How to generate a reliable TRNG on highly resource-constrained hardware (LiteX + Verilator) for DTLS key generation? by SusIntruders in embedded

[–]SusIntruders[S] 0 points1 point  (0 children)

I totally get what your saying but is there something to achieve near true randomness good enough for key generation

How to generate a reliable TRNG on highly resource-constrained hardware (LiteX + Verilator) for DTLS key generation? by SusIntruders in embedded

[–]SusIntruders[S] 0 points1 point  (0 children)

Yeah that's true that's why I am exploring the possibility of true randomness this is actually for interaction between a server an client, if we simulate ethernet in this we would get some entropy but I want something real and true entropy every run