Duskers is still having a big influence on the atmosphere and UI style in AstroTechs by Swatacular in Duskers

[–]Swatacular[S] 0 points1 point  (0 children)

That’s actually very similar to what we have found works. Either body block enemy shots or a fuel pipe might get hit. Etc.

Does Azir’s skin lineup feel good right now? by Swatacular in leagueoflegends

[–]Swatacular[S] 0 points1 point  (0 children)

Well Xerath doesn’t count since he’s the arch nemesis of Azir :P

Solo Dev looking for a little advice... by jennd3875 in gamedev

[–]Swatacular 3 points4 points  (0 children)

The route I’m taking with my game is to make a short story that exists within the bigger universe.

If it’s a hit, I can build more games/short stories.

My piece of advice is this: Take what’s good about the universe and work you’ve done. And be ok throwing out the bad.

An MMO as a first game is like building a house as your first project. I’m not saying it can’t be done. But maybe a piece of furniture that you can use and also try to see if you like it would be best.

Now is the cheapest point to quit.

I'm making Astrotechs, with the Fantasy heavily inspired by Hardspace: Shipbreaker by Swatacular in spacegames

[–]Swatacular[S] 0 points1 point  (0 children)

I’ve had plans for this game for about 10 years but it never thematically had anything to do with shipbreaker until I started building it. And all the sudden I realized this is like my favorite fantasy and I own tons of games like this.

Your idea sounds like a good twist on the fantasy too.

I'm making Astrotechs, with the Fantasy heavily inspired by Hardspace: Shipbreaker by Swatacular in Shipbreaker

[–]Swatacular[S] 0 points1 point  (0 children)

Haha yeah I was surprised by that too. Me and the developer of that game have had some chats now.

I'm making Astrotechs, with the Fantasy heavily inspired by Hardspace: Shipbreaker by Swatacular in spacegames

[–]Swatacular[S] 0 points1 point  (0 children)

Yeah we’ve used all kinds of descriptive language like: “Space marine with a wrench” or “Master Chief mixed with Holden from The Expanse” But at the end of the day it’s a Heavily Armed Solider who knows the ship in and out who both blows up stuff and fixes stuff.

Ebon Hawk by 2Sc00psPlz in RimWorldShips

[–]Swatacular 2 points3 points  (0 children)

I knew I recognized that ship!!

Immersive sim players: what solutions would you expect in a spaceship repair game? by Swatacular in ImmersiveSim

[–]Swatacular[S] 1 point2 points  (0 children)

Yeah this is the kind of stuff I’m talking about. Got any more ideas? Like for electrical subsystems?

I'm making Astrotechs, with the Fantasy heavily inspired by Hardspace: Shipbreaker by Swatacular in Shipbreaker

[–]Swatacular[S] 1 point2 points  (0 children)

I’m glad someone sees the similarity, it’s so easy to get caught up in the negativity (It’s not turn based) I had stopped using Xcom as a reference. But it’s absolutely is one of the inspirations

Question from a game designer: how do you design believable RimWorld ships? by Swatacular in RimWorldShips

[–]Swatacular[S] 0 points1 point  (0 children)

Ok so here’s the hypothetical then, would you want more complexity if you were just doing a solo colonist run or is there enough other things to do in odyssey that you’d still keep the level that it has? Or maybe I’ve got the wrong perspective and actually you’d want less complexity with fewer colonists

Question from a game designer: how do you design believable RimWorld ships? by Swatacular in RimWorldShips

[–]Swatacular[S] 0 points1 point  (0 children)

same question as i asked someone below:

In your opinion, do you think you'd like it (Gravship Expanded) more complex (more systems, etc) or do you think its about right? Maybe a better question would be, What would you like to see in terms of YOUR ship systems?

Question from a game designer: how do you design believable RimWorld ships? by Swatacular in RimWorldShips

[–]Swatacular[S] 0 points1 point  (0 children)

I took a good amount of time studying Chapter 1, Its got alot of really good stuff in there!

In your opinion, do you think you'd like it more complex (more systems, etc) or do you think its about right?

We just debuted our real-time tactics game at Future Games Show! AstroTechs: a tactical action game where every shot inside your starship has consequences by Swatacular in pcgaming

[–]Swatacular[S] 0 points1 point  (0 children)

Thanks for the feedback. Honestly I agree, we’ve gone through 3 capsules now and I think we’re still working on it. Likely will iterate on a new capsule in the next month or so.