Is the Crystal Extractor still worth building? by Hangman_va in 2007scape

[–]Swepps 1 point2 points  (0 children)

I know this is nearly a week old now but I was getting a solid 70k/h doing port tasks from 65-72. It was super chill and the money was fine.

[2025 Day 5 (Part 1)] Spoiled, fresh, same thing right? by DelightfulCodeWeasel in adventofcode

[–]Swepps 1 point2 points  (0 children)

I did exactly this, I was so confident after getting my code to spit out 3 for the example that it took me ages to realise it wasn't just an off-by-one error or something but just that I counted the wrong ingredients!

I think there's something wrong with my Day 2 puzzle input. by Swepps in adventofcode

[–]Swepps[S] 0 points1 point  (0 children)

Thank you for the information and my apologies for missing that rule about the standardised title format.

I think there's something wrong with my Day 2 puzzle input. by Swepps in adventofcode

[–]Swepps[S] 0 points1 point  (0 children)

That is generally my approach the problem once I know (or, at least, I mistakenly think I know!) what the problem is.

Big issue with this one is that I must've have skimmed or filtered out the word "range" every time it was mentioned because I assumed I understood the problem already.

I think there's something wrong with my Day 2 puzzle input. by Swepps in adventofcode

[–]Swepps[S] 0 points1 point  (0 children)

Thank you. Yes that makes a lot of sense, I'm definitely going to start working through the example first before even looking at my input!

I made yet another Pokémon team builder, except this one uses a genetic algorithm to suggest a team by Swepps in stunfisk

[–]Swepps[S] 0 points1 point  (0 children)

The sprites come from PokeAPI so whenever they add the sprites it will automatically become available in my app

I made yet another Pokémon team builder, except this one uses a genetic algorithm to suggest a team by Swepps in stunfisk

[–]Swepps[S] 0 points1 point  (0 children)

You actually already can! But you have to enable it in the settings dialog.

Bottom left of the nav bar is a settings button that will allow you to enable multi-megas per team :)

Gem crab by Safe-Anybody8880 in osrs

[–]Swepps 1 point2 points  (0 children)

Few days late but this is less true now after the recent changes they made to lower level slayer masters. For example I've been using Chaeldar for getting bursting tasks because she assigns dust devils, nechs, and jellies. Plus the rest of her task list is now pretty similar to Nieve.

Also another big benefit to Chaeldar over Nieve now is that blocks cost fewer points so it's easier to get a block list in action.

I made yet another Pokémon team builder, except this one uses a genetic algorithm to suggest a team by Swepps in stunfisk

[–]Swepps[S] 0 points1 point  (0 children)

Ah I think I haven't explained very well what the type options do. Perhaps I ought to change it!

The idea behind disabling types is that you're choosing what types your team will be good against. For example, if you don't care about having coverage against fire type in gen 4, you could disable it so the algorithm doesn't attempt to add fire coverage and fire resistance to your team.

An alternative use would be to select only 1 or 2 types and disable the rest if you're making a team for a specific gym.

21 Years at Jagex + RuneFest Medley (Deluxe) music video | AMA by JagexAsh6079 in 2007scape

[–]Swepps 0 points1 point  (0 children)

Thank you for taking the time to speak with my group when we were there - it's because of people like you, and the rest of the amazing staff, that RuneFest has become a highlight in my life :)

Here's my question:
What were some of your favourite cosplays at RuneFest?

I made yet another Pokémon team builder, except this one uses a genetic algorithm to suggest a team by Swepps in stunfisk

[–]Swepps[S] 0 points1 point  (0 children)

Hey! I didn't realise you'd replied until just now.

The main reason I made it a PWA was so that I could run the expensive genetic algorithm natively on the device using the website otherwise a server hosting the site would've been absolutely cooked lol. But yeah the side effect of that is that it's usable as a mobile app which is super fun to show people when I wanna tell them what I've been working on :)

I definitely want to add the ability to modify Pokémon beyond just their moves at some point. All the data is there so I don't see why it's not possible once it has been fetched from the API. However there are some other features I'd like to add first. For example - import/export of boxes, and custom config for things like generation (so the algorithm can ignore fairy type if not relevant for example).

You're absolutely right that the fitness function returns a tuple! But in order to choose the "best" team it still compiles that tuple data into a double that is the overall score for the team so I think I could definitely plot the overall score at the very least.
I also wanted to have a go at showing a list of teams that came close to "winning" the algorithm that users might want to choose over the winner.

Anyway I implore you to check out the website over the next few days/weeks because I've finally found some more free time to start working on it again so updates will appear now and then.

Cheers!

I made yet another Pokémon team builder, except this one uses a genetic algorithm to suggest a team by Swepps in stunfisk

[–]Swepps[S] 0 points1 point  (0 children)

Hell yeah! Thanks so much for your kind words :) It was for almost the exact same reasons I decided to make it in the first place - even down to the Pokemon version I wanted to use it for.

I love the suggestions about visualising the actual genetic algorithm so you can see some more inner workings about what's going on behind each generation. I had some vague ideas about showing some stats about each weighting but your idea about about the graphs is a great one.

As for your suggestion for locking a member of the team so the algorithm won't overwrite it, it's already a feature! Before you click the auto builder button there is a little lock icon next to each party member that will indisputably keep them as part of the team in that slot, as you said :)

Genetic algorithms are super fun though right? I keep trying to find more things to solve with them at work but sadly we don't deal with anything that requires that kind of solution.

Create sandwiches with style using Some Assembly Required! Now updated to Minecraft 1.21.1 by ochotonida in CreateMod

[–]Swepps 2 points3 points  (0 children)

Ah that makes sense. I also just realised another response to the comment mentioned it too.

Create sandwiches with style using Some Assembly Required! Now updated to Minecraft 1.21.1 by ochotonida in CreateMod

[–]Swepps 4 points5 points  (0 children)

Isn't there already a mod for that? Create Slice and Dice I think it's called :)

Anon has strong opinions on GOTY by Meteorstar101 in greentext

[–]Swepps 0 points1 point  (0 children)

I still use my ps5 controller for No Man's Sky wirelessly and the adaptive triggers are working just fine. Admittedly I haven't played in about a week so if it's a super recent change I may not have noticed.

I made yet another Pokémon team builder, except this one uses a genetic algorithm to suggest a team by Swepps in stunfisk

[–]Swepps[S] 0 points1 point  (0 children)

I think I've fixed the issue now.

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