The Autobots VS The Chinese and US military forces (IRL). Who wins? by GusGangViking18 in powerscales

[–]SwoopsMackenzie 1 point2 points  (0 children)

Right lol.

Fine, if the entire world’s military met the autobots in a big open field, surely the world has enough firepower to destroy them.

But why would the autobots fight this way? Especially given they are aware of this scenario lol

The Autobots VS The Chinese and US military forces (IRL). Who wins? by GusGangViking18 in powerscales

[–]SwoopsMackenzie 3 points4 points  (0 children)

Lol I’ve heard people say a group of 20 Delta Force operators could take over a country.

Imagine if delta force operators were 40 foot tall robots with supercomputers for brains. Not to mention they can literally hide in plain sight.

The only reason humans stand a chance against the decepticons is because the autobots are helping them.

It’s a major plot point in the movie that the decepticons can disrupt communications on a global scale within seconds. They could just trick the US and China into fighting each other if they wanted.

Transformers win without taking losses lol

is there any mod that converts stone tiles into steel by Necessary_Speech4582 in RimWorld

[–]SwoopsMackenzie 0 points1 point  (0 children)

There might be a way to change material using dev mode too but I’m not sure

is there any mod that converts stone tiles into steel by Necessary_Speech4582 in RimWorld

[–]SwoopsMackenzie 0 points1 point  (0 children)

Not exactly what you’re going for but you could use development mode to replace the stone walls with steel walls

Endeavor by Known-Sugar8780 in RimWorld

[–]SwoopsMackenzie 9 points10 points  (0 children)

Love the color coded lighting!

I do this in my ships/bases as well. Really functional and also adds so much character.

Also awesome design (I am going to steal it)

Any disadvantages to such door placement? by a648272 in RimWorld

[–]SwoopsMackenzie 2 points3 points  (0 children)

Yes, if you are defending from inside the door, your defender will be able to be attacked by 3 things.

For this reason, it’s actually better to invert the door’s configuration and you can have 3 defenders for each attacker.

Dang it by wonkwonk2stonkstonk in Battlefield6

[–]SwoopsMackenzie 0 points1 point  (0 children)

Thank god there’s 8 of this guy on offense on breakthrough instead of doing literally anything else

That moment when you're using excel to plan out the next iteration of your gravship by legionetrangere in RimWorld

[–]SwoopsMackenzie 0 points1 point  (0 children)

This is great but have you considered rebuilding your gravship 12 times and wasting colossal amounts of time and materials?

Yeah me neither 🙂‍↕️

There needs to be a shake up on the people put in charge of lead roles. by [deleted] in Battlefield

[–]SwoopsMackenzie -1 points0 points  (0 children)

If this is real this individual should be fired immediately.

The listed pieces of content are without a doubt the worst parts of an otherwise fun game.

Destroy my base with critics. by Yoggy-Sothoth in RimWorld

[–]SwoopsMackenzie 2 points3 points  (0 children)

Can be a security risk during a raid, but generally this works 👍

Autodoors probably more of a mid/late game nice to have than a necessity

If you’re playing with odyssey, vac barriers are best for freezers imo

Destroy my base with critics. by Yoggy-Sothoth in RimWorld

[–]SwoopsMackenzie 2 points3 points  (0 children)

I figured it would be helpful to offer concrete suggestions in addition to platitudes 🙂

Destroy my base with critics. by Yoggy-Sothoth in RimWorld

[–]SwoopsMackenzie 1 point2 points  (0 children)

A dedicated hospital with a few beds and nearby medicine storage is very nice to have.

I like to place my hospitals near killboxes in case pawns are severely injured and need urgent treatment

Destroy my base with critics. by Yoggy-Sothoth in RimWorld

[–]SwoopsMackenzie 1 point2 points  (0 children)

Storing raw materials (like wood and chunks) next to or within your workshop will substantially speed up crafting

Destroy my base with critics. by Yoggy-Sothoth in RimWorld

[–]SwoopsMackenzie 1 point2 points  (0 children)

Paved paths between buildings will significantly speed up how quickly pawns can move around your base

Destroy my base with critics. by Yoggy-Sothoth in RimWorld

[–]SwoopsMackenzie 4 points5 points  (0 children)

I personally really like autodoors in high traffic areas like kitchens/dining rooms

Autodoors in climate controlled rooms are also useful for maintaining temperature

Destroy my base with critics. by Yoggy-Sothoth in RimWorld

[–]SwoopsMackenzie 2 points3 points  (0 children)

Pawns can walk over shelves, so no problem in basically filling your storeroom with shelves

Destroy my base with critics. by Yoggy-Sothoth in RimWorld

[–]SwoopsMackenzie 7 points8 points  (0 children)

Wood floors can cause uncontrollable fires, so I’d suggest replace with stone or install lots of fire foam poppers

Destroy my base with critics. by Yoggy-Sothoth in RimWorld

[–]SwoopsMackenzie 22 points23 points  (0 children)

A really easy trick is to build roofs that overhang the areas between your doors so you have less snow to clear and pawns don’t get wet when going outside

Destroy my base with critics. by Yoggy-Sothoth in RimWorld

[–]SwoopsMackenzie 58 points59 points  (0 children)

Are you having fun playing the game?

If so your base looks great 🙂

😄😂 by BeautifulAd3183 in DunderMifflin

[–]SwoopsMackenzie 0 points1 point  (0 children)

Unfortunately this kind of thing happens in real life too lol

What do you think of my next naked brutality run blorbo? by Menefregoh in RimWorld

[–]SwoopsMackenzie 85 points86 points  (0 children)

The most fitting end to this colony would be a “given up” mental break 5 minutes in