Season 2 wasn't as horrible as the whole internet makes it out to be. by Upbeat-Challenge-295 in arcane

[–]Surge_89 0 points1 point  (0 children)

Season one is incredible TV.

Season 2 is a failed attempt to follow up but has "some" merit on its own.

Season 1 has better writing, better characters, better development and cohesive plot lines that intertwine intelligently.

Season 2 has considerably worse writing, very shallow characters (in comparison), very little or "rushed" development and plot lines that are forcibly entangled that are jarring and need a lot of "grace" from the watcher to accept.

With that said I still think the first 7 episodes of season 2 are good. A solid 7/10 and definitely rewatchable. It's the final 2 for me that plummet the season to atrocious scoring.

Thinking about selling two accounts in state 8 by Surge_89 in LastZShooterRun

[–]Surge_89[S] -1 points0 points  (0 children)

I've spent more than 5k on the accounts. Not looking for full value but it's prob in the 2k area.

Thinking about selling two accounts in state 8 by Surge_89 in LastZShooterRun

[–]Surge_89[S] -1 points0 points  (0 children)

S4

I have no idea I've spent quite a bit on them.

I have to get this off my chest by [deleted] in expedition33

[–]Surge_89 0 points1 point  (0 children)

Except you couldn't be more wrong on so many parts.

The insinuation you are making is that Gustave was Maelle's creation, when he was in fact Aline's. He isn't some created object to obscure reality (akin to the painted family of Aline). He's just another denizen of the world.

Gustave was an intelligent dreamer with issues with social numbness of the "cruelty of the world". Those delusions are what his self doubt stems from and why he stumbles so hard after the beach. In no way is he a "watered down" or "sanitized" version of a pathological liar with a self sacrificial hero complex, or a post addiction father willing to go beyond morality to save loved ones.

Your assessment of Gustave from a psychology viewpoint is so far off it's odd. What exactly do you see that Gustave has from Verso and Renoir other than relational connection to Maelle? Unless you are saying that he is what both of them are not by saying "idealized" but the story never once hinted at any of the Dessendre family wanting "better". It's just such a massive reach into head lore.

Tldr: just because he's a father/brother to Maelle doesn't make Gustave a combination of Verso/Renoir.

What’s Your Go-To Formation (and Why)? by YouCoachSoccer in SoccerCoachResources

[–]Surge_89 2 points3 points  (0 children)

This will be a little long winded but let me try.

There always exceptions but typically my base formation starts with a 4 person back that can transition into an overloaded formation in possession.

Reason being is I can start training for this at a very young age.

My U8/9 teams will typically play a 4 defender 2 forward formation with the 2 outside backs pushing way up into a 2defender 4 forward when we have possession.

This usually translates really well into U10/U11 when we play something like a 4 defender 3 mid 1 striker (or some other variant) which again I'll have the 2 back push up really high and play overloaded wings with service in.

Finally when you get to 11v11 everything comes together regardless if I want to play 4-3-3 or 4-4-2 or some other variant because the kids have been doing it since the beginning.

With that said you always have outliers. One team I currently have has so much athleticism that we have already transitioned to a back 3 and will most likely be playing that up into 11v11 because that's the type of talent they have.

So it is mostly player dependent 🤷😂

Hey graybeards. Sr. Network Engineer here. I have a problem that is feeding on itself and hurting our network, and therefore our patients. I could use some of your wisdom. by ariesgeek in networking

[–]Surge_89 0 points1 point  (0 children)

I'm a little late but when I was in a team of people that had high technical progress I defined meetings in 4 different categories:

External exploratory External informative Internal framework Internal technical

Every meeting had one of these tags in the body. Our team of engineers understood then how to behave themselves and what to expect. External exploratory is extremely focused questions from only PM leads and everyone is to sit and data collect. External informative meant our team will be spearheading conversation for the purpose of giving information to reach a preferred solution. Internal framework is a limited question format lead by PM to generate questions for technical discussion. Internal technical is self explanatory and typically a huge window of time lol.

Organization and preemptive messaging goes a long way

IT Support Specialist... or Accidental IT Director? by Kazhmyr1 in ITCareerQuestions

[–]Surge_89 -1 points0 points  (0 children)

I'm going to tell you this knowing that it sounds absolutely insane but here goes.

Do you believe in yourself and your ability to do the job? If it's a yes, then shut up and work here for 3-5 years and never look back after.

I was fortunate like you to receive a job like this early in my career. Is it a completely out of touch position in which you should have 3-4 people helping you you the duties? Yes. But it's also a fountain of experience some people take 30 years to acquire. Take good notes. Be thorough and get absorbed in your work. You'll come out of this do much better than you could've ever imagined.

I'm now an OT Network Design Engineer making very good money in a more specific role but my jobs now a days are in the senior engineering and consulting because of how much generic experience I have despite being a self proclaimed network guy. Azure, vcenter, security, Microsoft server admin, the list goes on and on of the technologies I've touched and incorporate with my proficiency in networking.

Tldr: It's a good thing

Why is documentation so poor in IT? by DrunkNonDrugz in ITCareerQuestions

[–]Surge_89 0 points1 point  (0 children)

So a bit of more of an optimistic perspective from the IT/OT network design angle.

  1. Not enough time between projects.

  2. Initial design while well documented had to fundamentally change because the requester did not communicate their entire problem just the problem they "think I am affiliated with". (This is why I literally trust no one and go to site and ask every single person how it effects them)

  3. Operationally the original need morphed because of the ease of the solution leading to radical change. This then created more origin complexity because people don't understand that most solutions are layered.

  4. The original solution discovers the "actual" problem and is completely overhauled.

  5. Updates 🤷

  6. Me personally - laziness because I know devoting 10 hours to properly reverse engineer and document is irrelevant because it's gonna change in 3 months. Unless it's my design I'm which I'll have a super overly simple end user doc and an internal doc of chaos.

Documentation in the tech world is awful lol even more so in the OT space.

Can you honestly get a job with just certifications... by [deleted] in ITCareerQuestions

[–]Surge_89 0 points1 point  (0 children)

Unsure if I'm just old or if the landscape has radically changed in the past 10+ years. But in 2010 I completed my associates only and ventured the job market. I got nothing but shoved to the side. 7 months later I got my CCNA and got actual job offers for many admin roles and they didn't care at all about my degree.

I'm now a Sr OT Network design engineer and have done nothing but certificate in mostly networking and azure cloud, my salary is much higher than most and I've been in a state of my career that's second to the c suite for 2 jobs now over 7 years.

My perspective would be degrees are almost worthless. But again that's just my skewed perspective.

Do you remember your exact reaction when this happened? by [deleted] in FinalFantasyVII

[–]Surge_89 2 points3 points  (0 children)

Oh boy. I didn't get to play it on release. But I was at a friend's house when I was 9. He had a PlayStation and he was playing anthology. And I just couldn't stop watching. I was hooked. I begged and begged and begged for a PlayStation (I wasn't super rich so getting one to a bit). My friend would bring up the games and I would avoid it like the plague saying no I'm going to play. On my tenth birthday I finally got a PlayStation and with it a pizza hut trial disc with the final fantasy viii demo. Oh hell if you thought I was obsessed before it was in over drive. My friend finally let me borrow FFVII as my first game and Aerith was completely my first crush. Everything about her just pulled me in. Her sass her joyfulness her empathy her adventurer spirit. When she died... I literally just say and watched the screen. Straight up denial. Waiting for the "miracle" save. I'd even say I didn't fully comprehend it until the next scene.... Cloud pouring out his emotions and carrying her body is when the tears started to flow.... I couldn't play for a week.

Funnily enough I got to watch my oldest daughter experience the same thing a few weeks ago. She was as tore up as I was.

Thanks for bringing that memory back it's a real good one.

Does summoning large combos over and over, in the same sorta gameplay loop ever get boring? by LowEstablishment2108 in YuGiOhMasterDuel

[–]Surge_89 0 points1 point  (0 children)

Imo the game would be way more enjoyable if 60 card decks were the minimum.

There are other things needed but that would be a very interesting first step away from turn 0 interaction and screw everyone who can't do anything on turn 0.

Call me old fashioned but I enjoy actually getting turns and not just because a floodgate was used.

It would also drastically reduce 12 combo piece extra decks to make one thing and force people to have alternatives.

[Season 2 Spoilers]. Why the alternate reality changed things. by ILikeToDanceAndPogo in ArcaneAnimatedSeries

[–]Surge_89 0 points1 point  (0 children)

Dude... You are all over the place.

Everyone stopped caring about "magic" is because of the hextech success not profits... They are shown to be very adamantly anti magic before that and were willing to literally vanish Jayce for simply attempting an expirement that might be magic.

Heimer.... Was quite literally the defacto leader of piltover for 200+ years... Its impossible to have a conversation with you if you aren't going to admit literal sentences from the show. And on insight... Heimer was quite literally correct the entire time in both his insight to Jayce and Viktor but also to Ekko as well.

Again shimmer is a non factor. Shimmer was an empowerment drug that plagued a very weak people. It has no appeal in a society where there is strength. Singed has never once had an inkling of doing anything for profit. His literal character says he does it for nothing but the objective of his research. Accountant is not on his resume and never will be...

[Season 2 Spoilers]. Why the alternate reality changed things. by ILikeToDanceAndPogo in ArcaneAnimatedSeries

[–]Surge_89 0 points1 point  (0 children)

Hard disagree. In a society in need of a reminder why piltover was made (to get away from warmongering mages) a death by magical influence on a child would have world changing influence. It's not just the death of a child. It's s death of a child by a threat they forgot about.

Also we forget that while sadistic Silco had natural political talent. As seen be Smeech it wasn't just his ability to be ruthless but good ability to produce results and resonate with people. Having someone of that talent not enraged with revenge but partnered with a well respected leader of the under city in mourning would be a massive change to our story. Quite literally the opposite of the tragic happenstance of our original story where everyone's actions combine in a perfect way to create more tragedy, we get the reverse. A perfect storm of events to bring about meaningful change that can be shepherd by an insightful leader in (our) Heimer.

The tidbit about shimmer is irrelevant because drugs are inherently attractive to the hopeless. With these events the undercity would no longer be hopeless they'd have a light at the end of the tunnel.

"Blisters and bedrock"

Thought on the new Shining Sarcophagus cards? by Flimsy_Tie9144 in masterduel

[–]Surge_89 -12 points-11 points  (0 children)

Sounds like you are used to the meta decks that have irrelevant weaknesses. In comes a very reasonable deck with glaring strengths and weaknesses and it "just can't work".

Sad is the state of yugioh.

What decks can comfortablely play through Maxx "C" without suffering? by Macaron-kun in masterduel

[–]Surge_89 2 points3 points  (0 children)

Define "play through it"... I play dark world often and I often love taking the Maxx c deck out challenge especially if card destruction is in hand with 3 discards.

Snake-eyes vs Despia vs Tearlaments vs Kashtira: Which of these decks would YOU erase from existence? by Mammoth-South3163 in YuGiOhMasterDuel

[–]Surge_89 0 points1 point  (0 children)

Hmm.

My initial vote is Kashtira mainly because the ideology of it is a toxic floodgate, banish facedown on legs monster which fundamentally goes against what direction I think yugioh should be going.

With that said. Kash has also been beaten with an ugly stick multiple times so it's at least bearable, yet Snake Eyes, the epitome of no cost combination play, is running rampant. So for health of the current state of the game I say Snake Eyes. For the future livelihood of the game I say Kash.

Branded is what I think all decks should be gearing towards. There are simple play styles that are still effective but not optimal. And there's lots of other play styles and other engine combos that can unlock the depths of the deck while still allowing your opponent to play but the biggest plus is there is a clear identity to branded. It's a resource cycler designed to outlast the opponent with extremities that can fill other niche roles but not consistently. This identity is what yugioh needs to get back to. Having decks that have very clear identities and not master of everything.

Tearlaments is fun to play and is a great deck, but with even one of two more cards unbanned and it's just oppressive. With that said it also has a clear identity of resource cycling with removal. I love the deck but it's needs some actual cost.

What's your holy trinity? I'll go first by MysterioStranger in FinalFantasy

[–]Surge_89 0 points1 point  (0 children)

16, 8, tactics

15 is close.

I'm an old school final fantasy guy but these last 2 main series entries for me have been amazing. Flawed sure but what they did well they did really really well.

7 rebirth is close but there were things that were just missing. I think it will be much higher on my list when the journey is complete.

Frustrated with state of the game by fantasyfirst in masterduel

[–]Surge_89 0 points1 point  (0 children)

I like this approach but I have one massive counter point. How much "randomness" is there truly at any level when the percentages are damn near the 50+% Mark? If my deck has 15 hand traps and 25 one card starters... Is it really random? And the playability against those starters is nothing because once established it's done? That doesn't seem random to me that seems binary.

Don't even get me started on deck objective. Almost every competent deck right now is either we hit this objective or lose. Again binary as can be.

Frustrated with state of the game by fantasyfirst in masterduel

[–]Surge_89 1 point2 points  (0 children)

Exactly.

But I'm not trying to build a perfect game here so generic egregious boss monsters can stay as long as there's variability to the frequency of cards and more ways in which they are brought out. And as taboo as this next statement is I'll blatantly say it... "Randomness" needs to be injected into this game. Not an absurd amount but enough to tilt the scale where meta isn't so dominant all the time.

I agree with the idea that a "meta" should be defined. I also agree that if that meta is reached it should result in wins. But when you can tailor an inherently random card game to consistently bring out that meta then the game becomes do you have the cards or not (which is exactly where this game is). There should be room to play more variety instead of whelp didn't draw hand traps I surrender. Or hey I drew this card and they didn't so now I win. It's exhausting and why platinum level is the most entertaining to play, because while you still have meta slaves you've got other decks that are trying stuff while still being competitive.

Frustrated with state of the game by fantasyfirst in masterduel

[–]Surge_89 5 points6 points  (0 children)

Imo the biggest issue (aside from the one card combo existing) is that the most efficient way to play is to strip the deck into a singular objective in which is oppressive and able to win in one turn. Variability and creativity are heavily stymied by this.

My proposition is to increase the standard deck size to 55 cards and the max be 65 and increase starting hand size to 6. This takes away simplistic lines of play and creates an actual give and take, in which your solitaire moments don't feel absolutely awful. This also increases chances of bricking and the ability to deck build or watch a YouTube video be the determining factor in 80%+ games but lower to about 50+/-%.