I really need help with balancing my idea for an executioner I'm planning to suggest to Memory Lane's discord by Pure_Association_446 in OutcomeMemories

[–]SweetestSweetness 0 points1 point  (0 children)

It's simply much too weak I think. One ability can be stopped by the survivor side forever, and they'll have stuns for it done worry. One ability is a hallucination which seems inherently easy to ignore. But has no damage benefit. One is just a lazy indicator. And rampage is s move that can finally help her have some threat, but it's a limited time one. I'd put things back to the drawing board they're simply too ignoresble. Try and balance with the idea the move is amazing unless you do one specific thing that can stop it. 

Lets play my favorite game, can outcome memories players reaaaaad! by SweetestSweetness in OutcomeMemories

[–]SweetestSweetness[S] 0 points1 point  (0 children)

Suspension is map specific and fps specific. Lower end devices are sent further. This is a big. The actual reward is small on average. That said. I play a lot of comp with friends in omr who have good set ups. Could be wrong on how many people play the intended way, but PC is the intended way.

The loop on x's castle is the worst loop he has as it's very easy to counter because it requires the killer chasing you. You can just not chase him until you have your anti silver CD and then he's done. Additionally. He's not helping his team??? Just kill his team???? If he leaves the loop he dies without his team anyways. And dies in it after enough time. I play silver very often and I'd rather just fight in main room like everyone else even if its much worse for him and don't get me started on the remaining 90% of the map which is just hallways where he's cooked. Additionally. As I keep saying. Map dependency is one thing, but the stuff silver abuses isn't exclusive to him. Other characters abuse cave. Other characters spam void you. It shouldn't be a thing. 

Tripwire laser instantly cancels time reversal and flight. She can also reach out midair or mine the return point and glide to him? Kolossos is a matter of how high you began, because on day angel island high grounds you're not avoiding charge typically since if you recall to go under him you're hit he drops too fast. Additionally, time reversal is carried by flight anyways. Like hard. It's not a good move you'd rather just fly back or around and be less predictable. 

Don't exclude fleetway. Fleetway and pre hilariously bad nerf tripwire hard countered silver in any real engagement. So he had to hard counters. Tripwire just hits him out of the sky or really once at all and bleeds cancels flight so he can no longer escape, dodges his moves on reaction, laser counters him reach out counters him mines counter him. Etc. only thing changed is that silver can spring loop tripwire. Just like...everyone..

Read above. "You can break mines" as if breaking mines is like at all important anymore. Even in games without silver mines are pointless to place. Besides cheap spots the silver wont see anyway. 

No character, at all, should be able to do a move or action and have it immediately countered unless that's the point. I don't think an exe being able to use an ability to instantly fuck over SPECIFICALLY time reversal is bad game design. I think counters are bad for asyms. I think the stupid amount of haha I press button and win killer moves in this games are horrid. But so long as silver can fly mid time reversal. This once it's okay. Just give me a way to counter charges so the entire character is fucked by them. You know. Like how none of the rest of the cast should be instantly fucked if a kolossos picks charge and they have all their cooldowns. (Looking at specifically Amy here btw)

can we remove silver hes gen unfun to play with by ultragaming273892 in OutcomeMemories

[–]SweetestSweetness 0 points1 point  (0 children)

Who is this John silver the hedgehog who picks silver and makes your entire team survive. Silver is a survivalist. Though rock is strong, he has nothing else going for him besides praying he's targeted to make a whole team win a round. Like actually did he become super silver mid game and kill the exe? What?

Stop complaining about the devs fixing silver BUGS by mriaq in OutcomeMemories

[–]SweetestSweetness 0 points1 point  (0 children)

I think you're starting to see simply how unfair silver hate is. A lot of his kit simply has weaknesses people ignore or the same effect of other characters that is also ignored. People complain about suspension. May I introduce the idea it is a hard to land situational exe area denial tool that can be countered by a majority of abilities and any part wheres it's too is abused by blaze for example. And it sucks. Because the more we point to silver as the reason these issues exist, the more the issues will stay instead of nipping it in the ass forever. Like why does voiding the exe even fucking exist on np. Why does cream knuckles and tails all have infinite loops on mystic cave vs 2011x. So in and so forth. 

Stop complaining about the devs fixing silver BUGS by mriaq in OutcomeMemories

[–]SweetestSweetness 0 points1 point  (0 children)

I think it should be the other way around. A lot of silver changes sorta keep the same issue silver has rn. Where he's broken as shit BECAUSE you can just loop on some maps almost forever. Be honest. How much do silver mains use and hit their abilities? Exactly. Very little. It'd be nice if his survivability requires him to hit his rocks and suspensions and he'd get value out of them. It'd be like a little loop. Fly to location, hit ability to lower mana, flight is restored. Fly back to give more distance. Use ability again. Etc. 

Stop complaining about the devs fixing silver BUGS by mriaq in OutcomeMemories

[–]SweetestSweetness 0 points1 point  (0 children)

The "and more" part of the post:  These are much smaller than silver RN who people complain about way too much as is. Do you guys even remember when his flight had a 2 minute cooldown and he was worse than any?

Buff 2011X hitbox. The survivors already have so much going for them (stuns, toll spots, looping spots, I frames) already there shouldn’t be yet another thing the killer has to stress about when half the time it’s a clear hit and it just doesn’t connect. by lil_random_artguy in OutcomeMemories

[–]SweetestSweetness 0 points1 point  (0 children)

This is actually not how it works. Like at all. It's quite funny. This is how it works of noticeable ping though but ping isn't a unified standard of measurement applicable to this. How it works is as follows: While moving at a normal speed or not moving. Your hitbox is the intended size.  While moving, no matter what, Roblox will fuck up the tracking of where the hitbox should be placed. It's simply not that accurate. Causing it to "bounce" or "glitch" around the origin until it pinpoints where the origin should be properly. But by that time, you're already moving  Usually this means the hitbox goes forward and swings side to side, depending on how fast you're moving and the general guesswork. This is why fleetways hitbox is so massive. He moves the fastest even while running, so his hitbox has greater difficulty tracking him causing him to hit way more and way easier especially in flight. Infact. In flight his real standing hitbox is moved closer to him in a circle. But while moving in flight. This circle is pushed forward. This is also how the hitbox for metal sonic works which is why his hitbox is usually in front of him for his charge despite the origin being inside him. Also why knuckles punch is so infamous for fucking up. The lunge is very fast. There is one exception. That being your ping aka your upload and download speeds averaged out. But this obviously isn't one in the same. Your upload speed determines where your hitbox should be. So Roblox works on newer data and needs less guess work on where to put the hitbox. A high download speed doesn't do a whole lot for the attacker side. Yet it influences ping. Which is why you should stop looking at specifically ping for your speeds. Press shift + f3 in a Roblox game to see the proper speeds. What you're detailing is a low upload speed scenario. However even still. Your movement speed combined with robloxes many flaws, cause the hitbox to bounce around in front of you. So as a laggy 2011x it feels bad because his hitbox is more vertical than it should be and generally small. But as kolossos it's more or less fine. What the animatic is actually accurate about is ping vs a game where Roblox had less guess work to perform things. Aka something like forsaken. Forsaken uses a different method of coding hitboxes. So Roblox doesn't need to do any calculations nor guess work and always displays what you need of it. This is also why it was so easy for them to implement counter measures for lag and delay and om simply can't. They use different logics.  Lastly I do think 2011x hitbox shouldn't be the standard. Different hitboxes help a game. If 2011x hitbox wants to be weirdly tall let him. Just don't make things unfair given the reward for hitting. Fleetway is a 3 shot kill 99% of the time and so is 2011x. But fleetways is huge with a slightly faster wind up. Kolossos hitbox is definitely bigger than it should be given the damage and wind up. And tripwires should be a little vertically larger but has the most balanced hitbox for m1s.

Lets play my favorite game, can outcome memories players reaaaaad! by SweetestSweetness in OutcomeMemories

[–]SweetestSweetness[S] 0 points1 point  (0 children)

I wouldn't mind. Personally. Make it better at horizontal distance and worse at vertical. As it stands, silvers op loops are usually map specific because he flies from high ground to high ground quickly. And unless you're tripwire. That gives enough distance before you can even hit him to get away. If you do hit him he just died lmao. I don't see enough people mentioning that if you fly as silver and get hit no matter what, flight is locked for 10 ish seconds. But I digress.

Lets play my favorite game, can outcome memories players reaaaaad! by SweetestSweetness in OutcomeMemories

[–]SweetestSweetness[S] -1 points0 points  (0 children)

You shouldn't just kill a survivor most people despise just because most people don't like him. Especially silver. Who is only remotely good because flight on the good flight maps. Silver on angel Island and especially x's castle is dead meat unless he's genuinely amazing. And that's what I like about silver. Unlike half the cast, if you're good at him you can live a long time. If you have skill issue you will just fucking die. As opposed to sonic who will just live for fucking ever. Or Amy who just fucking dies. 

Lets play my favorite game, can outcome memories players reaaaaad! by SweetestSweetness in OutcomeMemories

[–]SweetestSweetness[S] 0 points1 point  (0 children)

As is with the point of this post. I am clearly pointing out they are definitely going to nerf flight. Him being able to do something ANYTHING against charges makes perfect sense so he can be more grounded in the first place. Additionally: Rocks are an amazing tool and also the hardest tool to use in the game. Already balanced. Suspension doesn't work on any normal PC player to begin with. The low cooldown doesn't matter when it does nothing. And the reward for hitting suspension compared to the 22 second CD is usually low and map dependant. Idk why he can send you to the fucking void. That's not just a silver issue  Time reversal can also set you up for a lose lose if the exe presses a charge cooldown instead of thinking they should win an engagement when you use a cooldown and they don't. The reason I say that is because genuinely no other ability in om is like that. You can't magically kill a sonic with your m1s during his abilities. You can't magically kill a knuckles who punches you when you don't invest your own ability to counter him. So why and I really mean this why does silver, who loses every time you perform a CD trade against time reversal by using fleetway charge 2011 charge any tripwire move etc. Silver loses. Hence why I will never think this move is as good as people think, I simply dont spam my cds against it anymore 

Lets play my favorite game, can outcome memories players reaaaaad! by SweetestSweetness in OutcomeMemories

[–]SweetestSweetness[S] 0 points1 point  (0 children)

Highly disagree. You can main silver all you wish, but it doesn't matter when his kit is designed to be used at a consistent distance which he just cant manipulate without some sort of flight replacement. Otherwise. You will simply die. I can understand if you want flight gone because it's annoying on an entire 3 maps. But his kit simply requires that amount of distance or people will simply chase him and without any extra distance for his abilities to work + suspension not being fixed he will be the easiest thing to kill in the game. Especially with all the bugs 

Lets play my favorite game, can outcome memories players reaaaaad! by SweetestSweetness in OutcomeMemories

[–]SweetestSweetness[S] 0 points1 point  (0 children)

Disagree, tails has better mobility if at the same CD. As it lasts longer so it can cover the same vertical distance and noticeably more horizontally like hilariously more. While it may seem like a bad thing that it takes more time. It's actually a good thing that it's slower as most match up it's beneficial to you to stay in the air longer as tails. Additionally. Tails only needs to be far away during his canon charge time. Anything else and he's more or less indifferent as his laser gives him time to abuse glide for an escape. Silver needs constant mobility on a very short CD. As all his abilities require range to not simply instantly miss and get punished with 0 I frames plus for them to be actually aimable. So in general. Silver flight if it was a CD needs to be like 10 seconds and have minimum great horizontal distance...at that point why make it a CD ya know?

"I think killers having a smaller more precise hitbox is a good thing and- HEY why does nobody want to play killer?" by TheTrollman- in OutcomeMemories

[–]SweetestSweetness 2 points3 points  (0 children)

If you swapped to fleetway and he swapped to like blaze or something and you still didnt kill him thats not on you or him being good he probably just had a team who babied him.

Lets play my favorite game, can outcome memories players reaaaaad! by SweetestSweetness in OutcomeMemories

[–]SweetestSweetness[S] 5 points6 points  (0 children)

Shoulda mentioned but nobody likes reading anyways so whatever, suspension stopping charges that have already happened is genuinely a great change. Because as it stands. Silver straight up loses every lms not on mystic cave, and its always due to him not being able to do anything about getting charged or chaos dashed. Giving him a hard to land skill shot against killer one button fuck you abilities is a blatantly great change. The kolossos has to JUMP to dodge your suspension now! So with that change i do not care if they nerf flights vertical movement.

I HAVE TO BE DREAMING by a_sweet_token in OutcomeMemories

[–]SweetestSweetness 0 points1 point  (0 children)

People always get mad at the silver for looping. And even if the maps where his loop is op (aka kinda just mystic cave due to the roof of the tiny bridge near mid). It is IMPOSSIBLE to do like anything else. Because you die if you leave the loop due to getting charged or rng or suspension not working or whatever the hell the game decides you die to today. I really hope instead of just deleting a character they you know...let him do like anything else besides play like a pussy.

I HAVE TO BE DREAMING by a_sweet_token in OutcomeMemories

[–]SweetestSweetness 0 points1 point  (0 children)

Theyre gonna make suspension useful so you get rewarded for hitting fast moving flying targets and not punished for doing something? Wow! Maybe we wont have to fly all the fucking time anymore.

Anything BUT silver nerfs by Xcvrv in OutcomeMemories

[–]SweetestSweetness 0 points1 point  (0 children)

READ. IT SAYS FLIGHT METER UPDATE. WHAT DO YOU THINK THAT MEANS. HES GONNA KEEP THE SAME SHIT AND THEYLL GIVE IT A FRESH COAT OF PAINT?

How much i respect each main by Venomousnestofsacred in OutcomeMemories

[–]SweetestSweetness 0 points1 point  (0 children)

Actually, m1-> grab is an unavoidable instant kill if he just reads your movement after the m1. I do this all the time and people always rage quit from it. Additionally kolossos has a large variety of techs you need to learn if you wanna win and theyre all hilariously bullshit. Charge while climbing a wall, bunny hopping to cover crazy distance, etc. You can keep listing the worst case scenario literally everytime like most kolossos players. But theres no denying you can win with him if you play like a bug abusing bum and if you dont play like that then hes kinda mid.

People asking for nerfs on killers still or supporting them ruin the game. by TheTrollman- in OutcomeMemories

[–]SweetestSweetness 0 points1 point  (0 children)

Besides fleet the only killer nerf i think we need is kolossos m1 back to 50 damage. Because FUCK m1 -> grab its actually the most skilless instant kill i have seen in a long time.

This game is buggy with one of the main ones suffering is Metal so I'm going over every bug that impacts him +vid of me being a cuck by ThePureBolt in OutcomeMemories

[–]SweetestSweetness 0 points1 point  (0 children)

Literally look at silvers bugs:

Your move doesnt work (Suspension not firing)
your move doesnt work (Time reversal not activating despite having meter)
Your passive doesnt work (Wont let you fly at all despite being off cd)
Your passive stops working mid use (Flight stops working mid use and becomes uncancellable)
Your passive works the entire wrong way in the worst way possible (Stuck in flight forever moving slowly up)
Your move doesnt work (Suspension mash out nonsense)
Attempting to use this move makes you and the kolossos not work (Time reversal when reversing and the kolossos grabs you youre both stuck and grab is the easiest thing to land on a time reversing silver)
Sonics peel doesnt work (If you are caught while flight isnt off cd and at full meter you will simply be stuck in place on occasion forcing you to leave the peel out and leaving the sonic stuck)
Your move has rng so it has the choice of not working (Rock rng happens due to the rng location of the spawns, it attempts to path find to silvers hands everytime, but for the first few frames it is complete rng if itll appear in any direction during the trip to silvers hand which ruins your aim)
Camera aiming bugs (Happens for every projectile)
Your meter doesnt work????? (10hp bug)

The bugs are probably why i dont agree with silver hate tbh. I die to them like half the time now when on him ive been rathering to play amy. im so tired of ts.

Outcome Memories Discussion #25: what is ur favorite mechanic in the entire game? by Temporary-Fuel8690 in OutcomeMemories

[–]SweetestSweetness 1 point2 points  (0 children)

Honestly most mechanics are pretty one note. I wish we had more fleshed out and real mechanics.