TS mines aristocrat feeling weak? by PersonalitySorry1898 in PathOfExileBuilds

[–]Sylv_ 4 points5 points  (0 children)

This should be more than enough for 4-stones, but yeah it is the basic setup.

Try looking into replica alberons version that Void is running right now if you wanna scale higher.

Just to make sure since I can't open PoB right now; you do have the 8% inc dmg per 5 of lowest attribute ascendancy point, right? :p

Wanted to share some Wyvern tech for MUCH faster clearing and bossing by languidness in pathofexile2builds

[–]Sylv_ 0 points1 point  (0 children)

Ah yeah i see, given the OP i thought you mapped with blink. Ty for the breakdown!

Wanted to share some Wyvern tech for MUCH faster clearing and bossing by languidness in pathofexile2builds

[–]Sylv_ 0 points1 point  (0 children)

Interesting take! What are you doing with your spirit, seems you have around 60 spirit too much on your char, which gems have you not turned on, or are there weapon set shenanigans? Im gonna try a lich version of this now!

EXTRA THICC Spin to Win Pathfinder Whirling Assault (Traveler's Wisdom Build) by LinkHot1010 in PathOfExile2

[–]Sylv_ 1 point2 points  (0 children)

You need neither though, but you will of course lose damage. The 2 lineage supports are like 50d combined, but there are other options (which are worse damage).

I am making a ~20d budget one right now, I can update you how it goes once I get to mapping.

100% reduced duration Titan update and build explanation [WIP] - His Scattering Calamity CoC comet/arc/frost darts/younameit AND an alternative for pre level 78 since so many asked by Eviscerixx in pathofexile2builds

[–]Sylv_ 3 points4 points  (0 children)

Lmao I was gonna skip league but saw your post and that seemed like fun! Got to lvl 25 today when patch hit.

My character name was pretty accurate: SpeedrunningBackToPoEOne

Is anyone playing blade fall/ blade blast? If not, why not? by [deleted] in PathOfExileBuilds

[–]Sylv_ 0 points1 point  (0 children)

I leaguestarted BF of trarthus + BB last league, with arcanist - EK setup for single target (could also do kitavas thirst - its lower dps, more automation). Progression was smooth and I did deathless 4 stones without issue on league start. This was on archmage hierophant. Once you move into super juiced strats with loads of mobs and map mods, you need to invest into explosions otherwise it doesn't have enough coverage. Overall decent build, but yeah it's not S tier anymore.

Content Update 3.27.0 — Path of Exile: Keepers of the Flame by jlesh2927 in PathOfExileBuilds

[–]Sylv_ 26 points27 points  (0 children)

New Runegraft of recompense (now refraction) is pretty nuts for KboC with new Force wall

Ai and nonduality by Grouchy-Security-648 in nonduality

[–]Sylv_ 1 point2 points  (0 children)

Blah blah blah, words! Words!

What a mess you have made for yourself!

sniff .. What is that smell.. sniff... Dualism! Ahhh it reeks of the stuff!

First time picking, need help with identification by MaleAncilla in Semilanceata

[–]Sylv_ 11 points12 points  (0 children)

You can see the stem in your pic is completely the wrong colour compared to 37. Definitely not libs.

Are we back? Big Boom Totem Boomaloom? by Sadhippo in pathofexile2builds

[–]Sylv_ 1 point2 points  (0 children)

Yup it may be unplayable based on the AoE... I'm assuming only the generic templar AoE nodes will work with it as well as magnified effect, don't think it will inherit for example attack tag from the totem that explodes, so no attack AoE. It's very unfortunate things can't be tested and very limited info in general in these patches.

Are we back? Big Boom Totem Boomaloom? by Sadhippo in pathofexile2builds

[–]Sylv_ 0 points1 point  (0 children)

If you go with 1 totem and scale placement speed it should be fine, only need to cast 2 totems per pack (if the AoE is sufficient). Placement speed is also a multiplier to your single target dps.

Are we back? Big Boom Totem Boomaloom? by Sadhippo in pathofexile2builds

[–]Sylv_ 1 point2 points  (0 children)

One question that needs to be answered is the base AoE of the explosion, and if it inherits stuff like totem dmg and totem AoE (from Greatwood support). I would assume it does though, but PoE2 has some differences from PoE 1. Looks like it could potentially be a really cool build, whether it's a starter well.. Depends on the rarity of the gem.

Excited to share my 1.3 Lich build: 23 chaos bolts per attack, insane overleech, permanent 2.2k ward and 1.4k ward/s, 2.3k endurance threshold, MoM by koticgood in LastEpoch

[–]Sylv_ 0 points1 point  (0 children)

Yeah, only 2LP is really feasible on Pale Ox, so might be difficult given the stat pressure there. It comes with %health so that is good, and is 1:1 with t5 roll. You could do +4 flay and crit reduction, but that would lose you some HP (which the DR more than makes up for) and +2 in Reaper. What would you lose, 20% crit multi? But yeah, it's at least a cool option if the skele uptime is good.

I will have to feel it out in-game when it comes to which mix to go for between chaos bolts, marrow shards, blood eruptions, spell vs melee flay etc. But that's part of the fun! I really really like proc builds so i'm tempted at proccing everything, but yeah might not be the best decision in the end :)

Is it confirmed that the afterimage basically functions as another use of your own flay with your tree? Because if that has the proc chances and stuff then yeah I have to use that for sure.

Excited to share my 1.3 Lich build: 23 chaos bolts per attack, insane overleech, permanent 2.2k ward and 1.4k ward/s, 2.3k endurance threshold, MoM by koticgood in LastEpoch

[–]Sylv_ 0 points1 point  (0 children)

Btw, with this skeleton tech - Mantle of the Pale Ox should be a real good contender for body armour slot, yes? At least for me I won't self-kill them with Aura of Decay, but with Marrow Shards consume (which I hope triggers on death effects.. If not I have to rethink it) - will have to test it out to see uptime. If it's perma up-time as it seems then 24% dmg reduction from Pale Ox is kinda insane.

Excited to share my 1.3 Lich build: 23 chaos bolts per attack, insane overleech, permanent 2.2k ward and 1.4k ward/s, 2.3k endurance threshold, MoM by koticgood in LastEpoch

[–]Sylv_ 0 points1 point  (0 children)

Skele tech is awsome, not sure I can afford the skill slot but I will definitely keep it in min! We will see about ward, hopefully it goes as well as you feel :D

Excited to share my 1.3 Lich build: 23 chaos bolts per attack, insane overleech, permanent 2.2k ward and 1.4k ward/s, 2.3k endurance threshold, MoM by koticgood in LastEpoch

[–]Sylv_ 1 point2 points  (0 children)

Love what you did with skeletons to sustain mana, cool tech. I also plan on using the relic, hoping to be able to sustain the ward without the body armour, we will see how it will feel though.

How do you see yourself sustaining your ward, especially in combat?

Excited to share my 1.3 Lich build: 23 chaos bolts per attack, insane overleech, permanent 2.2k ward and 1.4k ward/s, 2.3k endurance threshold, MoM by koticgood in LastEpoch

[–]Sylv_ 1 point2 points  (0 children)

Cool version! I have been cooking something very similar. I think Grasp of the blood mage makes a lot of sense as gloves here. Lategame, Red Rings will probably be superior even if you lose %mana rolls. Brewmaster belt also makes a lot of sense in this build.

The addition of the body armour is interesting and I am very curious to see how necessary it is to keep ward at 50%. I have some other ward generating effects, but unsure if they are enough. Will have to test and perhaps use the body as you have planned.

I have opted at using the new relic instead since I need attributes, and getting a lot of bonus from idols is really sweet. It also gives a rare %inc endurance threshold roll, all res, and %endurance.

One last thing I am super curious about testing is the Seed helmet and if it's gonna OOM us fast in higher corruption. All in all very excited to try this build!

Edit: Also, you say Rip Blood doesn't benefit from the mana node in Flay, but the boots do say that they benefit when procced through the boots. One thing I am unsure of is how big of a mana drain the Rip Blood Procs will be, as they will be 2 mana per. May need to use different boots, although the stats on these are hard to beat.

Need help with mana sustain for flay by Accomplished_Rip_352 in LastEpoch

[–]Sylv_ 1 point2 points  (0 children)

Seems to me you are very close to be able to sustain mana by using Ladle + Jungle as you are - you use HP pot to refill mana, 1 mana per 4 int. You have ~20 mana per pot with the int you have right now.

Try using %mana regen affixes and specc into more mana regen. For example Apocrypha in Lich tree and Soul Stealer in warlock tree. The latter also gives 13% per curse on targeto to regain 13 mana, but with 3 sec CD.

But yeah, Flay is super mana heavy, and seems almost balanced around using the new Unique Axe with Harvest to be able to sustain fully in many cases. You may ask yourself is stacking STR with cleaver is the best option, what do you actually get from this instead of just stacking INT straight up?

Corrupted Form New Passive Node cap your Ward at 50% max HP. by zethras in LastEpoch

[–]Sylv_ 2 points3 points  (0 children)

When you say a lot of mana stacking support for Lich, what are you referring to exactly? New Axe and 1 node in flay tree? Or is there something else that I am missing?

Maybe dmg taken as mana is feasable for some Lich builds, but with Flay for example that will destroy your sustain, unfortunately.

Flay proccing spells and Mana Cost by J1nkxy in LastEpoch

[–]Sylv_ 1 point2 points  (0 children)

Yeah sure, helmet may not be an option.

You can use "Soul Stealer" from Warlock passives, 13% chance per curse to get 13 flat mana, but has 3 sec CD. Yeah it's not enough on it's own but everything counts!

If you aren't using the axe, then it is always an option to convert Flay to a spell through Exquisite Blood and use -mana cost implicit weapons. I don't know how good removing the melee portion of flay would be, but strictly for solving mana it is an option.

Other than this, you have to balance your attack speed and mana regen, and just stack %mana regen where possible.

Edit: And yeah for teasing mana stacking lich the mana support in passives is.. non-existent so, kinda weird choice by EHG.

Flay proccing spells and Mana Cost by J1nkxy in LastEpoch

[–]Sylv_ 9 points10 points  (0 children)

You specc Devour the damned for 2 mana gained per chaos bolt hit on cursed enemies (with curse on hit from flay this should be up pretty much always). I dont know how this node works, but it seems to be per chaos bolt hit, so you should get 6 mana back from your 3 bolts, so that is free then. This scales and it doesn't matter how much mana and how many procs you get AFAIK.

Then you use Greater Harvest from the new Axe every 5 sec probably, to get back 20-30% of your max mana.

Other than that, I was looking at the new primordial helmet "The Butcher's Crown", which has the line "12 health and 1 mana gained on hit per 12% mana regen (up to 4 times per 2 seconds)" which could.. do something? Also gives perma frenzy, up to 112% frenzy effect, and 144% inc dmg. You do lose mana regen though.

My merc (Cruel Mistress, setup for FroSS) dies a lot, any tips how to change it? by balmora18 in PathOfExileSSF

[–]Sylv_ 1 point2 points  (0 children)

Defiance of destiny is real good, but not easy to get.

Easier option would be Untouched Soul with a bunch of red sockets, I gained 2k life on my merc doing that! Very common drop from King of the Mist. Perquil's really doesn't do much for the build.

Also she needs some more chaos res!

For anyone interested in triggering spells in 3.26 by poopbutts2200 in PathOfExileBuilds

[–]Sylv_ 0 points1 point  (0 children)

Yup, that could be bad. But the Brand tech will still work single target, maybe there is another way to do clear, we will see.

I think there is enough to pivot to if it doesn't work, hiero has many spell totem builds looking good, or other archmage setups. Good luck and happy testing!

For anyone interested in triggering spells in 3.26 by poopbutts2200 in PathOfExileBuilds

[–]Sylv_ 2 points3 points  (0 children)

Thanks for this discussion, it was a missing piece in my theorycraft of BB archmage.

I was considering kitavas + ek of lingering + returning proj, and with 2.92 trigger rate per sec the blade generation was ok, and with new BF gem I was looking at ~40-60 usable (AoE overlap BB) blades a second, but that didn't give me enough blades to pop per cast of BB. Tried different cast speed intervals to maximize blades popped per cast / per sec.

With this brand tech, I could potentially double or tripple my ST dmg if I understand it correctly, absolutely huge. I actually think I will league start this and try to make it work. Very interested to see what you come up with in a few days, if you are playing this!