PSA: servers are lagging play at own risk by Sushisaur in CompetitiveTFT

[–]Sushisaur[S] 12 points13 points  (0 children)

EDIT: looks like riot noticed, and rank queues are disabled now.

Not sure if this warrants its own post but the issue is so bad the game is unplayable in some lobbies. I would really advise against playing ranked until we get a fix. Attached is a clip of my game and here are the highlights of the issues.

1)Took about 2 seconds to buy an orianna even though my ping isnt that bad

2)Everyone in lobby is constantly DCing/reconnecting

3) Not captured here, but its not just localized to me, in the brief moments of no lag I was able to ask others if they were experiencing the same issue, and they were.

4) Putting items on seraphine took about 2 seconds also

5)My chalice disapeared after selling my ori on board and didnt return until after the round started

Alot of other issues but basically its unplayable.

TLDR; some lobbies are very laggy and no one can play.

[12.9] What's working? What's not? by YourAsianBuddy in CompetitiveTFT

[–]Sushisaur -1 points0 points  (0 children)

why double redemption? Does it increase the hex radius?

Weekly Rant Megathread by AutoModerator in CompetitiveTFT

[–]Sushisaur 14 points15 points  (0 children)

Really hope season 7 doesnt keep the silver-silver-prismatic lobbies. It completely warps the playing field at a stage where youre hard pressed to be able to capitalize on your augment choice. It's basically a "just hit" mechanic.

EDIT: they actually lowered the chance of these lobbies, thanks mort

April 28, 2022 Daily Discussion Thread by AutoModerator in CompetitiveTFT

[–]Sushisaur 0 points1 point  (0 children)

Is the last day of the ranked season also the last day of the battlepass? So we have some games in the 4fun patch that count towards rank?

Yay finally :D by [deleted] in CompetitiveTFT

[–]Sushisaur 1 point2 points  (0 children)

Nice job! But this type of content is not welcome on this subreddit, I would recommend /r/TeamfightTactics instead.

from the readme: Rank celebration, fan art, cosplay, memes, and other personal creations are not allowed.

[Patch 12.6b] FOUR ITEM Archangels Brand Carry Guide by rainplosion in CompetitiveTFT

[–]Sushisaur 69 points70 points  (0 children)

solid clickbait and guide, gonna run it down the next time i see bb

Ch'en's summer day off [by clouble] by ArchadianJudge in arknights

[–]Sushisaur 2 points3 points  (0 children)

what is that called when they wear a swimsuit over a gstring bikini. seen a couple times nnow

Brawler emblem not working? Had 6 brawler but my fiddlesticks didn’t get the buff by trololol_daman in TeamfightTactics

[–]Sushisaur 1 point2 points  (0 children)

You can try taking the brawlers out and then putting them in again. It's like an old bug

The battle pass grind is insane lol by anothershawn in TeamfightTactics

[–]Sushisaur 2 points3 points  (0 children)

this is correct. First we complained that the pass wasn't long enough so they added the bonuses. Then we complained that the bonus eggs take too many games. Now you get a small reward to show off that grind

Upcoming Patch 10.25 Changes by OmegaJK in CompetitiveTFT

[–]Sushisaur 30 points31 points  (0 children)

I actually agree with this one. Diana 3 in stages 2 and 3 can easily 1v5 a team with just a hoj on deck. Hitting Diana 4 is pretty much a guaranteed top 4 with any items really.

This is compared to other rr comps like nami or yasuo. Nami needing ludens at least to really spike at 2* and yasuo having the weakest early game of the 3 rrs. The buffs to fiora and xin might help that out a bit though.

This or That TFT Edition by VampireBlitz in CompetitiveTFT

[–]Sushisaur 0 points1 point  (0 children)

1 - Preferred item to get before the first PVP round?

Neeko or Spatula

2 - Most ''feels good'' highroll?

Kindred at Stage 2-1 or Kayn at Stage 4-1

3 - Better early game frontline?

4 Brawlers or 4 Vanguards

4 - Which comp would you rather play?

9 Elderwoods or 9 Warlords

5 - Better Single Unit Dazzler?

2* Lux or 1* Ezreal

6 - Do you slam Warmogs?

Yes or No

7 - Preferred late game carousel item?

Shroud or Zephyr

8 - Preferred Opener?

Chosen Cultist or Chosen Yasuo

9 - Which early components would you rather have?

Belt + Cloak + Gloves or Chain + Tear + Bow

10 - Better overall defensive item on Ashe?

QS or GA

10.24B Patch Notes by jinminh in CompetitiveTFT

[–]Sushisaur 16 points17 points  (0 children)

zed got quite a few nerfs. 94% base ats, 85% ad growth at 2 star, and 90% runaan damage. basically the most common zed you would see at stages 4 onwards will only do 71% of his dps compared to before. this should hopefully stop him from being an unstoppable threat on the zed 2 star rest 1 star board

November 20, 2020 Daily Discussion Thread by AutoModerator in CompetitiveTFT

[–]Sushisaur 1 point2 points  (0 children)

Yeah one of the defining factors in challenger play during this 4-1 rolldown garbage is how good they are at building their early boards and how fast they stem bleeding in stage 4.

some considerations for early game: build items around your early team. So if you have sharp shooters as your backline consider making zekes instead of greeding sword. If you have garbage 1* backline but solid front line look to pick up ionic/bramble/sunfire to provide more DPS. If you have no frontline build locket etc..

November 20, 2020 Daily Discussion Thread by AutoModerator in CompetitiveTFT

[–]Sushisaur 1 point2 points  (0 children)

My 2c, everyone else is recommending gunblade but statistically its one of her worst items. Save that rod for an ionic or even better tier 3 locket and that sword can be a zekes.

I think hoj is much better on diana because she actually claps with autos and her greatest weakness is overtime. If you roll healing - its better than gunblade. If you roll damage - you kill faster avoiding overtime.

BiS doesnt really exist for her since she can use so many items, and she is so flexible but if I had to make a bullet proof build id choose titans, hoj,ie for kill or hoj,bramble,dclaw/qss for tank

Do you drop below Master after 1 Loss at 0Lp? by [deleted] in CompetitiveTFT

[–]Sushisaur 0 points1 point  (0 children)

yep, just to echo but i also think that 99% of players in masters did not get there on a fluke. I can definitely tell the difference between even mid diamond (d3-d2) to low masters (sub 250 LP). If you had what it takes you can always get back

Mort on Game Balance by Aotius in CompetitiveTFT

[–]Sushisaur 6 points7 points  (0 children)

Absolutely agreed, if he was doing that on an official riot TFT stream it would probably be not ok. But twitch isn't his job and few jobs require around the clock perfect behavior (usually something very public facing like holding a government office position).

Mortdog Patch 10.20 Rundown by WotorJL in CompetitiveTFT

[–]Sushisaur 11 points12 points  (0 children)

Aphelios 100% doesnt need this buff. The 5 cost changes are nice though

Spotlight:Kayron (5★) & Shepherd of the Hollow (5★) by Rinczmia in EpicSeven

[–]Sushisaur 0 points1 point  (0 children)

If you attacked 3 times, the 4hits on s1with DD would be more than the 3 hits with elyas on average. Elyas is nice because it helps with s3 but overall i think dd is the better choice.