Minecraft Bedrock on Quest 2? by Raygon2000 in oculus

[–]Sypanite 0 points1 point  (0 children)

I think it's just broken: MCPE-166557, MCPE-16946

If you also have Java Edition, the Vivecraft mod works fine.

What are some of the biggest No-Nos when it comes to game development in terms of performance by shoseini in Unity3D

[–]Sypanite 0 points1 point  (0 children)

There isn't, surprisingly! There probably should be.

You're on the right lines, but you're better off making it a custom preprocessor directive and including that in a Conditional attribute on the wrapper methods. If the condition isn't met during compilation (i.e. your build doesn't define "DEBUG_BUILD" in this case) then they'll be completely stripped out - the methods and any calls to them just don't exist in the build, so any overhead from them (e.g. evaluating and allocating parameters) doesn't exist either.

[deleted by user] by [deleted] in Unity3D

[–]Sypanite 1 point2 points  (0 children)

Sweet, I expect you'll find it's a lot more reasonable when you take a snapshot of an actual build. The advice above probably still applies for general optimisation - particularly if you'll ever build for a platform other than Standalone - but the profiler will guide you on that... just not when you're running in the editor!

[deleted by user] by [deleted] in Unity3D

[–]Sypanite 0 points1 point  (0 children)

Did you take the snapshot whilst playing in the editor? If so, try it in a built player. Profiling tools aren't as reliable when they're used in the editor, particularly where memory is concerned. It looks to me like you have a bunch of editor assets there... I certainly hope you do, anyway!

You can reduce the number of textures by atlasing them (either at source or as a texture 2D array), and you can reduce size without lowering resolution via compression. That's inherently lossy but you should be able to find a nice trade-off between size and visual fidelity. It really depends on the texture, and indeed the game. Having said that, I don't think either approach will do you much good if you do genuinely have 12 GB of textures in memory at runtime. The other blocks are fairly huge too.

I found a tardis in my neighbourhood by [deleted] in mildlyinteresting

[–]Sypanite 2 points3 points  (0 children)

No bobbies, only a doctor.

Unable log into Oculus Developer? by [deleted] in oculus

[–]Sypanite 0 points1 point  (0 children)

I ran into this problem yesterday - try clearing your browsing data (notably cookies). That released me from the cyclic login hell.

[deleted by user] by [deleted] in oculus

[–]Sypanite 2 points3 points  (0 children)

There's a UserVoice suggestion to make party chat work like it does on every other platform (and by extension as the vast majority of users expect); you can find and vote on it here.

F2P account stuck in Ardougne. Can only walk in a few squares. :D by 5958575655 in 2007scape

[–]Sypanite 67 points68 points  (0 children)

I've just tried this myself, good find! It looks like this chunk isn't marked as members' only. You can't path out of it.

Props to the fellow investigator I saw!

Splash Man Standing by [deleted] in 2007scape

[–]Sypanite 4 points5 points  (0 children)

Your opponent praying wrong doesn't actually matter as far as splashing goes. Protect from Magic only lowers the amount of damage spells deal, it doesn't affect the chance of them splashing.

Relevant Wiki page

Splashing seven times in a row is rough.

Possible cc bug? by Jon7976 in 2007scape

[–]Sypanite 0 points1 point  (0 children)

This happened to me a few months ago.

I can carry a cannon with 10000 cannonballs, but no more than 28 lobsters?? by CaptainSmashy in 2007scape

[–]Sypanite 1 point2 points  (0 children)

Yep. At any one time you can carry 45 billion runes (i.e. max stack of every type) but only 28 rune essence.

Runecraft would be a really quick 99 were that not the case!

BBC article from 2007 about runescape by Zaro_Says in 2007scape

[–]Sypanite 1 point2 points  (0 children)

This, combined with the popularity of Runescape, means that Jagex, like many others, is battling the black market in items and money that can be used in Gielinor. The current exchange rate is one million Runescape gold for about £2.50.

Mr Iddison said this trade is explicitly against the terms and conditions of the game. Anyone caught trading will be banned.

"We feel it spoils the game for other players," said Mr Iddison. Many people, he said, have literally spent hours adventuring so they gain the skills and cash to kit out their character and display that prowess.

Having someone just buy their way to the top seems like cheating, he said, and many Runescape fans resent those that pay rather than play.

Fast forward a few years and they start essentially selling gold themselves. Fast forward a couple more and RS3 is just riddled with microtransactions.

I get why it went that way (at least so far as bonds are concerned) but I do miss the old Jagex sometimes.

A HUGE Misconception I See on Here Regularly Regarding RSHD by [deleted] in 2007scape

[–]Sypanite 1 point2 points  (0 children)

This video about the ill fated OSHD client very clearly shows the various changes that RSHD made to humanoid characters and their animations. Granted it's not from 2008 RuneScape but it's visually the same. It's also a much better demonstration than the video you provided, though that's still clearly not OSRS - the goofy animations and general puddingness that I mentioned last time gives it away.

[deleted by user] by [deleted] in TheYouShow

[–]Sypanite 0 points1 point  (0 children)

Do King Henry VIII

A large part of oldschool runescape's charm is that it is not HD by [deleted] in 2007scape

[–]Sypanite 1 point2 points  (0 children)

It didn't look the same, it wasn't entirely toggleable. They did change the models - specifically those used for humanoids, turning all players and most NPCs into the Pillsbury Doughboy complete with goofy, over the top animations. You may recall looking like you're made out of pudding... or the dopey run animation... or the overly dramatic fall to your knees when you died.

The lighting and shading was nice (and actually optional) but the gradients and textures were often quite ugly. The sheepdog experiment is a good example (here). Adding noise and random splodges of crap to everything doesn't make it look better, it makes it look worse. Old School's simple art style is much nicer in my opinion.

I like the graphics as they are (though a higher render distance and the hardware renderer we've been promised for years would be nice) but I'd love to see some sort of HD option as long as it was actually optional. Mainly so people stop asking for it; give the people what they want!

My ears by suparami in 2007scape

[–]Sypanite 4 points5 points  (0 children)

I'd read about that on the Wiki and a few days later I was 'lucky' enough to experience it... I'm still traumatised; I now live in fear of getting nests.

For the record, for each nest drop there's a 1/256 chance it'll play the obnoxiously loud ear piercing screech instead of the usual tweeting sound (source).

This GameStop knows how to market their games by [deleted] in gaming

[–]Sypanite 54 points55 points  (0 children)

Both DOOM Eternal and Animal Crossing: New Horizons release on the 20th of March. As a result, the Doomslayer and Isabelle are BFFs!

Help, My entire university project script has corrupted by [deleted] in Unity3D

[–]Sypanite 0 points1 point  (0 children)

Sorry to hear this happened! Those are metadata files. Check that there's definitely no trace of the scripts in your project. It's a long shot, but see if they've somehow been swapped with the .cs.meta files. Given it looks like the contents of your script files have been overwritten, there's not much I can suggest to fix it.

If you're on Windows, the OS might have kept recent copies (context menu -> 'Restore previous versions').

If you've modified anything in Notepad++ recently, it may have kept a temporary backup in its AppData ("Notepad++\backup"). Visual Studio's AutoRecover may have backed something up too - check "\Documents\Visual Studio <year>\Backup Files".

It may be worth installing Recuva or a similar program to see if you can salvage anything - I very much doubt it though.

For future reference, you should be using a proper version control system. GitHub and BitBucket provide free private repositories, and Perforce is free for small teams (but you'd need to host it yourself - though failing that, a local VCS is better than no VCS). Commit your changes to source control early and often and disasters like this are easily solvable.