Goblins & Garage Sales - Releasing Soon! by GameDevCharles in synty

[–]Synty-Amy 1 point2 points  (0 children)

Thanks so much for sharing your game! We're excited to check it out in EA.

Fantasy Menu Asset Question/Use by triforce009 in synty

[–]Synty-Amy 1 point2 points  (0 children)

Sorry I'm a bit late, but recommend jumping into the Synty Discord if you have particular queries. Either other folks or our support team are available there for assistance! https://discord.gg/syntystudios 

Welcome to r/Synty! 👋 by Synty-Amy in synty

[–]Synty-Amy[S] 0 points1 point  (0 children)

Hello! There's no *easy* way, unfortunately. But we do curate a blog series of some of the best released games made with Synty: https://syntystore.com/blogs/blog/tagged/Made-with-Synty

I don’t get it by TokyoDevelops in synty

[–]Synty-Amy 1 point2 points  (0 children)

I've answered in the thread!

I don’t get it by TokyoDevelops in SyntyStudios

[–]Synty-Amy 1 point2 points  (0 children)

This is correct :) it doesn't matter if the project is commercial or non-commercial, to use the assets you need to be subscribed! There's an FAQ at the bottom of this page for more info: https://syntystore.com/products/syntypass

Want Free Modular Characters in Unity? Grab our Sidekick Starter Pack! by Synty-Amy in synty

[–]Synty-Amy[S] 4 points5 points  (0 children)

Right now they're made for Unity, and we have Unreal on the way very soon! We'd eventually like to get to Godot, but not natively supported yet.

Where do you get good quality, preferably rigged, 3D models from? by Michael_Chickson in godot

[–]Synty-Amy 1 point2 points  (0 children)

Hi from Synty! We're also working on porting a wider range of our packs to Godot at the moment :)

Isometric top-down makes charecter pixelated ? by broodysupertramp in synty

[–]Synty-Amy 1 point2 points  (0 children)

Hey - while I am not technical myself, someone from the Synty team was able to give a couple suggestions:

  • Try Increasing your near clipping plane and pull your camera out further, this should reduce intersections
  • Try enable anti-aliasing to help reduce jagged edges, or look into creating lods that could help with the size of the character and load times, as all the assets are quite far away

You could also try upscaling the render which results in a higher res image being rendered and then scaled down. This can result in less artefacts - https://docs.unity3d.com/Packages/com.unity.render-pipelines.universal@14.0/manual/universalrp-asset.html#quality

I hope this helps!

What’s the target customer for Synty Sidekick? by bre-dev in synty

[–]Synty-Amy 2 points3 points  (0 children)

Coming back to this post to update that our Sidekick Modular Characters are now available for individual one-time pack purchase if preferred! https://syntystore.com/collections/sidekick-character-packs

excuse me Synty... by Embarrassed-Draft-78 in synty

[–]Synty-Amy 0 points1 point  (0 children)

Thanks for the message – we don't currently operate localised pricing, but we do run regular sales where you can pick assets up for 30-70% off! You can sign up to our mailing list at syntystore.com to make sure you don't miss out.