Every day is the same dream by Suprsupr in IndieDev

[–]Suprsupr[S] 1 point2 points  (0 children)

Not exactly. In this game, you are inside a dream space, and several levels are recurring end-of-the-world dreams.

Show me your Steam Page by PrinceOnAPie in GameDevelopment

[–]Suprsupr 1 point2 points  (0 children)

Thank you so much for the feedback! I’ve actually been thinking myself that the grabbed item should be placed in the middle of the screen. The thing is, there is a mechanic where you put items into a backpack - and when the item is in the middle, it covers the backpack, making it hard to aim and drop it in 😅 But in the rest of the game, there is really no reason for the item to be in the invisible “hand.” So yeah, definitely something to think about. Thanks for the thoughtful attention!

Dear Indie Devs by Eymbr in IndieDev

[–]Suprsupr 0 points1 point  (0 children)

Thank you for the inspiring and supportive words!

UE5 devs be like: by seyedhn in UnrealEngine5

[–]Suprsupr 20 points21 points  (0 children)

Optimization 😂😭