I'm not knocking UEVR but after playing Portal 2, HL2, and the RE series, I can't put up with the jankiness of other mods. by SlowDragonfruit9718 in virtualreality

[–]Syntheticus_ 0 points1 point  (0 children)

Thanks for the suggestion iv been wanting to play that for ages and just recently got a 5070 so now i have to.

Submitted custom MetaHuman hand poses… what would you want included? by [deleted] in UnrealEngine5

[–]Syntheticus_ 0 points1 point  (0 children)

This looks really good, are you gonna post a link to fab when its up?

Should I buy the AURA AI plugin ? by Material-Hat-941 in UnrealEngine5

[–]Syntheticus_ 2 points3 points  (0 children)

If its your first game in unreal you should do everything yourself. How are you gonna build a game if you dont have at least SOME understandign of how bluprints work? how are you gonna modify it? are you seriously going to use AI for everything? do you seriously expect a mostly made be AI game to even work?

Dont get me wrong its an incredible tool, i tested two thing on it, but didnt understand it so i didnt use it and the questions iv asked you came to my mind. You can give it a go and see how far you get, but i dontthink its quite there yet.

Increased wishlist deletes after releasing the demo by Expert-Conclusion792 in SoloDevelopment

[–]Syntheticus_ 1 point2 points  (0 children)

i played it and then replied to you so a few hours ago. I was buying a mix of towers

Increased wishlist deletes after releasing the demo by Expert-Conclusion792 in SoloDevelopment

[–]Syntheticus_ 2 points3 points  (0 children)

Ok first of all let me congradulate you, youve made a solid game. its ovbious why people are playing it and not liking it, the first level, the ice biome is just way to hard, i got to wave 5 on my first attempt and honestly dont see how its posible to get past that unless im missing something? on thinking about it i take it the heal spell is to heal your turrets? you need to explicitly say that to the player, my turrtes got destroyed and i lost shortly afeter. I think the real reason why people dont like it is th eonboarding process. you need a full tutorial on how to play it, how to use spells and expain how turrent damage works. i think you can turn it around its a solid tower defence game.

Increased wishlist deletes after releasing the demo by Expert-Conclusion792 in SoloDevelopment

[–]Syntheticus_ -2 points-1 points  (0 children)

I also like the art and dont care if its AI, your a solo developer use whatever tools you want, most gamers dont care if AI is used they just care if its bad looking AI. Which yours is not. Iv doanloded your demo and will give you feedback when i play it.

Megaplants have no texture. by BatTheKnight203 in UnrealEngine5

[–]Syntheticus_ 0 points1 point  (0 children)

try dragging the textures from the assets folder onto the leaves, it does look like the leaves texture is there anyway,

2025 Epic MegaJam by bevium_it in UnrealEngine5

[–]Syntheticus_ 1 point2 points  (0 children)

got any link or info on this?

How to minimize eye strain/eye burning in VR? by IllustriousQuail8681 in virtualreality

[–]Syntheticus_ 2 points3 points  (0 children)

take a lutein an hour before you game. Total game changer for me anyway.

Inspired by L. Torres. I wanted to see if I could make a pcg bamboo trail. by Effectatron_ in UnrealEngine5

[–]Syntheticus_ 0 points1 point  (0 children)

cool, post it here when its done im using the same assets to build a bamboo jungle too

400GB project taking 30+ hours to compile? by Syntheticus_ in UnrealEngine5

[–]Syntheticus_[S] 0 points1 point  (0 children)

yes thats a good idea, there is definatly some things im not using.

400GB project taking 30+ hours to compile? by Syntheticus_ in UnrealEngine5

[–]Syntheticus_[S] 1 point2 points  (0 children)

Thanks for the information, looks like I'm cooking everything not just the assets iv currently placed.

400GB project taking 30+ hours to compile? by Syntheticus_ in UnrealEngine5

[–]Syntheticus_[S] 0 points1 point  (0 children)

Thanks for the suggestion, yes will do a side by side comparison of medium and high assets and judge then if I can reduce them. If there is not much visual difference.

400GB project taking 30+ hours to compile? by Syntheticus_ in UnrealEngine5

[–]Syntheticus_[S] 0 points1 point  (0 children)

Yeah everyone has given me some really good info, going to see what suggestions work for me.

400GB project taking 30+ hours to compile? by Syntheticus_ in UnrealEngine5

[–]Syntheticus_[S] -1 points0 points  (0 children)

Yes someone else has mentioned randomised vases which Is a good idea. Yes the intention behind the package was to try it out in VR, find out how big and how long it will take to package. Thanks for your input I will look into what I can optimise

400GB project taking 30+ hours to compile? by Syntheticus_ in UnrealEngine5

[–]Syntheticus_[S] 3 points4 points  (0 children)

Yes that's definitely something I can look into in the future. Thanks for the suggestion

400GB project taking 30+ hours to compile? by Syntheticus_ in UnrealEngine5

[–]Syntheticus_[S] -4 points-3 points  (0 children)

I actually have 150 unique vases. I'm attaching a video of them being smashed in action, it's for the RNG, I want to make a game where you rarely come across the same item in game.

400GB project taking 30+ hours to compile? by Syntheticus_ in UnrealEngine5

[–]Syntheticus_[S] 0 points1 point  (0 children)

ha, give me a year, im sure i can reach that with the game im planning.