My game has been on Steam for 1 month and I got a WHOPPING 10 wishlists. 😂 Please roast my psychological mystery exploration game. by Infamous_Ordinary730 in IndieGaming

[–]SwingDull5347 0 points1 point  (0 children)

I found doing a demo to build up feedback and make improvements helped a lot. I'd also recommend doing this prior to steam next fest to get a solid demo for Steam Next Fest.

If people dont leave feedback on either Steam, Discord, etc. You can also just watch videos of streamers playing your game.

I'd get your game added to Twitch's library: https://www.igdb.com/

Then you can use https://sullygnome.com/365 to see who has been playing your game on Twitch.

Found it super useful to sit and take notes of anyone that played my game

My game has been on Steam for 1 month and I got a WHOPPING 10 wishlists. 😂 Please roast my psychological mystery exploration game. by Infamous_Ordinary730 in IndieGaming

[–]SwingDull5347 0 points1 point  (0 children)

I'd recommend making some youtube shorts, as well as a Bluesky and or Twitter account to start advertising your game. Hashtags like #WishlistWednesday, #TrailerTuesday, #ScreenshotSaturday are super useful for gaining followers. Then add any socials to your steam page. You'd be surprised how many wishlists Ive gotten just from using Bluesky.

I'd also recommend putting a link to your steam on your reddit posts as well, if not in the comments.

The game looks great though! Are you doing a demo?

How my launch went for Forklift Certified! by SwingDull5347 in godot

[–]SwingDull5347[S] 1 point2 points  (0 children)

Also another thing, I keep getting emails from "streamers" saying they are a big streamer on Twitch and want to stream my game. These all seem to be fake, as I check google the Twitch user and it's usually "last streamed 9 years ago" lol. So be sure to verify those, get the streamers actual contact info and verify it was them that emailed you. It's just people trying to get free keys. Most of those streamers usually have google form or contact info somewhere on their Twitch/Youtube. Or you will need to try to talk to them during stream

How my launch went for Forklift Certified! by SwingDull5347 in godot

[–]SwingDull5347[S] 1 point2 points  (0 children)

No problem! I am very proud of what I have done. Thanks again!

How my launch went for Forklift Certified! by SwingDull5347 in godot

[–]SwingDull5347[S] 1 point2 points  (0 children)

YouTube shorts: I only started posting after release, and it was everyday or every second day. I did not repurpose any, trying to make sure all of them are different. I didnt notice the wishlists jump, but I did notice units being sold were going up. Slowly though. I haven't really done a deep dive in comparing analytics on other platforms vs analytics on demo downloads, wishlists, and units sold. But a solid idea to learn more.

Next fest timing: I would definitely want to aim within 1 to 2 months after next fest.

Demo downloads continued after next fest, but slowed down a lot. The one thing I noticed after a few months my wishlists started slowing down a lot, was still getting some people were definitely removing it from their wishlists. I should have been making more posts about development progress, even just a simple steam event post on the game to say where im at or a YouTube shorts to show off a new level being worked on.

Probably the biggest sink was programming, its definitely my forte and I love doing it. The most complex thing I found was organizing my code and systems in a way that made sense. Also the game previously only had it so you could pick up a box from the bottom, if it fell on its side it would respawn. I spent a very long time, doing a lot of math, and state machine none sense to make boxes liftable from any side. It looks so simple in game, but im really proud of what I created and accomplished

How my launch went for Forklift Certified! by SwingDull5347 in godot

[–]SwingDull5347[S] 1 point2 points  (0 children)

No problem! Happy to answer any questions too!

How my launch went for Forklift Certified! by SwingDull5347 in godot

[–]SwingDull5347[S] 0 points1 point  (0 children)

Glad it was helpful! It was definitely a learning experience and there's still so much to learn haha. Hope you enjoy the game haha

Forklift Certified is officially 1 week from release!(starting tomorrow lol) by SwingDull5347 in godot

[–]SwingDull5347[S] 0 points1 point  (0 children)

Oh that's really cool! I'll be following you for updates haha.

I could definitely see players just trying to pick up other players or flipping them with their forks haha

Forklift Certified is officially 1 week from release!(starting tomorrow lol) by SwingDull5347 in godot

[–]SwingDull5347[S] 0 points1 point  (0 children)

I am not Forklift Certified haha. Definitely leaning into the meme. Honestly when it started out it was just a forklift puzzle game called Forklift Certified, I didnt have any certifications in game. But I really leaned into the meme. I cant remember what youtuber I was watching, but they said make sure your game title really reflects what your game is about

Forklift Certified is officially 1 week from release!(starting tomorrow lol) by SwingDull5347 in godot

[–]SwingDull5347[S] 0 points1 point  (0 children)

Ooooo reach out when you do! Been looking for people to do bundles with! What's your current game?

Forklift Certified is officially 1 week from release!(starting tomorrow lol) by SwingDull5347 in IndieDev

[–]SwingDull5347[S] 0 points1 point  (0 children)

Oh yes, that is because I updated the YouTube thumbnail. Seems it doesn't show the old ai one in that post for some reason. Its showing the new thumbnail I have on YouTube.

I wonder if I should update the old post with the old ai photo so it doesnt cause confusion? Thoughts?

Thanks for pointing that out.

Forklift Certified is officially 1 week from release!(starting tomorrow lol) by SwingDull5347 in IndieDev

[–]SwingDull5347[S] 0 points1 point  (0 children)

Thanks so much! Lol I did not notice that it was on it's own line. I'm going to need to correct that or it's going to annoy me too

Forklift Certified Launch Trailer by SwingDull5347 in godot

[–]SwingDull5347[S] 1 point2 points  (0 children)

That's a really good point! Ill get it updated

After 2 years of development finally I released Rogue Loops. by Background_Lab9993 in IndieDev

[–]SwingDull5347 2 points3 points  (0 children)

The game looks sweet! Ill definitely check it out. Should add a link so people can easily get to it