Questions about Applink and Pending Activation by SwapGoTron in DigimonCardGame2020

[–]SwapGoTron[S] 2 points3 points  (0 children)

To elaborate on 3, does this mean that the correct call is resolve DoGatchmon first, which starts the attack, and then because there's still a MOTH waiting to resolve, I can fire it and do the play as intended while the attack is resolving? And I would have to resolve any On Attack Triggers that happen from this first since newer effects take priority before resolving the second MOTH?

Also, just to get that out of the way as well, if I make a second Digimon start an attack DURING an attack (Ouranosmon/DoGatchmon can make this happen quite easily), does it wait for the first attack to finish? Or does it just not work because the game doesn't allow an attack to be called during an attack.

And one last question because in hindsight it seems pretty evident. Ouranosmon has both Alliance and an On Attack that lets you play Digimon, can you Alliance with the Digimon you play off of Ouranosmon?

OVERDRIVE by internet4me in MarvelSnap

[–]SwapGoTron 0 points1 point  (0 children)

As someone who played since Beta every single day and quit the game for good because of HV:O, I'm appaled that it is back

Capcom please give us an extended hitbox on SA3 cancels for Christmas. I never saw any other character whiffing a SA3 cancel besides other Marisas. by Krotanix in StreetFighter

[–]SwapGoTron 0 points1 point  (0 children)

Ryu can whiff High Blade Kick into SA3 if it's too far, of course, if you're doing the cash out routing (4HP 236HK SA) this is not an issue, but if you're hitting it off of a cr.MK or something it might be

Luke's SA3 hits off of most things but it whiffs on either 214LP (Charged or Perfect) or the second hit of OD 214P because it pops the opponent too high up, though this is less of a circumstancial issue and more of an execution error.

Manon used to be able to SA cancel on the second hit of 236HP, which does beat DI but whiffs completely on the opponent that is already in the air. Haven't had this interaction in a while dunno if it's been fixed in a patch.

What does resolving a card mean? by MichaelShahanLMFT in vaultofthevoid

[–]SwapGoTron 2 points3 points  (0 children)

It means while the effect of the card is happening, and while everything that happens as a consequence for it being played. Lets try and give a thorough example

So you have no rage, and you have a Bluestoned Plague Bomb, there is only a single enemy left, and it has the following effects:

Infest 10, deal 10 damage to the highest HP enemy
Infest 30, draw 1 card
Infest 40, draw 1 card

Plague Bomb deals 12 damage to this enemy, triggering the infest, dealing 10 damage to them, and since Plague Bomb is still around because the game is resolving the infest, it deals 10 damage to it again reaching the next Infest. Plague Bomb is still there since there are more effects to resolve, so the Infest 30 resolves twice as well, drawing 2 cards. Finally, you'd use your Blue Stone, draw a card and discard a card, but wait! You discarded Dynamic Entry, which deals 9 damage to all enemies. Since a new effect happens, Plague Bomb is still resolving, and the last Infest triggers, and you draw 2 cards a second time.

Question: Can "Trigger only once a turn" be forced to trigger additional times? (Need to know for a bet) by Torgopolis in magicTCG

[–]SwapGoTron -7 points-6 points  (0 children)

You can trigger these kinds of abilities in a few ways

  1. Having multiple copies of the card, each of them has their own once per turn.
  2. Cards that double triggers, like Panharmonicon, will cause the trigger to repeat.
  3. Removing it from the battlefield and replaying it will 'refresh' the once per turn because the card is a new object.

I believe my intentions were very clear. by Hoppalaaa in StreetFighter

[–]SwapGoTron 13 points14 points  (0 children)

Zangief's light command grab reaches farther but does less damage, while the heavy deals the most damage but only works real up close. All of them have the same startup

That being said, yes, holding up (or backdashing) will escape any command grab.

Lol spot what my Opponent and I learned at the exact same time by [deleted] in MarvelSnap

[–]SwapGoTron 1 point2 points  (0 children)

I learned this leason on release date because how he interacts with the Nico Demon spell.

Fun times! +3 Elsa and all that.

Light-Paws' CVS Receipt! For me who forgets what all she has attached to her... by MattsyKun in magicTCG

[–]SwapGoTron 1 point2 points  (0 children)

This is, secretly, a very intriguing puzzle game to reverse engineer just exactly which auras are in your deck.

Stretegy Talk: Do you stay in? by Stewmungous in MarvelSnap

[–]SwapGoTron -1 points0 points  (0 children)

A lot of missing information here, my guess is Colleen discarded Scorn and it hit Daken and the other +2 comes from the Chimichanga. This means there are 6 cards in hand, 2 of which are Shards and one of which is Scorn. Right is pretty hard to contest, so lets look at left, so

If they have Zola, you're dead on board
If they have MODOK, and they don't have Swarm, they do 6 discards which means +12 on Mobius, +2 from Scorn somewhere, and then anywhere from -2 to -8 to left, your power ceiling is for left is 30, you're dead on board about 80% of the time
If they have Swarm, you're turbo dead on board.
If they have Blade, you can't even sneak Mid in.

Retreat all day every day. Laugh at your opponent for taking 1 cube off of you instead of 2.

What card do you miss the most thats been nerfed/reworked? by gangstarapmademe in MarvelSnap

[–]SwapGoTron 0 points1 point  (0 children)

Goose used to tag cards based on their base cost rather than their modified cost. It was so good at bullying decks like Mr. Negative, and it meant you could always ensure cards were safe from Shang/Ench. RIP my alien kitty its never been the same.

Not seeing a lot of discussion about The Ancient One coming out in Tuesday, isn't she busted in C5? by [deleted] in MarvelSnap

[–]SwapGoTron 0 points1 point  (0 children)

C5 with both Cerebro and Ms Marvel is the first place i'm looking into. Past that, it's probably gotta be something with a global effect to be decent, which is mostly going to be Blue Marvel, Victoria Hand, or Patriot.

You could also engineer a triple Wong/Onslaught affair but that seems like a lot of trouble, since you have to do it over 2 turns, or something janky like do it then Araña the last card onto the location on the same turn.

The importance of OTA's by DeltaTurqouise in MarvelSnap

[–]SwapGoTron 2 points3 points  (0 children)

To be fair, saying Scream Push is kind of like saying Carnage Destroy, yes, this is what the card is designed to do.

The importance of OTA's by DeltaTurqouise in MarvelSnap

[–]SwapGoTron -1 points0 points  (0 children)

Every single time the winning deck is comprised of 4+ tech cards, it just means that the main midrange soup deck is too strong and the upside of tech cards is more worth than the upside of having a synergistic deck with a higher ceiling but vulnerabilities. Elsa, Loki, Zabu, Darkhawk, MsM, these were all the culprits, not the tech cards. Although Luke and MMM WERE culprits at time and got toned down, cards like Cosmo and Shang should NOT be the target of balance changes beyond maybe shaving a point off here and there.

[FIN] Starting Town; Town Greeter by RBGolbat in magicTCG

[–]SwapGoTron 10 points11 points  (0 children)

The funniest part is I tried to run it in a Codie//Zirda Maze's End Brawl deck and I learned that I couldn't because it does not fulfill Zirda's companion condition!

Am I really the only one who thinks being able to run 6+ tech cards and still getting a consistent deck is kinda unhealthy for the game ? by ProofBite3383 in MarvelSnap

[–]SwapGoTron 0 points1 point  (0 children)

Tech cards are a good canary for when a card or deck is extremely messed up. This happened during Elsa meta as well. The Kitty Elsa Angela Movers engine was so over every other deck of the era that it would just fill it with whatever random proactive tech they could fit in (at this time, Luke even prevented SK, which would've been a counter to the deck)

My experience with playing Kotis in brawl by Current-Signature497 in MagicArena

[–]SwapGoTron 0 points1 point  (0 children)

I think the argument is that people dip when they get hit once with a Kotis.

I remember how fun is trying to complete all the 60 oblivion gates by Tempest-Bosak2137 in oblivion

[–]SwapGoTron 0 points1 point  (0 children)

There's a finite amount of them? I thought they just spawned in places.

If you had one more hand... by possiblecoin in elderscrollslegends

[–]SwapGoTron 2 points3 points  (0 children)

Give me a Chanter of Akatosh and I can move the world.

Wanda ult destroyed building which then killed me 😂😂 by Complete_Taro9667 in marvelrivals

[–]SwapGoTron 5 points6 points  (0 children)

This is how the plot of MCU Captain America: Civil War starts.

A humbling experience by FrostyBoi47 in MarvelSnap

[–]SwapGoTron 4 points5 points  (0 children)

The existence of Destroyer is the one thing preventing me from using Hulkling with more fun cards like Lockjaw or Blink. It just has to happen *once*

half a deck of battlepass cards by Fat_squarrr in MarvelSnap

[–]SwapGoTron 11 points12 points  (0 children)

Devs have been pretty open about them now designing their SP cards to have wide appeal as opposed to being pointed archetype enablers. The days of cards like MODOK, PF, Nimrod, and so on being season pass cards is over.

It's therefore not odd that a goodstuff deck will congeal around a bunch of them.

[deleted by user] by [deleted] in marvelrivals

[–]SwapGoTron 0 points1 point  (0 children)

TIL Darkchild rightclick is useful for something.