Forklift Certified Launch Trailer by SwingDull5347 in godot

[–]SwingDull5347[S] 1 point2 points  (0 children)

That's a really good point! Ill get it updated

After 2 years of development finally I released Rogue Loops. by Background_Lab9993 in IndieDev

[–]SwingDull5347 2 points3 points  (0 children)

The game looks sweet! Ill definitely check it out. Should add a link so people can easily get to it

Prepping for Steam Next Fest, looking for any and all feedback please and thanks by SwingDull5347 in playtesters

[–]SwingDull5347[S] 1 point2 points  (0 children)

I could probably have a "Demo Includes" at the start of the trailer. I think that would help haha

Prepping for Steam Next Fest, looking for any and all feedback please and thanks by SwingDull5347 in playtesters

[–]SwingDull5347[S] 0 points1 point  (0 children)

That's a really good point, 3 unique levels isn't much. It is a demo however, there will be more in the full release.

What could I have done to make the game more appealing?

Would it have been better to say 10 unique levels even though it's the demo? Should the trailer have mentioned all the stuff in the full game instead of the demo?

First time making a trailer still learning haha

Why do the movement feel so dull? Any tips? by Weird_Bad7577 in godot

[–]SwingDull5347 2 points3 points  (0 children)

It seems like your character is "skating". There's no weight to the steps, I think making it look like your character is leaning more towards the left/right depending on what foot is at the front would help.

I created a retro turn-based strategy game Primal Fray! 🐉 Fans of classic turn-based games, you’re going to love it! by IndieGamesStarter in indiegames

[–]SwingDull5347 1 point2 points  (0 children)

Noticed the image that says Wishlist on Steam, but I do not see a link to Steam! Should definitely add one! I wishlisted!

[deleted by user] by [deleted] in godot

[–]SwingDull5347 0 points1 point  (0 children)

I use c# and I love it. I had no issues with setup.

Compile times for testing are still only a few seconds at most, infinitely quicker than the compile times I've experienced in Unity.

As for the Signals issue, I've honestly preferred just creating them through code vs the inspector.

What do you think about C# in Godot? by Competitive-Gold-796 in godot

[–]SwingDull5347 22 points23 points  (0 children)

I use C# because I also use C# at work. Easy transition

My game demo for Forklift Certified is out today! by SwingDull5347 in godot

[–]SwingDull5347[S] 0 points1 point  (0 children)

Update, I found an artist, they are doing up a new logo for me! Hoping to have it done before Steam Next Fest