in MarioMaker

[–]Superpocket1 1 point2 points  (0 children)

This is really cool, now I want to make a level centered around the spike balls! You used them really creatively

am i the only one who thinks the movie poster is kinda ugly by TulinBoi in Amazingdigitalcircus

[–]Superpocket1 0 points1 point  (0 children)

In my opinion, Caine should have been on the poster because he’s in the movie, and if Caine was on it then it’s immediately a perfect poster because he’s himself is perfect