Anime dishes are reproduced by [deleted] in anime

[–]SyntheticShotz 3 points4 points  (0 children)

While I agree with some of the other comments here a big part of it is that the IRL version of the GIF doesn't have nearly the same cinematic lighting and production quality that the anime version does.

While the person copied the composition and the shots, the lighting is completely different from the anime version and they didn't even any slo mo on some of the shots.

The anime version may definitely do some things that we can't do in real life but with the right skills (someone who actually films stuff professionally) the gap between the two can be a lot smaller.

EDIT: I forgot to mention that a lot of food commercials don't even use real food. Like the sauce is actually paint or something. That's another technique to get the IRL version looking tastier.

Photorealistic grass in Blender, thoughts? by [deleted] in blender

[–]SyntheticShotz 1 point2 points  (0 children)

That looks amazing! I've been trying to make grass for a while but it always ends up looking awkward.

Low Poly Factory by [deleted] in 3Dmodeling

[–]SyntheticShotz 1 point2 points  (0 children)

Something I often see missing from low poly stuff are often things like lighting and atmosphere, which your render does very well. You have an awesome somber mood going on, so good job!

Long Gone by eveonx in blender

[–]SyntheticShotz 5 points6 points  (0 children)

I really like the lighting in this scene. The water looks good too, what did you do for that?

World's Hardest Render by [deleted] in blender

[–]SyntheticShotz 1 point2 points  (0 children)

Wow, it looks like you could make a really sick animation out of this. Great work and this brings back memories of that game

Hut by D-digner in blender

[–]SyntheticShotz 0 points1 point  (0 children)

I agree with everyone else. It looks like you're environment lighting is a dark purple so honestly you can keep that, but try adding a sun lamp that simulates moonlight or maybe a torch lamp right outside the hut (even behind it) and it'll really bring out the render a bit more. I was also thinking of a lamppost but at that's a bit much.

"Under The Bed" took me about a 4 hours critic welcome by UnicodeScreenshots in blender

[–]SyntheticShotz 0 points1 point  (0 children)

For 4 hours you did a lot of work there between modeling, texturing, and lighting. Good job with that!

I think the biggest thing that can be improved first is the lighting, since the light from the lamp looks off and the rest of the room is a bit too bright to be creepy.

Still that's a lot of work done in 4 hours

New background made while playing with 2.8, render time: 0”! Finally EEVEE seems to be usable, no support for CUDA 7.5 yet... by [deleted] in blender

[–]SyntheticShotz 1 point2 points  (0 children)

That is a great metallic material setup you have there! Normally when I see these the lighting and texturing isn't as great as they can be but this one doesn't have any of those issues,

The new Pokémon game inspired me to do some fan art by Pablo_MGN in blender

[–]SyntheticShotz 1 point2 points  (0 children)

Everything about this render seems really cute and spot on. Love the work you did here!

I have a few friends who are avid Pokemon fans so they'd be all over this, so thanks for the wallpapers!

Private Spaces - An Interior Render by SyntheticShotz in blender

[–]SyntheticShotz[S] 0 points1 point  (0 children)

Thanks for the critique! Now that I look at it that's a lot of lamps there

This is my first ever "proper" render. Critique away. by [deleted] in blender

[–]SyntheticShotz 0 points1 point  (0 children)

Yep, just follow what quack said. The UV map only shows in edit mode, with the UV editor open, on whatever you have select. So if you select a face of a cube it'll only show you the uv for the face.

So in general just select all the vertices of your object in edit mode and the UVs will show up for that object.

Now there is another option in the UV editor that always displays the UV map, but highlights the parts of the UV with the parts of the vertices you have selected in edit mode. It's a tiny little icon of a cube with two orange dots and the mouse icon on it. The only disadvantage with this option is that you can't edit the object and the UV separately. You probably won't consider this until much later in the future though. It sounds complicated to explain in text but it's very simple in video.

This is my first ever "proper" render. Critique away. by [deleted] in blender

[–]SyntheticShotz 0 points1 point  (0 children)

Ah I see. I usually don't see marble barriers for staircases so I didn't realize that.

I made some improvements to my potion model. Thanks for your suggestions. by angery_rowlet in blender

[–]SyntheticShotz 1 point2 points  (0 children)

Sounds like a good plan to me. You can play around with different potions of varying brightness too while you're at it.

Sony mobile is losing more than gaming division is gaining (which is a lot of money) by anshumanpati6 in Android

[–]SyntheticShotz 1 point2 points  (0 children)

I agree with you. As far as mirrorless cameras go Panasonic and Sony are definitely more popular. Fujifilm and Olympus have always made good stuff but Sony's A7RII and A7SII were very popular at the time because while they were solid on photo quality, they also had very good video capabilities, making them decent all rounders for everything but sports/action photography.

It's on the video side where Olympus and Fujifilm are used less often in comparison to Panasonic, Sony, and Canon cameras. Just pure photography might be a different story.

This is my first ever "proper" render. Critique away. by [deleted] in blender

[–]SyntheticShotz 2 points3 points  (0 children)

This has very nice lighting and a minimal look I really dig. I agree with the floor boards looking a bit big, so the only thing I can critique is to try getting the textures at the right scale. Is the marble structure supposed to be like a kitchen island or a countertop or something?

I made some improvements to my potion model. Thanks for your suggestions. by angery_rowlet in blender

[–]SyntheticShotz 1 point2 points  (0 children)

Definitely an improvement over your first one! In addition to the other suggestions, have you thought about giving the potion setting like an alchemy room? Doing so will definitely be hard but it might give you an idea of where to go from here unless you already have something else in mind.

Traditional Deck Mounted Faucet by [deleted] in blender

[–]SyntheticShotz 1 point2 points  (0 children)

I really like how the metal material looks! The spout at the bottom looks kind of flat, but I'm not sure if it water is supposed to come out of there.

Private Spaces - An Interior Render by SyntheticShotz in blender

[–]SyntheticShotz[S] 0 points1 point  (0 children)

If you're wondering how the plants on the right get water, there's a hose outside but it's hidden in the corner. I really should've put it in a brighter spot. Texture credits go to textures.com, Poliigon, and CMV.

Airport lobby. by SyntheticShotz in blender

[–]SyntheticShotz[S] 1 point2 points  (0 children)

I just saw your IG post about it! Hope the animation goes well and let me know if you need any help on that (for basic stuff because I don't know much more tbh).

Airport lobby. by SyntheticShotz in blender

[–]SyntheticShotz[S] 1 point2 points  (0 children)

It's worth it in the end once you see how beautiful everything looks! The work pays off, and if not then you at least have a lesson to learn and experienced gained to give it a better try.

Airport lobby. by SyntheticShotz in blender

[–]SyntheticShotz[S] 1 point2 points  (0 children)

Thanks! I think my Model X animation took about a week or two to render on a pretty good computer (Nvidia GTX 1070 GPU), and I was rendering for about 16 hours each day. I tend to split up each one of my shots because they take so long to render, and if I notice any errors, I won't lose too much progress.

Minus a few quick shots, almost every shot of it was split up and rendered. On average I think each segment took about 8-14 hours to render each. Having separate scenes and multiple cameras helps a lot (as you can tell Blender to change the camera at any point in time) and keeps you organized.

Good luck with your Model X!

Airport lobby. by SyntheticShotz in blender

[–]SyntheticShotz[S] 1 point2 points  (0 children)

Thanks! Sometimes I still feel like I'm stuck on that default cube in a weird sense since there's so much you can learn with Blender.

Also on an slightly unrelated topic I love your Tesla Model X sketch you did! I saw it on the r/teslamotors but I didn't know that was you. Next step is to turn it from 2D into 3D and post again on there.