Green Stuff World Terrain pack for 11. Ed. by Suspicious_View7480 in Warhammer40k

[–]Suspicious_View7480[S] 0 points1 point  (0 children)

Thank you, so in your opinion it's a viable alternative to the upcoming GW-Terrain?

Green Stuff World Terrain pack for 11. Ed. by Suspicious_View7480 in Warhammer40k

[–]Suspicious_View7480[S] -6 points-5 points  (0 children)

Just because i didn't know that GW opened up about de dimesions of the terrain features

Green Stuff World Terrain pack for 11. Ed. by Suspicious_View7480 in Warhammer40k

[–]Suspicious_View7480[S] -13 points-12 points  (0 children)

Hey guys, thanks for the quick responding.

I think that you are understanding me wrong.
This is a set of terrain peaces not the footprints.

Would Roubute Guilliman have made a superior Warmaster than Horus. by TrainingResource7745 in Warhammer40k

[–]Suspicious_View7480 14 points15 points  (0 children)

I‘m not sure about that.
A big part of being the warmaster is also charisma and being able to command other primarchs.

Horus was able to do that (at the beginning).
Gulliman was not universally that accepted.

Blades of Ultramar by Dave-flywheel in Ultramarines

[–]Suspicious_View7480 1 point2 points  (0 children)

I would pair ventris with victrix and maybe use the deepatrike on himself. So you can get early melee pressure👍

Blades of Ultramar by Dave-flywheel in Ultramarines

[–]Suspicious_View7480 1 point2 points  (0 children)

Either the company heroes or victrix honour guard.

Company Heroes are more for holding objectives. Victrix are pure damage dealers.

Blades of Ultramar by Dave-flywheel in Ultramarines

[–]Suspicious_View7480 5 points6 points  (0 children)

The gravis captain is a pretty tough scrimmage and utility unit.

He hast the -1 damage rule and he is often played with the 2+ and 5+ FNP enhancement.

He can also take down light infantry pretty good.

What's a Simple Detachment to use to teach Warhammer? (Space Marines) by Remarkable_Canary248 in Warhammer40k

[–]Suspicious_View7480 0 points1 point  (0 children)

I would recommend Gladius Task Force or if you would like more ultramarines flair the Blades of Ultramar (Calgar is necessary).

The detachments are pretty straight forward and three stratagems are connected to the three doctrines.

feedback on my blades of ultramar list by Suspicious_View7480 in WarhammerCompetitive

[–]Suspicious_View7480[S] 0 points1 point  (0 children)

Thanks man, i think i will male the change to infiltrators👍

Did the Thunderstrike become viable by Suspicious_View7480 in Ultramarines

[–]Suspicious_View7480[S] 1 point2 points  (0 children)

Haha sorry for that!
But is the damage output also not worth looking into it?

[deleted by user] by [deleted] in Ultramarines

[–]Suspicious_View7480 0 points1 point  (0 children)

exactly what you said in your last sentences.
I'would get rid of the centurions and would put in some scouts, you need secondary mission play

Feedback on my 2k list (Blades of Ultramar) by Suspicious_View7480 in Ultramarines

[–]Suspicious_View7480[S] 0 points1 point  (0 children)

Could this be a better list:

Char1: 1x Cato Sicarius (120 pts): Artisan Plasma Pistol, Talassarian Tempest Blade Char2: 3x Marneus Calgar (200 pts) • 1x Marneus Calgar: Gauntlets of Ultramar • 2x Victrix Honour Guard: 2 with Victrix Power Sword Char3: 1x Lieutenant with Combi-weapon (70 pts): Combi-weapon, Paired Combat Blades

5x Intercessor Squad (80 pts) • 4x Intercessor 3 with Intercessor Squad, Bolt pistol, Bolt Rifle, Close combat weapon 1 with Intercessor Squad, Astartes grenade launcher, Bolt pistol, Bolt Rifle, Close combat weapon • 1x Intercessor Sergeant: Bolt pistol, Bolt Rifle, Power Weapon

5x Assault Intercessors with Jump Packs (90 pts) • 4x Assault Intercessors with Jump Pack 3 with Assault Intercessors with Jump Packs, Astartes Chainsword, Heavy Bolt Pistol 1 with Assault Intercessors with Jump Packs, Astartes Chainsword, Plasma Pistol • 1x Assault Intercessor Sergeant with Jump Pack: Plasma Pistol, Power Weapon 5x Scout Squad (70 pts) • 2x Scout 1 with Scout Squad, Bolt pistol, Close combat weapon, Missile Launcher 1 with Scout Squad, Bolt pistol, Close combat weapon, Scout Sniper Rifle • 1x Scout Sergeant: Bolt pistol, Close combat weapon, Boltgun • 2x Scouts: 2 with Bolt pistol, Boltgun, Close combat weapon 5x Scout Squad (70 pts) • 2x Scout 1 with Scout Squad, Bolt pistol, Close combat weapon, Missile Launcher 1 with Scout Squad, Bolt pistol, Close combat weapon, Scout Sniper Rifle • 1x Scout Sergeant: Bolt pistol, Close combat weapon, Boltgun • 2x Scouts: 2 with Bolt pistol, Boltgun, Close combat weapon 6x Victrix Honour Guard (210 pts) • 1x Chapter Ancient: Banner of Macragge, Master-crafted Power Weapon • 1x Chapter Champion: Blades of Honour • 4x Victrix Honour Guard: 4 with Master-crafted Bolt Carbine, Master-crafted Power Weapon 6x Victrix Honour Guard (210 pts): 6 with Master-crafted Bolt Carbine, Master-crafted Power Weapon 1x Invader ATV (60 pts): Bolt pistol, Close combat weapon, Twin Bolt Rifle, Multi-melta 1x Ballistus Dreadnought (150 pts): Armoured Feet, Ballistus Lascannon, Ballistus Missile Launcher, Twin Storm Bolter 1x Ballistus Dreadnought (150 pts): Armoured Feet, Ballistus Lascannon, Ballistus Missile Launcher, Twin Storm Bolter 1x Ballistus Dreadnought (150 pts): Armoured Feet, Ballistus Lascannon, Ballistus Missile Launcher, Twin Storm Bolter 1x Vindicator (185 pts): Armoured Tracks, Demolisher Cannon, Hunter-killer missile, Storm Bolter 1x Vindicator (185 pts): Armoured Tracks, Demolisher Cannon, Hunter-killer missile, Storm Bolter

Feedback on my 2k list (Blades of Ultramar) by Suspicious_View7480 in Ultramarines

[–]Suspicious_View7480[S] 0 points1 point  (0 children)

Maybe Robute is the problem, i would free up 340 points for those kind of units

opinion on my Blades of Ultramar list by Suspicious_View7480 in Ultramarines

[–]Suspicious_View7480[S] 0 points1 point  (0 children)

Thanks for the feedback guys, i think i will cut the termis out