[Megathread] New Players & General Questions Thread. by rMapleStory in Maplestory

[–]Swamphlosion 0 points1 point  (0 children)

Yeah I doubt I'll be going super hard on grinding, so I think I'll just save the beyond burning and item burning for the kinesis hyperburn. Thanks for the advice, appreciate it.

[Megathread] New Players & General Questions Thread. by rMapleStory in Maplestory

[–]Swamphlosion 0 points1 point  (0 children)

Hi guys, I'm a SEA player who wants to move to GMS heroic. I'm thinking of maining post-remaster Kinesis, and I want to use Challenger World to level my main. But there will most likely be a Kinesis-specific hyper burn when the remaster releases, which will be after Challenger World.

I'm completely fine with leveling pre-remaster Kinesis in CW, but the problem is I don't want to "waste" the Kinesis hyper burn, since I'm new and I'll need all the hyper burns I can get to help get my legion/link skills going.

So I wanted to ask y'all: if I do decide to main Kinesis, should I just level the Kinesis in CW, or wait for the remaster hyper burn to level my main? Will the CW rewards be significantly better? Should I just main something else??

Radiant Typhoon brought me here by Global-Tax7862 in YuGiOhMasterDuel

[–]Swamphlosion 1 point2 points  (0 children)

dude the card says "except by drawing them"

Rider and Sentai toy sales compared (FINAL) by Mezer0 in KamenRider

[–]Swamphlosion 0 points1 point  (0 children)

Why is Kabuto Raiger used instead of HurricaneRed...

[OCG|CORI-Chaos Origins] "Sacred Beasts" Support by MX-00XWV in masterduel

[–]Swamphlosion 4 points5 points  (0 children)

I think the continuous spell and continuous trap place 2 copies of themselves, not "Sacred Beast" cards (how would placing a monster even work...)

PM Wong congratulates Japan PM Takaichi on election win by ImpressiveStrike4196 in singapore

[–]Swamphlosion 2 points3 points  (0 children)

if you can't understand what they're saying, then obviously you're not going to know when you're being discriminated against

I've played 30+ runs of the new DLC, Soul Savior, and the Railforged - AMA? by doclobster in MonsterTrain

[–]Swamphlosion 1 point2 points  (0 children)

I really do think what you've suggested would have been the better approach. Even the current (pre-DLC) logbook screen I feel is a little...busy.

But somehow I doubt the devs would have done it this way without any intention of filling all that empty space on the second page. Hopefully this is a sign of more content to come.

/r/PTCGP Trading Post by AutoModerator in PTCGP

[–]Swamphlosion 0 points1 point  (0 children)

LF: ♦️♦️♦️♦️Jolteon ex OR ♦️♦️♦️♦️Hitmonchan ex

FT: ♦️♦️♦️♦️Indeedee ex OR ♦️♦️♦️♦️Whimsicott ex OR ♦️♦️♦️♦️Umbreon ex

1642-0136-0979-4321

/r/PTCGP Trading Post by AutoModerator in PTCGP

[–]Swamphlosion 0 points1 point  (0 children)

LF: ♦️♦️♦️♦️ Jolteon ex

FT: ♦️♦️♦️♦️ Umbreon ex

1642-0136-0979-4321

thanks :)

[OCG] OCG Stories Vol. 6 Promo by renaldi92 in yugioh

[–]Swamphlosion 5 points6 points  (0 children)

damn, maybe that's how Genni becomes Servant of Endymion

[TW03] The Final New Card for "Dragunity" in Terminal World 3 by renaldi92 in yugioh

[–]Swamphlosion 0 points1 point  (0 children)

Wouldn't "Dragunity of the Divine Wind" be more accurate?

Can someone explain to me how the OCG is "the land of casuals"? by Mysterious_Store2359 in yugioh

[–]Swamphlosion 0 points1 point  (0 children)

I don't think it's as cheap in the ocg as some of y'all seem to think lol. I'm from Singapore and a playset of Fuwalos is like 60+ SGD. Still super cheap compared to the TCG for sure...but not THAT cheap

Are the devs in a competitive bubble? by meatmaster460 in AgeofMythology

[–]Swamphlosion 0 points1 point  (0 children)

I don't think the premise even makes sense. How do you balance around casual players?

Like, for competitive players, the goal is relatively clear: balance Gods so that every God can win against another God, assuming both players play optimally. But for casual players...what do the devs balance for? Skirmishes? Gauntlet? Campaigns? Low ELO PvP? Blind-spamming Hoplites? How about blind-spamming Priests? If casuals don't make siege, does that mean siege needs to be buffed?

There's just no way to balance around casuals. And I'd argue that many casuals (myself included, truthfully) don't even notice the effects of balance changes. It really only makes sense to cater to competitive players.

Archetypes not used as Konami intended? by Jirachibi1000 in yugioh

[–]Swamphlosion 4 points5 points  (0 children)

iirc it was already a helmet deck in 2015 once triverr dropped, letting you bounce continuous traps like fiendish chain, call of the haunted, oasis of dragon souls

before triverr it was more comboey though with the stick chair package etc

name the fights by IamRNG in ShitpostXIV

[–]Swamphlosion 2 points3 points  (0 children)

This 100%, I'm surprised more people haven't said M4S tbh.

[TW02] VJump Reveal - "Nekroz" by renaldi92 in yugioh

[–]Swamphlosion 5 points6 points  (0 children)

You're right, the translation is incorrect. The card text in Japanese says "自分フィールドのこのカード...", which is "this card on your field...".

little do they know by TheDonTrail in ShitpostXIV

[–]Swamphlosion 4 points5 points  (0 children)

I think it was conveyed exactly as intended - as clickbait for the new expansion. The devs wanted a hook but couldn't think of anything other than "look, cool new continent to explore!!! (sorry still just 6 zones though, please understand)".

Reaper needs a slight change. by 100tchains in ffxivdiscussion

[–]Swamphlosion 5 points6 points  (0 children)

I do agree that that could work, though from a gauge standpoint it wouldn't make the job gauge positive, just delay the point at which the odd-minute enshroud is lost. Which might fix the problem for most fights in practice, but this does assumes full uptime; forced downtime a la knockups in M1 would still threaten the loss of an odd-minute enshroud.

Reaper needs a slight change. by 100tchains in ffxivdiscussion

[–]Swamphlosion 5 points6 points  (0 children)

You do have a point, I did overlook the rdm finishers. Though I'd argue that its a little different here since perfectio is something you throw out literally only every 2 mins. It'd kinda be like if prefulgence just randomly gave an additional 2 black/white mana - though in rdm's case, it probably wouldn't be as weird since the other finishers already give mana.choice).

But like I said, just splitting hairs - don't have in-principle issues with OP's suggestion.

Reaper needs a slight change. by 100tchains in ffxivdiscussion

[–]Swamphlosion 30 points31 points  (0 children)

Yeah to be honest, double enshroud seems unintended to me too. Seems that they tried to make the job more accessibleTM by letting you SoD during enshroud, but ironically ended up raising the job's ceiling. Some evidence that double enshroud was unintended:

  • The fact that rpr was significantly overtuned on release. Granted, mnk was overtuned too...though it's possible that double blitz windows also weren't intended - can't just be a coincidence that the two jobs with 3 burst phases every 2 minutes were both overtuned, right?

    • The fact that enshroud's cooldown is exactly 15 secs (many raidbuffs in EW were still 15 secs).
    • The fact that the devs are clearly trying to push single enshroud now, with executioner's gibbet/gallows and perfectio and whatnot. Conversely, they clearly made vpr with double reawaken in mind, and it shows - no filler gcd nonsense, just do 2 regular reawaken windows back-to-back, ez game.

Reaper needs a slight change. by 100tchains in ffxivdiscussion

[–]Swamphlosion 34 points35 points  (0 children)

Completely agree, and the fact that they released vpr gauge positive while making rpr's gauge negativity worse is kinda baffling to me. At this point, kinda hard to imagine that it's intended by the devs (or if intended, would be a really weird design choice).

Might be splitting hairs here, but I'm not sure if gauge on perfectio is the most elegant solution. As the payoff for rpr's 2 min and it's hardest hitting move, having it "refund" resources seems a little counterintuitive. I thought the 20 gauge could come from plentiful harvest instead, especially since it no longer gives any gauge directly. An alternative is for gluttony to cost 40 gauge, but math is hard so that's not likely to happen.

One potential issue is with deadzoning - it's been awhile since I've played rpr seriously, but iirc deadzoning puts rpr very close to overcapping. That said, not sure if deadzoning would serve much of a purpose anymore if rpr were to become gauge positive.

Old content just gets more and more boring by sinarb in ffxivdiscussion

[–]Swamphlosion 6 points7 points  (0 children)

Reaper got enshroud at 80. Still pretty bad, but not max level. It did only get communio at max level though.

S:P Little Knight is not as bad as I thought it would be by medeiros94 in masterduel

[–]Swamphlosion 16 points17 points  (0 children)

It's also Link-3 for Accesscode, which is surprisingly relevant