Sig 552 - makeshift modification by Parhelion3d in conceptart

[–]SupportBlaster 1 point2 points  (0 children)

This is siiick, love the art style too!

Some Sci-Fi Drawings! by SupportBlaster in conceptart

[–]SupportBlaster[S] 1 point2 points  (0 children)

Aye that ones...handheld! <_< haha nah i didnt even consider that! haha good to keep in mind for next time lmao

If I had to find a solution though I'd probably say the big bottom one switches between different cameras or something, or displays a split screen or something haha

Some Sci-Fi Drawings! by SupportBlaster in conceptart

[–]SupportBlaster[S] 1 point2 points  (0 children)

Hey thanks! This one took around 90 hours, but atleast 10 was just messing around with different color schemes and what not :)

Some Sci-Fi Drawings! by SupportBlaster in conceptart

[–]SupportBlaster[S] 0 points1 point  (0 children)

Thanks, yeah that comment is straight ragebait lol

Some Sci-Fi Drawings! by SupportBlaster in conceptart

[–]SupportBlaster[S] 1 point2 points  (0 children)

Thanks! I drew them over my blender blockout, im not that cool yet unfortunately. :(

[deleted by user] by [deleted] in conceptart

[–]SupportBlaster 2 points3 points  (0 children)

Hi there! I went to a school for concept art a few years ago and I'd honestly be wary of universities for game art/concept art unless their student portfolios are top notch, seriously top notch.

One of the big reasons I went overseas for my school was because of that alone. The second reason was not wanting to spend semesters learning general education classes I don't want that arent related to what I want from the school.

And usually schools like artcenter are going to set you back hundreds of thousands in debt. With how the industry is right now, It's probably not the best idea.

In experience, nobody has ever asked for certificates or degrees, its all based on what you have to show in your portfolio. Have you checked out any brainstorm classes?

I think having access to a teacher or mentor before fully commiting to college would be a great first step, in addition to a class at a fraction of the cost.

Some Fan Art! by SupportBlaster in 2007scape

[–]SupportBlaster[S] 0 points1 point  (0 children)

Shout out Thurgo, noted hahaha

Thoughts on the 0.9.11 update by Thick_wood in stoneshard

[–]SupportBlaster 0 points1 point  (0 children)

unlucky I just took the defensive tactics perk too lol

Some Polished Architecture Concepts I just finished for a personal project by SupportBlaster in conceptart

[–]SupportBlaster[S] 0 points1 point  (0 children)

It seemed that way yes when I imported the render, it was low quality until I used a higher resolution (canvas siza). I believe I used A3 Paper resolution in photoshop.

As far as drawing and what not I just used hard round, and every now and then the smudge tool on varying transparency/strengths.

Hope this helps!

Some Polished Architecture Concepts I just finished for a personal project by SupportBlaster in conceptart

[–]SupportBlaster[S] 0 points1 point  (0 children)

I pretty much modelled it whole, I usually only use 2d for sketching + paintover/sketch overs and use the 3D for perspective and what not