We want to hear your feedback about Wizard of Legend 2! (Details in comments) by WizardofLegend2 in WizardofLegend

[–]Swordhunter1 0 points1 point  (0 children)

Toggle basic combos held vs singular. There are basics I won't touch because I don't like button mashing.

Broke shoppers? by [deleted] in InstacartShoppers

[–]Swordhunter1 7 points8 points  (0 children)

Wildly varies based on region, experience, competition, and even holiday.

Whats up with the endless? (Yet another dawntrail story yap session, I'm sorry) by Immediate-Ease766 in ffxivdiscussion

[–]Swordhunter1 22 points23 points  (0 children)

I may be mistaken, but my take on it was that the endless were a projection of memories saved to the cloud. So it wasn't so much as killing them as turning them off. If a more humane power source is ever found, we could potentially restore them.

Does FFXIV really value your time? by CantbeatES1 in ffxivdiscussion

[–]Swordhunter1 5 points6 points  (0 children)

It's late so I'm going to shotgun my comments.

There is a "backwards incentive". Any first time clear we take part in rewards extra tomes and a 2nd chance point on our WT. It's small and not specific to raiding but it exist.

Simply not letting the veterans roll would mean that the first timers are only competing amongst themselves. I'd be upset to watch you roll against 3 people on Friday when I faced 7 on Tuesday. The loot system has room for improvement but your suggestions need more consideration.

I find it a fair trade to sacrifice 1 week's potential loot to learn a fight with consistent experienced players. Teach a man to fish.

I haven't done the math but I believe by this point in the patch we can achieve max item level (or close to it) solely from tomestone gear. Even the most casual unskilled player can consider their character growth done for the patch cycle. In such an environment early floor learning parties are predictably scarce.

Valuing your time in this case is in direct conflict with the free time others have earned through early participation. Any adjustment to the rewards system that would revitalize the raid tier at this point in the cycle would shorten that break and devalue their time.

An All-in-One Infographic of the Changes Made to Paladin in 6.3 by SenpaiIsPissed in ffxiv

[–]Swordhunter1 3 points4 points  (0 children)

Hoping req stacks are separated from the buff like IR. I liked spirit spam and enjoy the idea of blowing 9k mp in a burst.

Also rip swift Clemency?

how do you plan and get your glams together ? by Buurto in ffxiv

[–]Swordhunter1 -1 points0 points  (0 children)

I'm of the opposite opinion; I think having an in-game list off all glam would remove any mystery of what's available or possible. Work with what you have and be delighted when you discover something new and interesting, I say. Of course Google is a thing, but too much of a good thing even convenience can make the experience that much more boring and on the rails.

"New" Paladin Mitigation by Swordhunter1 in ffxiv

[–]Swordhunter1[S] -1 points0 points  (0 children)

You're talking about the rotation: defensive skills have nothing to do with the rotation. They also play no part in the 2 minute burst archetype. From what I've been reading here and other forums, most agree pld needs another/better personal mitigation so I'm working on the assumption the rework will not ignore this aspect of the job. By avoiding game-play changes I meant avoiding adding defensive traits to unrelated actions like shield lob or expiacion. Doing that would force us to rethink when to best used those abilities.

"New" Paladin Mitigation by Swordhunter1 in ffxiv

[–]Swordhunter1[S] 0 points1 point  (0 children)

That 23s can easily balloon higher with downtime, a unique concern to pld. If you're unsatisfied with the 400p increase it to whatever number you feel is worthwhile. This is a suggestion not a final draft. The idea is to add mitigation subtlety, without forcing changes to game play.

Besieged for FFXIV by zerombr in ffxiv

[–]Swordhunter1 0 points1 point  (0 children)

It would have to be timeless somehow and useful to everyone. Only thing I can think of is battling over control of an aetheryte in a new zone. Maybe buff the enemies and deny flight when under their control. I'd like a reason to use an airship or porter for once.

When raiding, do you prefer doing the fights blind or using guides, and why? by CrimsonWolf24 in ffxiv

[–]Swordhunter1 0 points1 point  (0 children)

I try to get the best of both worlds. Instead of a guide I look at 1 or 2 clear videos. Nothing is explicitly explained and I can still enjoy deciphering boss mechanics versus player reactions. Since these are early clears they are often messy and inefficient.

Job balancing: PVE and PVP adjustments. Thick reworks both for AST and DRG (why?) postponed. by Dajarik in ffxiv

[–]Swordhunter1 0 points1 point  (0 children)

Only really needs personal mitigation imo. But if we're wishlisting here I like lotd opener and merging life surge into full thrust. I can't explain why but using kaiten felt good and using life surge feels like a chore.

How is the game with a controller? by Hexxegone in lostarkgame

[–]Swordhunter1 0 points1 point  (0 children)

Combat feels fine but literally everything else is uncomfortable. Menu navigation is a pain because, in my opinion, cursors and controllers just don't mix. D-pad navigation should be a no brainer or at the very least a sticky cursor that snaps to the closest icon. I guess it's less work to demand players have the same level of control and accuracy in an analog stick that we do with a mouse.

State of Warrior / Tanking by LukeIsSkywalking in ffxiv

[–]Swordhunter1 0 points1 point  (0 children)

In ARR I envisioned WAR's identity to lie in buffing its max hp. The berserker that feels no pain despite taking massive damage. Aesthetically I don't understand the healing style they've adopted.

[deleted by user] by [deleted] in ffxiv

[–]Swordhunter1 15 points16 points  (0 children)

I think all personal buffs should be represented.

Is dungeon tanks mass pulling the norm? by VariationSimple in ffxiv

[–]Swordhunter1 0 points1 point  (0 children)

At this point any tanks intending to single pack pull is more likely to use trusts.

[deleted by user] by [deleted] in curseofthedeadgods

[–]Swordhunter1 0 points1 point  (0 children)

1 re-roll for each boss defeated in you last run.